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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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<blockquote data-quote="Neurotic" data-source="post: 6233027" data-attributes="member: 24380"><p><span style="color: #008080">"Cyr, Lerrick, Kane, see if you can activate another pillar! Vermitrax, where are you? Come on, we have a beast to destroy! Try to get to that pillar that deactivated"</span></p><p></p><p>Martelai charges toward Kane, but stops behind the great tree. Since one of the vines was on the way, he called upon Haddars insatiable hunger and bolt of darkness in shape of shadowy maw devoured the plant, Martelai hard on heels of the bolt. As he passed through the remains of the vine and dissipating energy, some small part remained around him, hiding him from plain sight.</p><p></p><p>[sblock=Actions]</p><p>Free: before this turn: on the death of cursed vine, slide swamp horror one square UP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - Rod of Avernus effect upon pact boon trigger</p><p>Free: Regenerate 1</p><p></p><p>Minor: Curse crushing vine</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4332782/" target="_blank">Eldritch blast vs crushing vine Ref (1d20+12+2+1=25)</a> - +2 Fate bonus and +1 Prime shot - hit, destroyed, on its death pact boon triggers and swamp horror is slid another square UP</p><p></p><p>Move: J11 -> N7, gain shadow walk concealment</p><p>[/sblock]</p><p></p><p>[sblock=Martelai Stats]</p><p></p><p>AC: 22 Fort: 19 Reflex: 21 Will: 21</p><p>HP: 19/68 Surges: 5/9 Surge Value: 17</p><p>CURSED: Swamp Horror</p><p>STATUS: resist 5 necrotic, +2 all defenses vs. cursed, resist all 2, enemies attacking in melee take 1d6 damage per attack, enemies ending their turns next to Martelai take 5 damage</p><p>Total defenses :</p><p>AC: 24 Fort: 21 Reflex: 23 Will: 23</p><p>vs cursed</p><p>AC: 26 Fort: 23 Reflex: 25 Will: 25</p><p></p><p>FEATS</p><p>Sacrifice to Caiphon, Improved Fate of the Void, Superior Implement(Accurate Rod)</p><p>Rod Experise, Bloodied Boon, Ulban's Flare</p><p></p><p></p><p>POWERS</p><p><span style="color: Lime">Eldritch Blast</span></p><p><span style="color: Lime">Dire Radiance</span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Knack for Success</span></p><p><span style="color: Red">Cursebite</span></p><p><span style="color: Red">Ethereal Stride</span></p><p><span style="color: Red">Delban's Deadly Attention</span></p><p><span style="color: Red">Mirror Darkly</span></p><p><span style="color: Red"><s>Cast Fortune</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><s>Decree of Khirad</s></span></p><p><span style="color: DimGray"><s>Flames of the Smoking Crown</s></span></p><p><span style="color: DimGray">Feast of Souls</span></p><p><span style="color: DimGray"></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Armor of Dark Majesty (daily, minor): place your curse on any enemy you can see instead of only closest one</span></p><p><span style="color: Orange"><s>Talon Amulet (daily, minor): until the end of the encounter any creature that hits Martelai in melee takes 1d6 damage</s></span></p><p><span style="color: Orange"><s>Rod of Avernus: (daily, minor): until the end of the encounter any enemy that ends it's turn adjacent to Martelai takes 5 psychic damage</s></span></p><p><span style="color: Orange">Blackleaf Gloves Teleport: (encounter, boon): teleport 3 in addition to other effects of the pact boon</span></p><p><span style="color: Orange"><s>Sanctuary's Poise: (daily, move) teleport 5</s></span></p><p><span style="color: Orange">Diamond Cincture: (daily, minor): heal surge hp</span></p><p><span style="color: Orange">Surf Surge Boots: (encounter, immediate reaction): if you are subject to forced movement, slide 1 square</span></p><p><span style="color: Orange">Surf Surge Boots: (daily, move): move your speed without provoking, vertical movement