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<blockquote data-quote="Capellan" data-source="post: 1237643" data-attributes="member: 6294"><p>I look for an interesting and internally-consistent story, with multiple plot hooks for PC involvement. I'll probably only use one, but offering a variety makes it easy to adapt to my group.</p><p></p><p>Both the story and the setting should be suitably generic that they can fit into a typical D&D game with a minimum of fuss. Adding campaign-specific details is easy enough, and I don't want to have to spend time weeding out too many things that are incompatible with my campaign.</p><p></p><p>I like all kinds of themes, from humour to horror, and I'm willing to look at an adventure regardless of the intended level (since I almost always start a campaign with the intention of going to reasonably high levels). Useful information on scaling the adventure, however, is <em>always</em> appreciated.</p><p></p><p>I quite enjoy dungeon crawl adventures, but I also like a lot of the other types of game. One thing I would <em>really</em> like to see more of is genuine <em>city</em> adventures: I've lost count of the number of 'city' adventures that immediately lead to an underground complex, or the sewers.</p><p></p><p>I do buy adventures: I can mine them for ideas, if nothing else, and there are lots of times when I don't have the time to write up an entire original adventure of my own (the one down side of the amount of gaming I do is the lack of time to prepare <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p></blockquote><p></p>
[QUOTE="Capellan, post: 1237643, member: 6294"] I look for an interesting and internally-consistent story, with multiple plot hooks for PC involvement. I'll probably only use one, but offering a variety makes it easy to adapt to my group. Both the story and the setting should be suitably generic that they can fit into a typical D&D game with a minimum of fuss. Adding campaign-specific details is easy enough, and I don't want to have to spend time weeding out too many things that are incompatible with my campaign. I like all kinds of themes, from humour to horror, and I'm willing to look at an adventure regardless of the intended level (since I almost always start a campaign with the intention of going to reasonably high levels). Useful information on scaling the adventure, however, is [i]always[/i] appreciated. I quite enjoy dungeon crawl adventures, but I also like a lot of the other types of game. One thing I would [i]really[/i] like to see more of is genuine [i]city[/i] adventures: I've lost count of the number of 'city' adventures that immediately lead to an underground complex, or the sewers. I do buy adventures: I can mine them for ideas, if nothing else, and there are lots of times when I don't have the time to write up an entire original adventure of my own (the one down side of the amount of gaming I do is the lack of time to prepare :) ). [/QUOTE]
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