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<blockquote data-quote="Eosin the Red" data-source="post: 1249897" data-attributes="member: 168"><p>I will second or third the "no out there stuff." I run a fairly traditional fantasy setting and wild aerial or underwater or on the moon stuff is useless. </p><p></p><p>I found Witchfire to be a great series for multiple reasons - the only downfall was that in some places you needed a 'Jak to finish the adventure. I don't use them so I had to come up with something else (there was also some railroading in places but the DM can circumvent that).</p><p></p><p>One item that I rarely see commented on....An adventure should be a good read for the DM. I have tons of gaming stuff that I have bought because it was entertaining to read. </p><p></p><p>Maps....Do it right or don't do it at all. A cheasy map is the easiest way to turn me off (other than a goofy cover). I prefer works of folks like Chris West, Scorpio, 0one Games, and Todd Gamble (?). Some map folks can produce good works in some areas but not in others.</p><p></p><p>Art...needs to be passable or absent. </p><p></p><p>I like series of modules as opposed to mega adventures. Series seem to have natural break points and are better segmented if you want to leave off and come back later.</p><p></p><p></p><p>Those are my two bits.</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 1249897, member: 168"] I will second or third the "no out there stuff." I run a fairly traditional fantasy setting and wild aerial or underwater or on the moon stuff is useless. I found Witchfire to be a great series for multiple reasons - the only downfall was that in some places you needed a 'Jak to finish the adventure. I don't use them so I had to come up with something else (there was also some railroading in places but the DM can circumvent that). One item that I rarely see commented on....An adventure should be a good read for the DM. I have tons of gaming stuff that I have bought because it was entertaining to read. Maps....Do it right or don't do it at all. A cheasy map is the easiest way to turn me off (other than a goofy cover). I prefer works of folks like Chris West, Scorpio, 0one Games, and Todd Gamble (?). Some map folks can produce good works in some areas but not in others. Art...needs to be passable or absent. I like series of modules as opposed to mega adventures. Series seem to have natural break points and are better segmented if you want to leave off and come back later. Those are my two bits. [/QUOTE]
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