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<blockquote data-quote="Hunter" data-source="post: 1240923" data-attributes="member: 14845"><p>Man, reaching way back into my mind I would say</p><p>Old D&D</p><p>A series</p><p>Slave Pits of Under City</p><p>Slavers Stockade</p><p>Aerie of The Slave Lords</p><p>In The Dungeons of The Slave Lords</p><p>First played them as an adventure path which built my characters up levels. Later would use the Villians and maps for future adventures. In different games allying with the Slavelords.</p><p></p><p>G series and D series</p><p>Against The Giants-(Used mainly once as a hack n' slash get your characters experience and treasure adventure But did use them over again in various other games. Once even allying with King Snurre.)</p><p>Drow modules</p><p>Drow City of Erelhei-Cinlu although only just touched upon in the modules was constantly used again and again as story/plot lines and further adventures.</p><p>T1 and 2</p><p>Village of Hommlet and Temple of Elemental Evil</p><p></p><p>We used Hommlet again and again after initial adventure. For a base for characters as well as future adventures close to Village.</p><p>Sometimes would just use dungeon map for a quick dungeon.</p><p></p><p>Often using the tower map and the Inn of the Welcome Wench map for other D&D games (completely out of context with Hommlet).</p><p></p><p>Bear in mind that the above was used at a time when there was very little else in the form of modules on the market. Well not as much as there is now on the market.</p><p>More recently I really like:</p><p>Bluffside City on The Edge PDF</p><p>A campaign setting not adventure but I really like how it is written. I especailly like the races and the water town of Sordadon. The Temple of Winged Death is awesome too.</p><p></p><p>For me the plot and theme begin with the character/monster design/creation. Very well built NPC villians can be potential plotlines without even writing it into the adventure.</p><p>An example would be Obmi the chaotic evil dwarf in Hall of the Fire Giant King.</p><p></p><p>Placed into the dungeon just as an encounter (to be attacked) but with alot of character built into him. When we re-played that module(years later)as an high level evil party and allied ourselves with King Snurre Obmi became an important and interesting ally/then opponent. That little bastard was hard to counter role playing wise and then altogether impossible to chase down kill in the end-lol!</p><p></p><p>Its a complex question you ask with multiple answers because everyone's games a little different.</p><p>Great thread!</p><p></p><p>Hunter</p></blockquote><p></p>
[QUOTE="Hunter, post: 1240923, member: 14845"] Man, reaching way back into my mind I would say Old D&D A series Slave Pits of Under City Slavers Stockade Aerie of The Slave Lords In The Dungeons of The Slave Lords First played them as an adventure path which built my characters up levels. Later would use the Villians and maps for future adventures. In different games allying with the Slavelords. G series and D series Against The Giants-(Used mainly once as a hack n' slash get your characters experience and treasure adventure But did use them over again in various other games. Once even allying with King Snurre.) Drow modules Drow City of Erelhei-Cinlu although only just touched upon in the modules was constantly used again and again as story/plot lines and further adventures. T1 and 2 Village of Hommlet and Temple of Elemental Evil We used Hommlet again and again after initial adventure. For a base for characters as well as future adventures close to Village. Sometimes would just use dungeon map for a quick dungeon. Often using the tower map and the Inn of the Welcome Wench map for other D&D games (completely out of context with Hommlet). Bear in mind that the above was used at a time when there was very little else in the form of modules on the market. Well not as much as there is now on the market. More recently I really like: Bluffside City on The Edge PDF A campaign setting not adventure but I really like how it is written. I especailly like the races and the water town of Sordadon. The Temple of Winged Death is awesome too. For me the plot and theme begin with the character/monster design/creation. Very well built NPC villians can be potential plotlines without even writing it into the adventure. An example would be Obmi the chaotic evil dwarf in Hall of the Fire Giant King. Placed into the dungeon just as an encounter (to be attacked) but with alot of character built into him. When we re-played that module(years later)as an high level evil party and allied ourselves with King Snurre Obmi became an important and interesting ally/then opponent. That little bastard was hard to counter role playing wise and then altogether impossible to chase down kill in the end-lol! Its a complex question you ask with multiple answers because everyone's games a little different. Great thread! Hunter [/QUOTE]
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