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[Adventure] The Cannith Caper (Judge: THB)
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<blockquote data-quote="renau1g" data-source="post: 5233979" data-attributes="member: 54810"><p>Haltor rubs White-Eye's flanks in encouragement, then rushes head-on at the nearest collection of bone and such. <span style="color: darkorange">For Vistrathis!</span> He lashes out quickly with his sharrash, seemingly bowling over the collection of dead remains.</p><p></p><p>Varis is befuddled by the sudden turn in the conversation. He steps forward, but he rings with the words for the right remark on a bone mote.</p><p></p><p>[sblock=Varis]</p><p>Don't forget the effects on your attacks. I almost missed the -2 to attack rolls [/sblock]</p><p></p><p>Following the halflings charge, Varak takes a couple quick steps and slams his blade into the tomb mote, disrupting the gathering of bone, like a janitor sweeping up detritus. The half-orc then steps backward away from the creature.</p><p> </p><p>The pile of bones picks itself up and strides next to Haltor, unable to do much further.</p><p></p><p>The other swarm of bones rushes forward and slams into Varis, doing a minor bit of damage to the half-elf, but leaving a lingering pain.</p><p></p><p>The bone wyrm moves forward, the skittering of its bone legs on the floor sets you on edge, and it moves with lightning speed, faster than you can react, it passes by Varak, but the half-orc jumps over it, however Varis is caught by one of its claws and this wound is much worse than the last one.</p><p></p><p>Suddenly, ghostly light pulses in the ancient nozzles, and phantom flame</p><p>silently explodes into existence. The ghostly flames slam into Varis & Varak, the half-orc caught in the blast. </p><p></p><p>[sblock=Arcana or Religion DC21]</p><p>You realize that Haestus left behind some necrotic energy that will likely harm you and heal the undead he left behind.</p><p></p><p>However, you can likely attempt to shut it down without a mechanical response. </p><p></p><p>Arcana or Religion (DC 21); standard action; a creature can attempt the check from anywhere in the trap’s encounter area. A total of four successes disables the trap. Any failure by 5 or more allows the trap to attack as an immediate reaction. [/sblock]</p><p></p><p>[sblock=Actions]</p><p>BS 60 stands and moves forward to BD61 - Haltor/white-eye are in its aura, but I'll wait to reveal it until it happens </p><p></p><p>BS 84 - charges Varis - <a href="http://invisiblecastle.com/roller/view/2591085/" target="_blank">vs ref; necrotic (1d20+10=29, 1d6=1)</a> hits for 1 + 5 ongoing necrotic (save ends)</p><p></p><p>Bone Wyrm 64 - moves to BG61 - uses skittering rake - shifts to BJ64, having moved next to Varis & Varak during the turn. - <a href="http://invisiblecastle.com/roller/view/2591088/" target="_blank">vs ac (varak);dmg; vs ac (Varis); dgm (1d20+11=14, 1d6+4=5, 1d20+11=21, 1d6+4+1d8=14)</a> misses Varak, hits Varis for 14</p><p><a href="http://invisiblecastle.com/roller/view/2591090/" target="_blank">recharve (1d6=2)</a> fails</p><p></p><p>Ghostly Flame Jets attack (area burst 1) - <a href="http://invisiblecastle.com/roller/view/2591113/" target="_blank">vs ref (Varis, Varak); fire; necrotic (1d20+11=21, 1d20+11=31, 1d6+3=8, 1d6+3=6)</a> hits Varis for 14 total + ongoing 5 fire & necrotic (save ends) & Crits Varak for 9 fire, 9 necrotic & ongoing 5 fire & necrotic (save ends)</p><p>[/sblock]</p><p>[sblock=OOC]</p><p>Unlocked Stats:</p><p>Bone Swarms - AC is 13, Fort is 13, Will is 9; swarm traits</p><p></p><p>Status:</p><p></p><p>Haltor - 31/37 - used 3 surges</p><p>Varak - 27/45 - used 2 surges, ongoing 5 fire & necrotic (save ends)</p><p>Harresh - 40/40 - used 2 surges</p><p>Varis - 15/44 - used 3 surges, bloodied, ongoing 5 necrotic (save ends), ongoing 5 fire & necrotic (save ends)</p><p>White-Eye - 19/46 +8thp - used 1 surge</p><p>BS60: -17hp, prone, -2 to atk rolls TENT (Varis)</p><p>BS84: unharmed</p><p>Bone Wyrm: used Skittering