allowed, but has to end on solid surface</span></p><p><span style="color: Orange"></span></p><p>[/sblock]</p><p></p><p>[sblock=VodaVosa]</p><p> [MENTION=51271]Voda Vosa[/MENTION]</p><p></p><p>Maybe it would be good idea to move a bit closer so you can reach pillar or another character in single move? I realize you may want to keep your character safe, but you could have trouble reaching far area of the combat from your current position. And if the beast decides you're juicy alone target, we cannot easily get to you (including Lerrick)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6233027, member: 24380"] [COLOR="#008080"]"Cyr, Lerrick, Kane, see if you can activate another pillar! Vermitrax, where are you? Come on, we have a beast to destroy! Try to get to that pillar that deactivated"[/COLOR] Martelai charges toward Kane, but stops behind the great tree. Since one of the vines was on the way, he called upon Haddars insatiable hunger and bolt of darkness in shape of shadowy maw devoured the plant, Martelai hard on heels of the bolt. As he passed through the remains of the vine and dissipating energy, some small part remained around him, hiding him from plain sight. [sblock=Actions] Free: before this turn: on the death of cursed vine, slide swamp horror one square UP :) - Rod of Avernus effect upon pact boon trigger Free: Regenerate 1 Minor: Curse crushing vine Standard: [url=http://invisiblecastle.com/roller/view/4332782/]Eldritch blast vs crushing vine Ref (1d20+12+2+1=25)[/url] - +2 Fate bonus and +1 Prime shot - hit, destroyed, on its death pact boon triggers and swamp horror is slid another square UP Move: J11 -> N7, gain shadow walk concealment [/sblock] [sblock=Martelai Stats] AC: 22 Fort: 19 Reflex: 21 Will: 21 HP: 19/68 Surges: 5/9 Surge Value: 17 CURSED: Swamp Horror STATUS: resist 5 necrotic, +2 all defenses vs. cursed, resist all 2, enemies attacking in melee take 1d6 damage per attack, enemies ending their turns next to Martelai take 5 damage Total defenses : AC: 24 Fort: 21 Reflex: 23 Will: 23 vs cursed AC: 26 Fort: 23 Reflex: 25 Will: 25 FEATS Sacrifice to Caiphon, Improved Fate of the Void, Superior Implement(Accurate Rod) Rod Experise, Bloodied Boon, Ulban's Flare POWERS [COLOR="Lime"]Eldritch Blast Dire Radiance[/COLOR] [COLOR="Red"] Knack for Success Cursebite Ethereal Stride Delban's Deadly Attention Mirror Darkly [S]Cast Fortune[/S] [/COLOR] [COLOR="DimGray"] [S]Decree of Khirad[/S] [S]Flames of the Smoking Crown[/S] Feast of Souls [/COLOR] [COLOR="Orange"] Armor of Dark Majesty (daily, minor): place your curse on any enemy you can see instead of only closest one [S]Talon Amulet (daily, minor): until the end of the encounter any creature that hits Martelai in melee takes 1d6 damage[/S] [S]Rod of Avernus: (daily, minor): until the end of the encounter any enemy that ends it's turn adjacent to Martelai takes 5 psychic damage[/S] Blackleaf Gloves Teleport: (encounter, boon): teleport 3 in addition to other effects of the pact boon [S]Sanctuary's Poise: (daily, move) teleport 5[/S] Diamond Cincture: (daily, minor): heal surge hp Surf Surge Boots: (encounter, immediate reaction): if you are subject to forced movement, slide 1 square Surf Surge Boots: (daily, move): move your speed without provoking, vertical movement allowed, but has to end on solid surface [/COLOR] [/sblock] [sblock=VodaVosa] [MENTION=51271]Voda Vosa[/MENTION] Maybe it would be good idea to move a bit closer so you can reach pillar or another character in single move? I realize you may want to keep your character safe, but you could have trouble reaching far area of the combat from your current position. And if the beast decides you're juicy alone target, we cannot easily get to you (including Lerrick) [/sblock] [/QUOTE]
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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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