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<blockquote data-quote="Bloodsparrow" data-source="post: 1262260" data-attributes="member: 12554"><p>As a brand spanking new DM (long time player) I recently went on a hunt for a module.</p><p></p><p>I already knew what I wanted to do story wise, but I needed help with ... I guess I would call them battle scenarios... I really wanted something to help with creating a final encounter. I'm very nervous about the idea of putting together groups of NPCs, and what tactics to use. So I thought I could cannibalize a module... I found nothing that helped me... Maybe I didn't look hard enough.</p><p></p><p>All I wanted was the lay out of an abandoned town that had been taken over by a group of baddies and their tactics that I could, if I had to, raise the level of and drop in some hostages or something. There was only one module I knew of that had that... But I couldn't use it because we'd just been through it.</p><p></p><p>So if there was a book of just scenarios for lazy/new people, I'd like that.</p><p></p><p>So onto your actual questions:</p><p></p><p>Setting...</p><p>You mean campaign setting? Well, we use Greyhawk. But I wouldn't limit myself to just Greyhawk modules. Though I did narrow it down to D&D and d20 fantasy modules when I was looking.</p><p></p><p>Type...</p><p>I was looking for ... "rural confrontations" and Dungeon Crawls through caves and/or abandoned temples... (By rural confrontations, I mean farmland or small isolated communities, overgrown keep ruins...)</p><p></p><p>Level...</p><p>9 - 12 or so. All of the PCs are 10th, one of which is pushing 11th, and there are a few henchmen/animal companions.</p><p></p><p>Favorite Adventure.</p><p>To be honest, most of the DM's I've played under were homebrew kinda guys. If they ran modules, they didn't let on that they were. So I can count the number of modules I've been through on my hands, and I don't even need most of the 2nd hand. However, I'm going to have to go with Standing Stones as the module I liked the most playing through... I haven't really run a module strait up yet as a DM. So we'll have to see.</p></blockquote><p></p>
[QUOTE="Bloodsparrow, post: 1262260, member: 12554"] As a brand spanking new DM (long time player) I recently went on a hunt for a module. I already knew what I wanted to do story wise, but I needed help with ... I guess I would call them battle scenarios... I really wanted something to help with creating a final encounter. I'm very nervous about the idea of putting together groups of NPCs, and what tactics to use. So I thought I could cannibalize a module... I found nothing that helped me... Maybe I didn't look hard enough. All I wanted was the lay out of an abandoned town that had been taken over by a group of baddies and their tactics that I could, if I had to, raise the level of and drop in some hostages or something. There was only one module I knew of that had that... But I couldn't use it because we'd just been through it. So if there was a book of just scenarios for lazy/new people, I'd like that. So onto your actual questions: Setting... You mean campaign setting? Well, we use Greyhawk. But I wouldn't limit myself to just Greyhawk modules. Though I did narrow it down to D&D and d20 fantasy modules when I was looking. Type... I was looking for ... "rural confrontations" and Dungeon Crawls through caves and/or abandoned temples... (By rural confrontations, I mean farmland or small isolated communities, overgrown keep ruins...) Level... 9 - 12 or so. All of the PCs are 10th, one of which is pushing 11th, and there are a few henchmen/animal companions. Favorite Adventure. To be honest, most of the DM's I've played under were homebrew kinda guys. If they ran modules, they didn't let on that they were. So I can count the number of modules I've been through on my hands, and I don't even need most of the 2nd hand. However, I'm going to have to go with Standing Stones as the module I liked the most playing through... I haven't really run a module strait up yet as a DM. So we'll have to see. [/QUOTE]
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