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[Adventure] The Cannith Caper (Judge: THB)
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<blockquote data-quote="renau1g" data-source="post: 5099772" data-attributes="member: 54810"><p>[sblock=Vistrathis/Alex]</p><p>You come upon the library in town, actually its a satellite location for Morgrave University from Sharn. After some discussions with the administrators there, the University has some interest in broadening their focus from Xen'Drik and looking into the Mournlands as a new opportunity to study. </p><p></p><p>Between the two of you, and a mountain of books, there are a few interesting passages, more from the recent work of some scholars. They mention that some oddities were spotted by a Brelish patrol near the Cyran/Mournland border, they look like clouds of blades just moving through the air on their own accord. Based on the descriptions you recognize that it is likely one of the rumoured Living Spells that some have said haunt the cursed land. </p><p></p><p>[sblock=Arcana 16]</p><p>A living spell is a magical effect that has been transformed into a creature with a life of its own. They are drawn to sites saturated with arcane energies.</p><p>[sblock=Arcana 22]</p><p>The arcane formulas that describe a spell have one fundamental object undefined—the target. This omission is felt by a living spell, and it fills this hole whenever it detects a suitable living being.[/sblock][/sblock]</p><p></p><p>You determine nothing of note about the flora/fauna of the area and there have been no reports of anything unusual relating to shadow, elemental, undead, or other origins in the area. The only historical interesting note is its proximity to Cyre and the Mournlands, it is posited in one of the obscure texts that perhaps other creatures of the mountains may have been twisted by the energies released in the Day of Mourning, although no record of such creatures exist. [/sblock]</p><p></p><p>[sblock=Rook/Harresh]</p><p>You manage to ask around and find out that a House Tharashk member would likely be their best bet. There happens to be a guide in the city who could take you to the mountain range in question. His name is Kalam, he is a half-orc who frequents The Land's End Inn.[/sblock]</p><p></p><p>[sblock=Haltor/Varak/Kirska]</p><p>You manage to locate a House Vadalis outpost here in the city where they would breed mounts of the common, and not-so-common variety. The human handler, bearing a Mark of Handling on his forearm, proudly displayed, watches Haltor with keen interest as the halfling has no issues on any of the beasts there, even the Magebred Destriers that are usually a bit more difficult to handle. The man will review your travel papers, taking down your names and marking down descriptions of you into his log book. He informs you that a Valenar riding horse would cost 50 gold for the week, 360 gold to purchase. He has six of them in the stable currently. [/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5099772, member: 54810"] [sblock=Vistrathis/Alex] You come upon the library in town, actually its a satellite location for Morgrave University from Sharn. After some discussions with the administrators there, the University has some interest in broadening their focus from Xen'Drik and looking into the Mournlands as a new opportunity to study. Between the two of you, and a mountain of books, there are a few interesting passages, more from the recent work of some scholars. They mention that some oddities were spotted by a Brelish patrol near the Cyran/Mournland border, they look like clouds of blades just moving through the air on their own accord. Based on the descriptions you recognize that it is likely one of the rumoured Living Spells that some have said haunt the cursed land. [sblock=Arcana 16] A living spell is a magical effect that has been transformed into a creature with a life of its own. They are drawn to sites saturated with arcane energies. [sblock=Arcana 22] The arcane formulas that describe a spell have one fundamental object undefined—the target. This omission is felt by a living spell, and it fills this hole whenever it detects a suitable living being.[/sblock][/sblock] You determine nothing of note about the flora/fauna of the area and there have been no reports of anything unusual relating to shadow, elemental, undead, or other origins in the area. The only historical interesting note is its proximity to Cyre and the Mournlands, it is posited in one of the obscure texts that perhaps other creatures of the mountains may have been twisted by the energies released in the Day of Mourning, although no record of such creatures exist. [/sblock] [sblock=Rook/Harresh] You manage to ask around and find out that a House Tharashk member would likely be their best bet. There happens to be a guide in the city who could take you to the mountain range in question. His name is Kalam, he is a half-orc who frequents The Land's End Inn.[/sblock] [sblock=Haltor/Varak/Kirska] You manage to locate a House Vadalis outpost here in the city where they would breed mounts of the common, and not-so-common variety. The human handler, bearing a Mark of Handling on his forearm, proudly displayed, watches Haltor with keen interest as the halfling has no issues on any of the beasts there, even the Magebred Destriers that are usually a bit more difficult to handle. The man will review your travel papers, taking down your names and marking down descriptions of you into his log book. He informs you that a Valenar riding horse would cost 50 gold for the week, 360 gold to purchase. He has six of them in the stable currently. [/sblock] [/QUOTE]
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