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[Adventure] The Cannith Caper (Judge: THB)
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<blockquote data-quote="renau1g" data-source="post: 5247093" data-attributes="member: 54810"><p>Varis forms new words, his sparking sword lends new power that revitalizes him and burns the mote with an electric spray. The electrical power severs whatever was keeping the swarm aloft and it falls to pieces</p><p></p><p>[sblock=ooc]</p><p>Dead swarm[/sblock]</p><p></p><p>Seeing the halfork cut almost down, Haltor yelled, <span style="color: sandybrown">Fight it, big guy! Fight it! You can't let them see you down!</span> He then wheeled White-Eye around the lizard, thrusting at it repeatedly to draw its attention from the barbarian. <span style="color: sandybrown">C'mon, you bony lizard! Take someone on half your size!</span> The jabs score several hits, smashing away much of its bulk!</p><p></p><p>Varak stays on his feet, thanks to the halflings words that fill him with new strength. The half-orc quickly hammers at the bone wyrm with his blade, threatening to push it back with his assault.</p><p> </p><p>Harresh hurls another ball of cold at the bone wyrm, hitting it and chilling it to the...bone (sorry)</p><p></p><p>[sblock=ooc]<a href="http://invisiblecastle.com/roller/view/2608689/" target="_blank">vs fort; col (1d20+9=27, 1d8+11=18)</a> hits for 18 [/sblock]</p><p></p><p>The wyrm shifts out of the flank and slashes at Haltor, dodging the slash of White-eye's talons and the assault nearly sends the halfling out of his saddle.</p><p></p><p>The walls fire their deadly projectiles at Haltor, White-Eye and Varak, but the barbarian dodges the explosion and White-Eye shields its master from the blast, taking some small damage.</p><p></p><p>[sblock=Arcana or Religion DC21]</p><p>You realize that Haestus left behind some necrotic energy that will likely harm you and heal the undead he left behind.</p><p></p><p>However, you can likely attempt to shut it down without a mechanical response. </p><p></p><p>Arcana or Religion (DC 21); standard action; a creature can attempt the check from anywhere in the trap’s encounter area. A total of four successes disables the trap. Any failure by 5 or more allows the trap to attack as an immediate reaction. [/sblock]</p><p></p><p>[sblock=Actions]</p><p>BS84 move forward and attack Varis - <a href="http://invisiblecastle.com/roller/view/2602727/" target="_blank">vs ac; dmg (1d20+9=15, 1d6=4)</a> miss</p><p></p><p>Bone Wyrm 64 - shifts to to BH67 and attacks Haltor triggering White-eyes attack - <a href="http://invisiblecastle.com/roller/view/2608694/" target="_blank">White-eye's OA; dmg; bone wyrm attack;dmg;AP attack;dmg (1d20+9=13, 1d8+3=11, 1d20+13=33, 1d6+6+1d8=19, 1d20+13=18, 1d6+6+1d8=14)</a> White-Eye misses, One crit for 20 damage + 5 ongoing necrotic (save ends), miss with the AP</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2608696/" target="_blank">recharge (1d6=6)</a> succeeds...finally</p><p></p><p>Ghostly Flame Jets attack (area burst 1) - <a href="http://invisiblecastle.com/roller/view/2608703/" target="_blank">vs ref (Varak, Haltor, White eye); fire; necrotic (1d20+11=12, 1d20+11=15, 1d20+11=18, 1d6+3=9, 1d6+3=4)</a> only hits White-Eye for 13 damage + ongoing 5 Fire & necrotic (save ends)</p><p>[/sblock]</p><p></p><p>[sblock=OOC]</p><p>Unlocked Stats:</p><p>Bone Swarms - AC is 13, Fort is 13, Will is 9; swarm traits</p><p>Wyrm - Fort is 17</p><p></p><p>Status:</p><p></p><p>Haltor - 11/37 - used 3 surges, grants CA to Wyrm, 5 ongoing necrotic (save ends)</p><p>Varak - 12/45 - used 4 surges, ongoing 5 necrotic (save ends), bloodied</p><p>Harresh - 40/40 - used 2 surges</p><p>Varis - 35/44 - used 5 surges, bloodied</p><p>White-Eye - 13/46 - used 1 surge, ongoing 5 Fire & necrotic (save ends), bloodied</p><p><s>BS60: -54hp+5thp, grant CA to Varak, bloodied </s></p><p><s>BS84: -56hp, bloodied</s></p><p>Bone Wyrm: -122 hp, used 1 AP, marked by Haltor, bloodied</p><p></p><p>Initiative:</p><p><a