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<blockquote data-quote="BroccoliRage" data-source="post: 2701426" data-attributes="member: 38402"><p>excerpt from Broccoli Rage's homemade guidebook to Ryetelh campaigns (ryetelth is my world)-</p><p></p><p> from time to time all dm's are lacking for adventure hooks, and they often try winging it as a method. this is bad and all dm's who do it should be hit with a rolled up newspaper and be told that they do that outside. Never fear, my random mission generation table is here.</p><p></p><p> roll 1 d12!</p><p></p><p></p><p>1 relic recovery</p><p>2 treasure horde legend</p><p>3 threat to town</p><p>4 escort mission</p><p>5 raid</p><p>6 kidnapping</p><p>7 kidnapping rescue</p><p>8 assasination</p><p>9 extermination of local nuisance</p><p>10 pilgramage</p><p>11 war, local or national, (national makes it easier to draft them) (often leads to seige)</p><p>12 break seige</p><p></p><p>this is particularly good for low levels.</p><p></p><p>(end quote)</p><p></p><p>wars are good character builders. if youd like to know a good quick and dirty way to run mass combat i can help you there as well.</p><p></p><p>have each player roll a d20 twice. the first is the glory roll and the second is the honor roll. they must get over their glory roll to survive that round of mass combat and the honor roll determines if they did something heroic to inspire their troops. clerics are usually available during wars as are physicians, so resurrection and healing are still possible. hope i was of some help. if you want a twist to bringing them together, have them start off in the local militia or they all get drafted or impressed into the local navy. a world of fun can be had with adventures at sea.....</p><p></p><p></p><p>witty phrase</p></blockquote><p></p>
[QUOTE="BroccoliRage, post: 2701426, member: 38402"] excerpt from Broccoli Rage's homemade guidebook to Ryetelh campaigns (ryetelth is my world)- from time to time all dm's are lacking for adventure hooks, and they often try winging it as a method. this is bad and all dm's who do it should be hit with a rolled up newspaper and be told that they do that outside. Never fear, my random mission generation table is here. roll 1 d12! 1 relic recovery 2 treasure horde legend 3 threat to town 4 escort mission 5 raid 6 kidnapping 7 kidnapping rescue 8 assasination 9 extermination of local nuisance 10 pilgramage 11 war, local or national, (national makes it easier to draft them) (often leads to seige) 12 break seige this is particularly good for low levels. (end quote) wars are good character builders. if youd like to know a good quick and dirty way to run mass combat i can help you there as well. have each player roll a d20 twice. the first is the glory roll and the second is the honor roll. they must get over their glory roll to survive that round of mass combat and the honor roll determines if they did something heroic to inspire their troops. clerics are usually available during wars as are physicians, so resurrection and healing are still possible. hope i was of some help. if you want a twist to bringing them together, have them start off in the local militia or they all get drafted or impressed into the local navy. a world of fun can be had with adventures at sea..... witty phrase [/QUOTE]
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