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<blockquote data-quote="Riastlin" data-source="post: 5614981" data-attributes="member: 94022"><p>[MENTION=54710]KidSnide[/MENTION] has pretty good advice there. There was an article in DDi just released about converting Lich Queen's Beloved from 3.x to 4ed. In it, the author basically kept the number of combatants the same for the most part (i.e. if the original only had two monsters, so too did the 4e version). Typically this lead to relatively easy combats, but it created a different sort of challenge too. Part of it was getting through the dungeon undetected, or without setting off alarms. Traps could be deadlier, and more importantly, the party could handle more encounters in a single day.</p><p></p><p>A lot of it really is going to depend on your group dynamics, but from my experience at early paragon, the group is frequently going to be hard pressed to get through more than about 5 equal-level encounters in a day. Of course, party make up can alter this quite a bit, but the idea is that short, relatively easy encounters still are useful. They may not truly threaten the party per se (i.e. a character death is unlikely) but they will still use up some resources (surges mainly). So in the long run, they actually do provide a sort of tactical challenge.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5614981, member: 94022"] [MENTION=54710]KidSnide[/MENTION] has pretty good advice there. There was an article in DDi just released about converting Lich Queen's Beloved from 3.x to 4ed. In it, the author basically kept the number of combatants the same for the most part (i.e. if the original only had two monsters, so too did the 4e version). Typically this lead to relatively easy combats, but it created a different sort of challenge too. Part of it was getting through the dungeon undetected, or without setting off alarms. Traps could be deadlier, and more importantly, the party could handle more encounters in a single day. A lot of it really is going to depend on your group dynamics, but from my experience at early paragon, the group is frequently going to be hard pressed to get through more than about 5 equal-level encounters in a day. Of course, party make up can alter this quite a bit, but the idea is that short, relatively easy encounters still are useful. They may not truly threaten the party per se (i.e. a character death is unlikely) but they will still use up some resources (surges mainly). So in the long run, they actually do provide a sort of tactical challenge. [/QUOTE]
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