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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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<blockquote data-quote="MadAzolin" data-source="post: 6250144" data-attributes="member: 6747396"><p>[GM] Review of PC actions:</p><p> - Kane: interrupt horror's attack: Cyr takes -9 damage, reducing damage from 25 to 16</p><p> - recharges vortex</p><p> - burns horror for 11 damage and 12 damage</p><p> - Lerrick heals Cyr for 24 HP (total HP: 12+9+24 = 45)</p><p> - Lilli: Visions of Avarice, Bladed Vine is affected (S16), pulled to Q15 and immobilized (save ends)<span style="color: #FFF8DC"></span></p><p><span style="color: #FFF8DC"></span> - Martelai: Feast of Horror: horror 15 psychic damage (-10 resist for total of 5), phased vine 9 psychic damage (total 0 after resists)</p><p> - puts cold zone in U10</p><p> - Cyr: regen 3 (total 48 now), teleport, blades against horror: 14+5 = total 19 radiant damage; Martelai gains +5 AC</p><p> - Vermithrax: tries to activate pillar, fails, pillar U13 is deactivated</p><p>[/GM]</p><p></p><p>[GM] Review of damage and kills:</p><p> - phased vine (T12) dies from Martelai's Feast of Horror cold damage zone</p><p> - Bladed vine (Q15) is pinned by Visions, marked it green to make it obvious</p><p> - Horror: takes total of 62 damage (23 from Kane, 19 from Cyr, 5 from Martelai and 15 from Martelai's zone)</p><p>[/GM]</p><p></p><p>[GM] Monster and PC stats <em>before </em>monster action </p><p> <strong><em>Monsters:</em></strong></p><p><strong><em></em></strong>Horror: </p><p>- Affected by Iron to Glass (-8 to damage to next attack)</p><p>- Dazed</p><p>Horror of The Swamp of Tears: <strong>AC</strong> 27, <strong>Fort</strong> 26 <strong>Ref</strong> 23 <strong>Will</strong> 26; <strong>HP:</strong> 305/540</p><p></p><p>Minions: </p><p>- 1 minions slain, 4 left, 1 immobilized</p><p>Crushing vine: AC 27, Fort 25, Ref 25, Will 25; HP 1/1, minion</p><p>Bladed vine: AC 27, Fort 26, Ref 24, Will 24; HP 1/1, minion</p><p></p><p><strong><em>PC stats:</em></strong></p><p>Martelai: HP 50/68 AC 21 Fort 19 Ref 20 Will 21; on hit, 1d6 dam to attacker, foes who end turn beside him take 5 psychic</p><p>Cyr: tHP 0, HP 49/50 AC 22 Fort 16 Ref 20 Will 22; </p><p>Lilli: HP 34/46 AC 21 Fort 16 Ref 20 Will 20</p><p>Kane: HP 63/65 AC 26 Fort 21 Ref 22 Will 21; flaming sphere active; taking 10 ongoing poison damage (save ends)</p><p>Jade: unsummoned</p><p>Verm. HP 54/54 AC 22 Fort 20 Ref 22 Will 22</p><p>Skel HP 29/29 AC 22 Fort 20 Ref 23 Will 23</p><p>Lerrick: HP 63/63 AC 21 Fort 20 Ref 19 Will 24</p><p></p><p>Link to combat grid: <a href="https://docs.google.com/spreadsheet/ccc?key=0AoJu0WwbbMP1dHpvWTk1ellPTlhjZ2I4VVF6eVdGVEE&usp=drive_web" target="_blank">https://docs.google.com/spreadsheet/ccc?key=0AoJu0WwbbMP1dHpvWTk1ellPTlhjZ2I4VVF6eVdGVEE&usp=drive_web</a></p><p>[/GM]</p><p></p><p>[GM] Pillars: </p><p> - 7/10 active: PCs have<span style="font-family: 'Times New Roman'"> DR 2; Regeneration 1; +2 to break grabs</span></p><p>[/GM]</p><p></p><p>[OOC] Notes:</p><p> - mist applies ongoing damage on contact - basically as soon as it moves into your square or you into its; theoretically, </p><p>interrupt that would prevent such movement or move subject (or mist) away would work</p><p> - IC is down, will play monster bit later</p><p> - double check your HP please</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="MadAzolin, post: 6250144, member: 6747396"] [GM] Review of PC actions: - Kane: interrupt horror's attack: Cyr takes -9 damage, reducing damage from 25 to 16 - recharges vortex - burns horror for 11 damage and 12 damage - Lerrick heals Cyr for 24 HP (total HP: 12+9+24 = 45) - Lilli: Visions of Avarice, Bladed Vine is affected (S16), pulled to Q15 and immobilized (save ends)[COLOR=#FFF8DC] [/COLOR] - Martelai: Feast of Horror: horror 15 psychic damage (-10 resist for total of 5), phased vine 9 psychic damage (total 0 after resists) - puts cold zone in U10 - Cyr: regen 3 (total 48 now), teleport, blades against horror: 14+5 = total 19 radiant damage; Martelai gains +5 AC - Vermithrax: tries to activate pillar, fails, pillar U13 is deactivated [/GM] [GM] Review of damage and kills: - phased vine (T12) dies from Martelai's Feast of Horror cold damage zone - Bladed vine (Q15) is pinned by Visions, marked it green to make it obvious - Horror: takes total of 62 damage (23 from Kane, 19 from Cyr, 5 from Martelai and 15 from Martelai's zone) [/GM] [GM] Monster and PC stats [I]before [/I]monster action [B][I]Monsters: [/I][/B]Horror: - Affected by Iron to Glass (-8 to damage to next attack) - Dazed Horror of The Swamp of Tears: [B]AC[/B] 27, [B]Fort[/B] 26 [B]Ref[/B] 23 [B]Will[/B] 26; [B]HP:[/B] 305/540 Minions: - 1 minions slain, 4 left, 1 immobilized Crushing vine: AC 27, Fort 25, Ref 25, Will 25; HP 1/1, minion Bladed vine: AC 27, Fort 26, Ref 24, Will 24; HP 1/1, minion [B][I]PC stats:[/I][/B] Martelai: HP 50/68 AC 21 Fort 19 Ref 20 Will 21; on hit, 1d6 dam to attacker, foes who end turn beside him take 5 psychic Cyr: tHP 0, HP 49/50 AC 22 Fort 16 Ref 20 Will 22; Lilli: HP 34/46 AC 21 Fort 16 Ref 20 Will 20 Kane: HP 63/65 AC 26 Fort 21 Ref 22 Will 21; flaming sphere active; taking 10 ongoing poison damage (save ends) Jade: unsummoned Verm. HP 54/54 AC 22 Fort 20 Ref 22 Will 22 Skel HP 29/29 AC 22 Fort 20 Ref 23 Will 23 Lerrick: HP 63/63 AC 21 Fort 20 Ref 19 Will 24 Link to combat grid: [URL]https://docs.google.com/spreadsheet/ccc?key=0AoJu0WwbbMP1dHpvWTk1ellPTlhjZ2I4VVF6eVdGVEE&usp=drive_web[/URL] [/GM] [GM] Pillars: - 7/10 active: PCs have[FONT=Times New Roman] DR 2; Regeneration 1; +2 to break grabs[/FONT] [/GM] [OOC] Notes: - mist applies ongoing damage on contact - basically as soon as it moves into your square or you into its; theoretically, interrupt that would prevent such movement or move subject (or mist) away would work - IC is down, will play monster bit later - double check your HP please [/OOC] [/QUOTE]
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