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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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<blockquote data-quote="MadAzolin" data-source="post: 6231299" data-attributes="member: 6747396"><p>[MENTION=87106]MetaVoid[/MENTION] [sblock="knowledge"]</p><p>Thinking about horrors he has seen and some he has not, Cyr has trouble putting name</p><p>or details on the creature, but he can vaguely remember some of his past incarnations</p><p>encountering monstrosities that might be similar to this one. </p><p>Things of corruption they are, darkness that festered under the earth for far too long, </p><p>things born of malevolent magic and given unholy existence by fell will of wizards now long dead. </p><p>Whether this thing is one of those constructs of forgotten times or something given life by nightmares</p><p>made manifest in eldritch reality of Feywild is impossible to tell, but Cyr can sense some familiarity about these monsters: </p><p></p><p>Wrought of plant and dead flesh, it is abberant, undead thing. Its tendrils however are not as dead as it is, being made mostly</p><p>from decaying vegetation and powers over undead won't work on those. It is likely capable of producing as many tendrils of </p><p>corrupt vines as you are able to destroy, though breaking those down will prevent newly-regenerated ones from attacking for a </p><p>short time. </p><p>Thing's nature grants it significant resistance to mind attacks, dark energies and acid, but makes it vulnerable to positive energy</p><p>and holy powers. Powers and attacks that will stun men or break minds of mortals will probably work on it, but are not likely to </p><p>stop it in its tracks, slowing it down instead.</p><p>Its very presence corrupts earth and spreads malign miasma that corrodes flesh and gnaws at soul, and it will probably get worse</p><p>when it is seriously damaged - in fact, it is to be expected that thing's fury will increase considerably when it is seriously damaged.</p><p>Aside from its vines that will attempt to grasp and pull prey into monster's maw, sap their life essence and tear them to shreds, </p><p>monster's most dangerous assault comes from its horrid maw capable of tearing toughest armor to pieces and swallowing horse-sized</p><p>things in one fell gulp and when hold by its tendrils, monster's maw will bite all that more viciously. </p><p>As it is thing of Feywild, other unpleasant attacks are to be expected from it - Cyr wouldn't be surprised to see thing burrow through sand</p><p>as if it is water, to see it teleport or turn invisible or produce (minor) disturbances in physical reality capable of turning men partially </p><p>out of phase with material world or disintegrating small objects or weak-willed men.</p><p></p><p>[GM] Translated into game rules:</p><p>- it is abberant undead plant monster; as undead, it is immune to poison and disease</p><p>- it has resist 10 to psychic, necrotic and acid and vulnerability 5 to radiant</p><p>- it is blind but has blindsight with large radius (basically invisibility, concealment and similar won't be much good)</p><p>- disabling attacks won't stop it, but <em>daze </em>it instead</p><p>- has damaging aura (not active at the moment)</p><p>- will regrow its tendrils (which are treated as separate monsters), but they cannot attack in round they are regrown</p><p>- expect it to get nastier as it gets bloodied</p><p>- main attack is bite (basically one nasty attack per round, but hurts quite a bit, keep in mind it has action points, so it can hurt even more);</p><p>those grabbed are in for extra pain; can swallow people alive (you probably don't want it to happen to you)</p><p>- expect array of 'minor' fey-monster abilities and powers, including and not limited to invisibility, teleportation, illusions, (minor) disintegration-type attacks and similar</p><p>[/GM]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MadAzolin, post: 6231299, member: 6747396"] [MENTION=87106]MetaVoid[/MENTION] [sblock="knowledge"] Thinking about horrors he has seen and some he has not, Cyr has trouble putting name or details on the creature, but he can vaguely remember some of his past incarnations encountering monstrosities that might be similar to this one. Things of corruption they are, darkness that festered under the earth for far too long, things born of malevolent magic and given unholy existence by fell will of wizards now long dead. Whether this thing is one of those constructs of forgotten times or something given life by nightmares made manifest in eldritch reality of Feywild is impossible to tell, but Cyr can sense some familiarity about these monsters: Wrought of plant and dead flesh, it is abberant, undead thing. Its tendrils however are not as dead as it is, being made mostly from decaying vegetation and powers over undead won't work on those. It is likely capable of producing as many tendrils of corrupt vines as you are able to destroy, though breaking those down will prevent newly-regenerated ones from attacking for a short time. Thing's nature grants it significant resistance to mind attacks, dark energies and acid, but makes it vulnerable to positive energy and holy powers. Powers and attacks that will stun men or break minds of mortals will probably work on it, but are not likely to stop it in its tracks, slowing it down instead. Its very presence corrupts earth and spreads malign miasma that corrodes flesh and gnaws at soul, and it will probably get worse when it is seriously damaged - in fact, it is to be expected that thing's fury will increase considerably when it is seriously damaged. Aside from its vines that will attempt to grasp and pull prey into monster's maw, sap their life essence and tear them to shreds, monster's most dangerous assault comes from its horrid maw capable of tearing toughest armor to pieces and swallowing horse-sized things in one fell gulp and when hold by its tendrils, monster's maw will bite all that more viciously. As it is thing of Feywild, other unpleasant attacks are to be expected from it - Cyr wouldn't be surprised to see thing burrow through sand as if it is water, to see it teleport or turn invisible or produce (minor) disturbances in physical reality capable of turning men partially out of phase with material world or disintegrating small objects or weak-willed men. [GM] Translated into game rules: - it is abberant undead plant monster; as undead, it is immune to poison and disease - it has resist 10 to psychic, necrotic and acid and vulnerability 5 to radiant - it is blind but has blindsight with large radius (basically invisibility, concealment and similar won't be much good) - disabling attacks won't stop it, but [I]daze [/I]it instead - has damaging aura (not active at the moment) - will regrow its tendrils (which are treated as separate monsters), but they cannot attack in round they are regrown - expect it to get nastier as it gets bloodied - main attack is bite (basically one nasty attack per round, but hurts quite a bit, keep in mind it has action points, so it can hurt even more); those grabbed are in for extra pain; can swallow people alive (you probably don't want it to happen to you) - expect array of 'minor' fey-monster abilities and powers, including and not limited to invisibility, teleportation, illusions, (minor) disintegration-type attacks and similar [/GM] [/sblock] [/QUOTE]
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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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