href="http://invisiblecastle.com/roller/view/2583963/" target="_blank">Haltor; Varis, Harresh, Varak, enemies (1d20+6=22, 1d20+2=11, 1d20+4=7, 1d20+8=15, 1d20+8 =10)</a></p><p></p><p>Everyone except Harresh goes before the enemies. [/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5247093, member: 54810"] Varis forms new words, his sparking sword lends new power that revitalizes him and burns the mote with an electric spray. The electrical power severs whatever was keeping the swarm aloft and it falls to pieces [sblock=ooc] Dead swarm[/sblock] Seeing the halfork cut almost down, Haltor yelled, [color=sandybrown]Fight it, big guy! Fight it! You can't let them see you down![/color] He then wheeled White-Eye around the lizard, thrusting at it repeatedly to draw its attention from the barbarian. [color=sandybrown]C'mon, you bony lizard! Take someone on half your size![/color] The jabs score several hits, smashing away much of its bulk! Varak stays on his feet, thanks to the halflings words that fill him with new strength. The half-orc quickly hammers at the bone wyrm with his blade, threatening to push it back with his assault. Harresh hurls another ball of cold at the bone wyrm, hitting it and chilling it to the...bone (sorry) [sblock=ooc][url=http://invisiblecastle.com/roller/view/2608689/]vs fort; col (1d20+9=27, 1d8+11=18)[/url] hits for 18 [/sblock] The wyrm shifts out of the flank and slashes at Haltor, dodging the slash of White-eye's talons and the assault nearly sends the halfling out of his saddle. The walls fire their deadly projectiles at Haltor, White-Eye and Varak, but the barbarian dodges the explosion and White-Eye shields its master from the blast, taking some small damage. [sblock=Arcana or Religion DC21] You realize that Haestus left behind some necrotic energy that will likely harm you and heal the undead he left behind. However, you can likely attempt to shut it down without a mechanical response. Arcana or Religion (DC 21); standard action; a creature can attempt the check from anywhere in the trap’s encounter area. A total of four successes disables the trap. Any failure by 5 or more allows the trap to attack as an immediate reaction. [/sblock] [sblock=Actions] BS84 move forward and attack Varis - [url=http://invisiblecastle.com/roller/view/2602727/]vs ac; dmg (1d20+9=15, 1d6=4)[/url] miss Bone Wyrm 64 - shifts to to BH67 and attacks Haltor triggering White-eyes attack - [url=http://invisiblecastle.com/roller/view/2608694/]White-eye's OA; dmg; bone wyrm attack;dmg;AP attack;dmg (1d20+9=13, 1d8+3=11, 1d20+13=33, 1d6+6+1d8=19, 1d20+13=18, 1d6+6+1d8=14)[/url] White-Eye misses, One crit for 20 damage + 5 ongoing necrotic (save ends), miss with the AP [url=http://invisiblecastle.com/roller/view/2608696/]recharge (1d6=6)[/url] succeeds...finally Ghostly Flame Jets attack (area burst 1) - [url=http://invisiblecastle.com/roller/view/2608703/]vs ref (Varak, Haltor, White eye); fire; necrotic (1d20+11=12, 1d20+11=15, 1d20+11=18, 1d6+3=9, 1d6+3=4)[/url] only hits White-Eye for 13 damage + ongoing 5 Fire & necrotic (save ends) [/sblock] [sblock=OOC] Unlocked Stats: Bone Swarms - AC is 13, Fort is 13, Will is 9; swarm traits Wyrm - Fort is 17 Status: Haltor - 11/37 - used 3 surges, grants CA to Wyrm, 5 ongoing necrotic (save ends) Varak - 12/45 - used 4 surges, ongoing 5 necrotic (save ends), bloodied Harresh - 40/40 - used 2 surges Varis - 35/44 - used 5 surges, bloodied White-Eye - 13/46 - used 1 surge, ongoing 5 Fire & necrotic (save ends), bloodied [s]BS60: -54hp+5thp, grant CA to Varak, bloodied [/s] [s]BS84: -56hp, bloodied[/s] Bone Wyrm: -122 hp, used 1 AP, marked by Haltor, bloodied Initiative: [url=http://invisiblecastle.com/roller/view/2583963/]Haltor; Varis, Harresh, Varak, enemies (1d20+6=22, 1d20+2=11, 1d20+4=7, 1d20+8=15, 1d20+8 =10)[/url] Everyone except Harresh goes before the enemies. [/sblock] [/QUOTE]
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[Adventure] The Cannith Caper (Judge: THB)
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