Rake</p><p></p><p>Initiative:</p><p><a href="http://invisiblecastle.com/roller/view/2583963/" target="_blank">Haltor; Varis, Harresh, Varak, enemies (1d20+6=22, 1d20+2=11, 1d20+4=7, 1d20+8=15, 1d20+8 =10)</a></p><p></p><p>Everyone except Harresh goes before the enemies. [/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5233979, member: 54810"] Haltor rubs White-Eye's flanks in encouragement, then rushes head-on at the nearest collection of bone and such. [color=darkorange]For Vistrathis![/color] He lashes out quickly with his sharrash, seemingly bowling over the collection of dead remains. [COLOR=Cyan][/COLOR]Varis is befuddled by the sudden turn in the conversation. He steps forward, but he rings with the words for the right remark on a bone mote. [sblock=Varis] Don't forget the effects on your attacks. I almost missed the -2 to attack rolls [/sblock] Following the halflings charge, Varak takes a couple quick steps and slams his blade into the tomb mote, disrupting the gathering of bone, like a janitor sweeping up detritus. The half-orc then steps backward away from the creature. The pile of bones picks itself up and strides next to Haltor, unable to do much further. The other swarm of bones rushes forward and slams into Varis, doing a minor bit of damage to the half-elf, but leaving a lingering pain. The bone wyrm moves forward, the skittering of its bone legs on the floor sets you on edge, and it moves with lightning speed, faster than you can react, it passes by Varak, but the half-orc jumps over it, however Varis is caught by one of its claws and this wound is much worse than the last one. Suddenly, ghostly light pulses in the ancient nozzles, and phantom flame silently explodes into existence. The ghostly flames slam into Varis & Varak, the half-orc caught in the blast. [sblock=Arcana or Religion DC21] You realize that Haestus left behind some necrotic energy that will likely harm you and heal the undead he left behind. However, you can likely attempt to shut it down without a mechanical response. Arcana or Religion (DC 21); standard action; a creature can attempt the check from anywhere in the trap’s encounter area. A total of four successes disables the trap. Any failure by 5 or more allows the trap to attack as an immediate reaction. [/sblock] [sblock=Actions] BS 60 stands and moves forward to BD61 - Haltor/white-eye are in its aura, but I'll wait to reveal it until it happens BS 84 - charges Varis - [url=http://invisiblecastle.com/roller/view/2591085/]vs ref; necrotic (1d20+10=29, 1d6=1)[/url] hits for 1 + 5 ongoing necrotic (save ends) Bone Wyrm 64 - moves to BG61 - uses skittering rake - shifts to BJ64, having moved next to Varis & Varak during the turn. - [url=http://invisiblecastle.com/roller/view/2591088/]vs ac (varak);dmg; vs ac (Varis); dgm (1d20+11=14, 1d6+4=5, 1d20+11=21, 1d6+4+1d8=14)[/url] misses Varak, hits Varis for 14 [url=http://invisiblecastle.com/roller/view/2591090/]recharve (1d6=2)[/url] fails Ghostly Flame Jets attack (area burst 1) - [url=http://invisiblecastle.com/roller/view/2591113/]vs ref (Varis, Varak); fire; necrotic (1d20+11=21, 1d20+11=31, 1d6+3=8, 1d6+3=6)[/url] hits Varis for 14 total + ongoing 5 fire & necrotic (save ends) & Crits Varak for 9 fire, 9 necrotic & ongoing 5 fire & necrotic (save ends) [/sblock] [sblock=OOC] Unlocked Stats: Bone Swarms - AC is 13, Fort is 13, Will is 9; swarm traits Status: Haltor - 31/37 - used 3 surges Varak - 27/45 - used 2 surges, ongoing 5 fire & necrotic (save ends) Harresh - 40/40 - used 2 surges Varis - 15/44 - used 3 surges, bloodied, ongoing 5 necrotic (save ends), ongoing 5 fire & necrotic (save ends) White-Eye - 19/46 +8thp - used 1 surge BS60: -17hp, prone, -2 to atk rolls TENT (Varis) BS84: unharmed Bone Wyrm: used Skittering Rake Initiative: [url=http://invisiblecastle.com/roller/view/2583963/]Haltor; Varis, Harresh, Varak, enemies (1d20+6=22, 1d20+2=11, 1d20+4=7, 1d20+8=15, 1d20+8 =10)[/url] Everyone except Harresh goes before the enemies. [/sblock] [/QUOTE]
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