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(Adventure) The bastards of XXXXXX Bluerun
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<blockquote data-quote="Kahuna Burger" data-source="post: 1409801" data-attributes="member: 8439"><p>rainca recieves some strange looks as she looks for an appropriate place under the stars, but she has grown used to that in these lands. She finds a place to the rear of the building the others are staying in and enjoys a peaceful night's rest. At one point she stirs from a dream (or perhaps does not) to see a white owl perched above her on a barrel, looking down with what seems to be an intelligent interest. As she looks back, it appears to almost nod its head at her before soundlessly taking off. </p><p></p><p>The two men slip out past the half orcs, Gath deep in a poppy sleep from the healer's draughts, and Lupic enjoying more natural dreams of self cleaning armor spikes. They make their way out of the building where they were brought, then pause knowing little of the layout of the town. (Campbell, hof: [spoiler] I enjoy a dramatic story as much as anyone, but it would be a good idea if you let me in on your full intent at least in spoiler space in advance - I need to adjucate things like sneaking around, knowing where you are going, and any presumptions about how easy 'your' prisoners will be to get to if they are in the bluerun jail...[/spoiler])</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1409801, member: 8439"] rainca recieves some strange looks as she looks for an appropriate place under the stars, but she has grown used to that in these lands. She finds a place to the rear of the building the others are staying in and enjoys a peaceful night's rest. At one point she stirs from a dream (or perhaps does not) to see a white owl perched above her on a barrel, looking down with what seems to be an intelligent interest. As she looks back, it appears to almost nod its head at her before soundlessly taking off. The two men slip out past the half orcs, Gath deep in a poppy sleep from the healer's draughts, and Lupic enjoying more natural dreams of self cleaning armor spikes. They make their way out of the building where they were brought, then pause knowing little of the layout of the town. (Campbell, hof: [spoiler] I enjoy a dramatic story as much as anyone, but it would be a good idea if you let me in on your full intent at least in spoiler space in advance - I need to adjucate things like sneaking around, knowing where you are going, and any presumptions about how easy 'your' prisoners will be to get to if they are in the bluerun jail...[/spoiler]) [/QUOTE]
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