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<blockquote data-quote="ExploderWizard" data-source="post: 5478625" data-attributes="member: 66434"><p>The same? Not remotely. I have as an example, the original T1 Village of Hommlet alongside the 4E version of the same. The differences are tremendous. Lets compare and see. </p><p> </p><p>Original: 21 pages + module cover map.</p><p> </p><p>New: 22 pages +module cover map.</p><p> </p><p>Both versions feature approximately the same page count. </p><p> </p><p>Village map: The map in the original module was shown in scale. If a sizable battle took place in the village area, the map served as a tactical representation. The newer version of the map isn't shown in any scale ( I don't even note a 1" = X mention anywhere) because a large combat taking place in the village is not a planned encounter and thus does not warrant a combat useful map. </p><p> </p><p>Village Inhabitants: The original module provided statistics for nearly everyone in the village so that the information was ready should any action occur in unlikely places. Ostler Gundigoot, the blacksmith, Black Jay the herdsman, and even the typical farmer in the militia have combat statistics provided. </p><p> </p><p>The newer version doesn't even provide statistics for important powerful NPC's such as Burne, Rufus, Jaroo Ashstaff and many others. Basically if the NPC isn't supposed to possibly accompany the party or fight them in a planned encounter they are not given stats. </p><p> </p><p>I have both products sitting in front of me, so no memory is required to compare the two. </p><p> </p><p>4E adventures as presented are very structured and the material presented is often insufficient for more flexible use.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5478625, member: 66434"] The same? Not remotely. I have as an example, the original T1 Village of Hommlet alongside the 4E version of the same. The differences are tremendous. Lets compare and see. Original: 21 pages + module cover map. New: 22 pages +module cover map. Both versions feature approximately the same page count. Village map: The map in the original module was shown in scale. If a sizable battle took place in the village area, the map served as a tactical representation. The newer version of the map isn't shown in any scale ( I don't even note a 1" = X mention anywhere) because a large combat taking place in the village is not a planned encounter and thus does not warrant a combat useful map. Village Inhabitants: The original module provided statistics for nearly everyone in the village so that the information was ready should any action occur in unlikely places. Ostler Gundigoot, the blacksmith, Black Jay the herdsman, and even the typical farmer in the militia have combat statistics provided. The newer version doesn't even provide statistics for important powerful NPC's such as Burne, Rufus, Jaroo Ashstaff and many others. Basically if the NPC isn't supposed to possibly accompany the party or fight them in a planned encounter they are not given stats. I have both products sitting in front of me, so no memory is required to compare the two. 4E adventures as presented are very structured and the material presented is often insufficient for more flexible use. [/QUOTE]
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