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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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<blockquote data-quote="Neurotic" data-source="post: 6241299" data-attributes="member: 24380"><p>Martelai strides toward the horror with all the assurance of his own immortality in face of such clearly un-starry horror.</p><p><span style="color: #008080">"The stars pronounced you not fit. Khirad will see to judgment execution!"</span></p><p></p><p>Bright blue radiance, similar in color to the cage seen few moments before irradiates the monster and whole of its upper side bubbles and boils under the assault.</p><p></p><p><span style="color: #008080">"Come, beast! Let's see who is prime power here!</span></p><p><span style="color: #008080">Kane, can you move your fire behind it so it comes toward me?"</span></p><p><span style="color: #008080">"</span></p><p></p><p> [MENTION=6747396]MadAzolin[/MENTION] <span style="color: #696969">, if it hits me, I will interrupt with Delbans Deadly Attention, ignore minion hits.</span></p><p></p><p>[sblock=Actions]</p><p>Free: regenerate 1 hp</p><p>Move: P10, gain concealment</p><p>Minor: Curse Crushing vine</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4355097/" target="_blank">Dire Radiance vs Horrors Fort (with boon, CA and prime shot); radiant damage; extra damage; curse damage (1d20+12+2+2+1=37, 1d6+9=14, 2d6+4=9, 1d6=3)</a> - CRIT! </p><p>Horror is hit with 21 radiant + <a href="http://invisiblecastle.com/roller/view/4355100/" target="_blank">Extra crit damage (2d6=8)</a> for total of 34 (with vulnerability)</p><p>If the horror comes closer to Martelai on it's turn it takes extra 14 radiant damage (NOTE: if aftereffect damage is maxed too, then it's extra 21) (with vulnerability)</p><p>[/sblock]</p><p></p><p>[sblock=Martelai Stats]</p><p></p><p>AC: 22 Fort: 19 Reflex: 21 Will: 21</p><p>HP: 46/68 Surges: 5/9 Surge Value: 17</p><p>CURSED: Swamp Horror, Crushing Vine</p><p>STATUS: resist 5 necrotic, +2 all defenses vs. cursed, resist all 2, enemies attacking in melee take 1d6 damage per attack, enemies ending their turns next to Martelai take 5 damage</p><p>Total defenses :</p><p>AC: 24 Fort: 21 Reflex: 23 Will: 23</p><p>vs cursed</p><p>AC: 26 Fort: 23 Reflex: 25 Will: 25</p><p></p><p>FEATS</p><p>Sacrifice to Caiphon, Improved Fate of the Void, Superior Implement(Accurate Rod)</p><p>Rod Experise, Bloodied Boon, Ulban's Flare</p><p></p><p></p><p>POWERS</p><p><span style="color: Lime">Eldritch Blast</span></p><p><span style="color: Lime">Dire Radiance</span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Knack for Success</span></p><p><span style="color: Red">Cursebite</span></p><p><span style="color: Red">Ethereal Stride</span></p><p><span style="color: Red">Delban's Deadly Attention</span></p><p><span style="color: Red">Mirror Darkly</span></p><p><span style="color: Red"><s>Cast Fortune</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><s>Decree of Khirad</s></span></p><p><span style="color: DimGray"><s>Flames of the Smoking Crown</s></span></p><p><span style="color: DimGray">Feast of Souls</span></p><p><span style="color: DimGray"></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Armor of Dark Majesty (daily, minor): place your curse on any enemy you can see instead of only closest one</span></p><p><span style="color: Orange"><s>Talon Amulet (daily, minor): until the end of the encounter any creature that hits Martelai in melee takes 1d6 damage</s></span></p><p><span style="color: Orange"><s>Rod of Avernus: (daily, minor): until the end of the encounter any enemy that ends it's turn adjacent to Martelai takes 5 psychic damage</s></span></p><p><span style="color: Orange">Blackleaf Gloves Teleport: (encounter, boon): teleport 3 in addition