Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MadAzolin" data-source="post: 6254634" data-attributes="member: 6747396"><p>[GM] @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em>: Just to make sure everything is in proper action sequence: </p><p> - monster actions are in following order: </p><p> 1) vines on the grid that are not dead attack</p><p> 2) new vines spawn</p><p> 3) monster acts</p><p> - so what happens is: </p><p> 1) vines attack, hit and die</p><p> -> actions on dead vines activate (teleport, slides)*</p><p> 2) new vines spawn</p><p> 3) monster acts: moves, resurfaces and attacks</p><p></p><p>As result, monster is slid before it moves (I guess upward 2; also no idea if you can slide something you cannot see.</p><p>It does have enough move to compensate for it and resurface beside Kane (where I originally put it), so </p><p>I will put it back there; feel free to change your triggered actions on boon/cursed minions die</p><p><em>Note: </em>as <em>Martel </em>teleported before monster put runes, it put rune to O16 instead (see map)</p><p></p><p>*: this assumes free actions on cursed dead monster must be used just after monster dies, </p><p>if they can be used later, please do adjust</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="MadAzolin, post: 6254634, member: 6747396"] [GM] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I]: Just to make sure everything is in proper action sequence: - monster actions are in following order: 1) vines on the grid that are not dead attack 2) new vines spawn 3) monster acts - so what happens is: 1) vines attack, hit and die -> actions on dead vines activate (teleport, slides)* 2) new vines spawn 3) monster acts: moves, resurfaces and attacks As result, monster is slid before it moves (I guess upward 2; also no idea if you can slide something you cannot see. It does have enough move to compensate for it and resurface beside Kane (where I originally put it), so I will put it back there; feel free to change your triggered actions on boon/cursed minions die [I]Note: [/I]as [I]Martel [/I]teleported before monster put runes, it put rune to O16 instead (see map) *: this assumes free actions on cursed dead monster must be used just after monster dies, if they can be used later, please do adjust [/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
Top