Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Adventure starts.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="genshou" data-source="post: 2710815" data-attributes="member: 13164"><p>I've never tried having the PCs meet at another party's funeral... hmmm...</p><p></p><p>Usually how the party forms depends on the game I am playing. D&D games usually involve an adventuring guild which all adventurers must belong to until they obtain an independent adventuring license from a local government official (which I do once I'm sure the party will work together well). When I play in a modern game, it's usually serendipity. The PCs are passengers on the same plane, or wandering in the same crowd, when Something Bad (tm) happens and forces them to roll for initiative. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In futuristic/Star Wars games, I've made the PCs members of the same starfighter squad, a developing commando team being trained by the government's finest, a group of wanna-be bounty hunters chasing after the next big booty (not THAT kind), and a disparate group of mercenaries hired by a recent graduate in the field of xenoarchaeology (who was one of the PCs). A d20 Future campaign currently in the works will have the PCs as either crew members or hired guns on a blockade-running freighter heading from Earth to Europa. When the ship is damaged in low orbit and most of the crew is dead, the PCs will have to pool their abilities and resources and work together to repair the ship, while keeping themselves safe behind enemy lines. After that, they get to keep the ship, and that's enough of a reason for them to stick together as any.</p><p></p><p>I do like the idea of having the players come up with the reasons themselves.</p></blockquote><p></p>
[QUOTE="genshou, post: 2710815, member: 13164"] I've never tried having the PCs meet at another party's funeral... hmmm... Usually how the party forms depends on the game I am playing. D&D games usually involve an adventuring guild which all adventurers must belong to until they obtain an independent adventuring license from a local government official (which I do once I'm sure the party will work together well). When I play in a modern game, it's usually serendipity. The PCs are passengers on the same plane, or wandering in the same crowd, when Something Bad (tm) happens and forces them to roll for initiative. ;) In futuristic/Star Wars games, I've made the PCs members of the same starfighter squad, a developing commando team being trained by the government's finest, a group of wanna-be bounty hunters chasing after the next big booty (not THAT kind), and a disparate group of mercenaries hired by a recent graduate in the field of xenoarchaeology (who was one of the PCs). A d20 Future campaign currently in the works will have the PCs as either crew members or hired guns on a blockade-running freighter heading from Earth to Europa. When the ship is damaged in low orbit and most of the crew is dead, the PCs will have to pool their abilities and resources and work together to repair the ship, while keeping themselves safe behind enemy lines. After that, they get to keep the ship, and that's enough of a reason for them to stick together as any. I do like the idea of having the players come up with the reasons themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventure starts.
Top