to other effects of the pact boon</span></p><p><span style="color: Orange"><s>Sanctuary's Poise: (daily, move) teleport 5</s></span></p><p><span style="color: Orange">Diamond Cincture: (daily, minor): heal surge hp</span></p><p><span style="color: Orange">Surf Surge Boots: (encounter, immediate reaction): if you are subject to forced movement, slide 1 square</span></p><p><span style="color: Orange">Surf Surge Boots: (daily, move): move your speed without provoking, vertical movement allowed, but has to end on solid surface</span></p><p><span style="color: Orange"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6241299, member: 24380"] Martelai strides toward the horror with all the assurance of his own immortality in face of such clearly un-starry horror. [COLOR="#008080"]"The stars pronounced you not fit. Khirad will see to judgment execution!"[/COLOR] Bright blue radiance, similar in color to the cage seen few moments before irradiates the monster and whole of its upper side bubbles and boils under the assault. [COLOR="#008080"]"Come, beast! Let's see who is prime power here! Kane, can you move your fire behind it so it comes toward me?" "[/COLOR] [MENTION=6747396]MadAzolin[/MENTION] [COLOR="#696969"], if it hits me, I will interrupt with Delbans Deadly Attention, ignore minion hits.[/COLOR] [sblock=Actions] Free: regenerate 1 hp Move: P10, gain concealment Minor: Curse Crushing vine Standard: [url=http://invisiblecastle.com/roller/view/4355097/]Dire Radiance vs Horrors Fort (with boon, CA and prime shot); radiant damage; extra damage; curse damage (1d20+12+2+2+1=37, 1d6+9=14, 2d6+4=9, 1d6=3)[/url] - CRIT! Horror is hit with 21 radiant + [url=http://invisiblecastle.com/roller/view/4355100/]Extra crit damage (2d6=8)[/url] for total of 34 (with vulnerability) If the horror comes closer to Martelai on it's turn it takes extra 14 radiant damage (NOTE: if aftereffect damage is maxed too, then it's extra 21) (with vulnerability) [/sblock] [sblock=Martelai Stats] AC: 22 Fort: 19 Reflex: 21 Will: 21 HP: 46/68 Surges: 5/9 Surge Value: 17 CURSED: Swamp Horror, Crushing Vine STATUS: resist 5 necrotic, +2 all defenses vs. cursed, resist all 2, enemies attacking in melee take 1d6 damage per attack, enemies ending their turns next to Martelai take 5 damage Total defenses : AC: 24 Fort: 21 Reflex: 23 Will: 23 vs cursed AC: 26 Fort: 23 Reflex: 25 Will: 25 FEATS Sacrifice to Caiphon, Improved Fate of the Void, Superior Implement(Accurate Rod) Rod Experise, Bloodied Boon, Ulban's Flare POWERS [COLOR="Lime"]Eldritch Blast Dire Radiance[/COLOR] [COLOR="Red"] Knack for Success Cursebite Ethereal Stride Delban's Deadly Attention Mirror Darkly [S]Cast Fortune[/S] [/COLOR] [COLOR="DimGray"] [S]Decree of Khirad[/S] [S]Flames of the Smoking Crown[/S] Feast of Souls [/COLOR] [COLOR="Orange"] Armor of Dark Majesty (daily, minor): place your curse on any enemy you can see instead of only closest one [S]Talon Amulet (daily, minor): until the end of the encounter any creature that hits Martelai in melee takes 1d6 damage[/S] [S]Rod of Avernus: (daily, minor): until the end of the encounter any enemy that ends it's turn adjacent to Martelai takes 5 psychic damage[/S] Blackleaf Gloves Teleport: (encounter, boon): teleport 3 in addition to other effects of the pact boon [S]Sanctuary's Poise: (daily, move) teleport 5[/S] Diamond Cincture: (daily, minor): heal surge hp Surf Surge Boots: (encounter, immediate reaction): if you are subject to forced movement, slide 1 square Surf Surge Boots: (daily, move): move your speed without provoking, vertical movement allowed, but has to end on solid surface [/COLOR] [/sblock] [/QUOTE]
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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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