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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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<blockquote data-quote="MadAzolin" data-source="post: 6184229" data-attributes="member: 6747396"><p>[OOC] I will assume party headed into the swamp, Kane leading the way (say so if not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )[/OOC]</p><p></p><p>Ground suddenly becomes soft and muddy and it is evident path ahead leads through swampy terrain. Water is barely visible amid the thickness of vegetation and dark green mist permeates the area. Dominant colors are dark green with shades of very dark brown and gray. Scents here are different from forests - there is hint of decay in the air and of stale water and something else you fail to identify. </p><p>Pale illumination shines ahead - it seems that some ancient lamps, barely glowing, still illuminate path through the swamp. </p><p>As if responding to Lerrick's scream, Hunting horns sound to the left and are quickly answered by another boom of horn to the right - direction that was directly ahead before companions turned toward the swamp. Baying of hounds echoes in the distance sounding almost happy. </p><p></p><p>[sblock="perception DC 20"] It sounds like hunters were ready to close the semi-circle around you, but it seems that path to swamp is not blocked, at least for the moment. It might be they didn't expect you to go there... or they are playing herding game and know something about the marshes that you do not. [/sblock]</p><p>[sblock="nature DC 25"] path through the swamp is difficult but doable. Air here is thick with mist and visibility is poor and tuning your senses to new environment, you can hear scraping sounds and strange howls in the distance. Among those, you recognize familiar roar, distinct sound of hunting trolls. [/sblock]</p><p>[sblock="arcana DC 25"] alluring as they might seem, you have bad feeling about those glows ahead. Thinking about it a bit longer, you remember all the tales of wisps and other strange creatures of marshes that glow to lure travellers to their demise. [/sblock]</p><p>[sblock="insight DC 25"] feeling you have since you arrived to this realm is getting stronger - something is not right here. You are fairly sure that hunters could have been upon you already if they tried and you are fairly sure that must be moving through this area significantly faster they you are able, yet they are not here yet... perhaps they are just playing with you. However you cannot shake off bad feeling that they will be upon you before Hunter's moon sets, at least if you don't manage to mislead them somehow, hide quite well or outrun them.</p><p>[sblock="insight DC 30"] Thinking about options for a bit, you don't think outrunning them will work, at least not without some of those rituals that accelerate movement through difficult terrain or inhuman performance from one who leads the path here. Stealth might work, but they know where you are now, at least for a moment, so heading deeper into the marsh first would be good idea. Finally, you think this might be good time to use those travel rituals for protection, stealth or accelerated travel. [/sblock][/sblock]</p><p>[OOC] I will need group endurance check from party to check how are things going with fatigue and swamp [/OOC]</p></blockquote><p></p>
[QUOTE="MadAzolin, post: 6184229, member: 6747396"] [OOC] I will assume party headed into the swamp, Kane leading the way (say so if not :) )[/OOC] Ground suddenly becomes soft and muddy and it is evident path ahead leads through swampy terrain. Water is barely visible amid the thickness of vegetation and dark green mist permeates the area. Dominant colors are dark green with shades of very dark brown and gray. Scents here are different from forests - there is hint of decay in the air and of stale water and something else you fail to identify. Pale illumination shines ahead - it seems that some ancient lamps, barely glowing, still illuminate path through the swamp. As if responding to Lerrick's scream, Hunting horns sound to the left and are quickly answered by another boom of horn to the right - direction that was directly ahead before companions turned toward the swamp. Baying of hounds echoes in the distance sounding almost happy. [sblock="perception DC 20"] It sounds like hunters were ready to close the semi-circle around you, but it seems that path to swamp is not blocked, at least for the moment. It might be they didn't expect you to go there... or they are playing herding game and know something about the marshes that you do not. [/sblock] [sblock="nature DC 25"] path through the swamp is difficult but doable. Air here is thick with mist and visibility is poor and tuning your senses to new environment, you can hear scraping sounds and strange howls in the distance. Among those, you recognize familiar roar, distinct sound of hunting trolls. [/sblock] [sblock="arcana DC 25"] alluring as they might seem, you have bad feeling about those glows ahead. Thinking about it a bit longer, you remember all the tales of wisps and other strange creatures of marshes that glow to lure travellers to their demise. [/sblock] [sblock="insight DC 25"] feeling you have since you arrived to this realm is getting stronger - something is not right here. You are fairly sure that hunters could have been upon you already if they tried and you are fairly sure that must be moving through this area significantly faster they you are able, yet they are not here yet... perhaps they are just playing with you. However you cannot shake off bad feeling that they will be upon you before Hunter's moon sets, at least if you don't manage to mislead them somehow, hide quite well or outrun them. [sblock="insight DC 30"] Thinking about options for a bit, you don't think outrunning them will work, at least not without some of those rituals that accelerate movement through difficult terrain or inhuman performance from one who leads the path here. Stealth might work, but they know where you are now, at least for a moment, so heading deeper into the marsh first would be good idea. Finally, you think this might be good time to use those travel rituals for protection, stealth or accelerated travel. [/sblock][/sblock] [OOC] I will need group endurance check from party to check how are things going with fatigue and swamp [/OOC] [/QUOTE]
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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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