Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Cannith Caper (Judge: THB)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 5349022" data-attributes="member: 54810"><p>Varis takes position and waits for the enemies next move.</p><p></p><p>[sblock=WD]</p><p>If you ready an attack please roll the to-hit/damage in the future [/sblock]</p><p></p><p>Varak moves over the catwalk and charges the spectral figure. <span style="color: royalblue">"You again, this time you won't escape!"</span></p><p></p><p>As Varak charges across the catwalk, suddenly he has the oddest sensation of falling... then he lands on the hot metal mesh, right next to a charred body of what was likely a hobgoblin.</p><p></p><p>Haltor and White-Eye follow the halfork, barreling down on the apparition. He does not slow down for the pit, White-Eye almost leaping the entire intervening distance to the shade. As Haltor lands, he slams into the apparition, knocking him down, while White-Eye swipes at him. The wounds are less than the halfling expected as the creature doesn't seem fully in this world.</p><p></p><p>As the warlord attacks, the drakes react with surprising speed, but Haltor easily knocks aside its attack.</p><p></p><p>Haestus stands up, shaking his head, and conjures a large hammer made of spectral flames and slams it into Haltor, sending the halfling flying. <strong>"Ha! You should have stayed on the Plains little one, you will burn for your insolence"</strong> he cackles.</p><p></p><p>The drakes descend on the vulnerable halfling, one tears into Haltor, but the war-chief manages to dodge the other set of jaws.</p><p></p><p>As Varak rises, a large group of wraiths appear from the molten floor and their touch sends molten metal all across the half-orc. </p><p></p><p>[sblock=Enemy Actions]</p><p>Immediate Reaction to Haltor's attack - Drakes shift 2 closer, Drake 1 ends next to the halfling so it can attack - <a href="http://invisiblecastle.com/roller/view/2722241/" target="_blank">bite on haltor (1d20+12=17, 2d6+8=15)</a> miss...</p><p></p><p>Haestus: Move: Stand; Minor: Conjure hammer; Standard: Pain Hammer on Haltor - <a href="http://invisiblecastle.com/roller/view/2722247/" target="_blank">vs fort; fire/necrotic (1d20+12=25, 2d8+7=15)</a> hits for 15, pushed to G7 and knocked prone (you can choose for White-Eye to go with you I believe) </p><p></p><p>Drake 1 & 2: move adjacent to Haltor and attack: <a href="http://invisiblecastle.com/roller/view/2722256/" target="_blank">bite on Haltor with CA (1d20+12+2=17, 2d6+8=14, 1d20+12+2=33, 2d6+8=13)</a> one hit for 13 </p><p></p><p>Wisp Wraiths emerge from the molten metal and attack Varak - <a href="http://invisiblecastle.com/roller/view/2722258/" target="_blank">vs Fort (varak) (1d20+8=23, 1d20+8=22, 1d20+8=16, 1d20+8=23, 1d20+8=24, 1d20+8=19)</a> 5 hits for 10 total damage + 5 ongoing fire (save ends) (x5) [/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Haestus: 20 AC; 19/??/?? F/R/W</p><p>Drake: ?? AC; ??/??/?? F/R/W</p><p>[/sblock]</p><p></p><p>[sblock=OOC]</p><p>Haestus: -12hp; insubstantial</p><p></p><p></p><p>Gark: 48/48 </p><p>Haltor: 14/42; bloodied, prone</p><p>Varis: 49/49</p><p>Varak: 31/51, 5 ongoing fire (save ends)x5 </p><p>Harresh: 45/45; 6/7 surges, resist 5 fire until the end of the encounter.</p><p></p><p>Init:</p><p>Heroes up</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2711828/" target="_blank">inits )Gark, varak, haltor, varis, harresh, bad (1d20+4=9, 1d20+6=23, 1d20+6=14, 1d20+2=21, 1d20+2=6, 1d20+7=10)</a> wow, I bet Team Psion wished I rolled this poorly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/sblock]</p><p></p><p>[sblock=Features of Area]</p><p></p><p>Illumination: Bright light from the molten metal.</p><p></p><p>Rails: The catwalk and balconies have rails, which give any creature forced over an edge a +2 bonus to the saving throw to avoid falling.</p><p></p><p>Safety Mesh: The safety mesh is inches above a sea of molten metal. A creature that starts its turn on the mesh takes 5 fire damage. When you start your turn on the mesh, you take 5 fire damage. It's a DC 15 athletics check to climb, so it'd be a double move to climb, provided you make 2 successful checks.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5349022, member: 54810"] Varis takes position and waits for the enemies next move. [sblock=WD] If you ready an attack please roll the to-hit/damage in the future [/sblock] Varak moves over the catwalk and charges the spectral figure. [COLOR=royalblue]"You again, this time you won't escape!"[/COLOR] As Varak charges across the catwalk, suddenly he has the oddest sensation of falling... then he lands on the hot metal mesh, right next to a charred body of what was likely a hobgoblin. Haltor and White-Eye follow the halfork, barreling down on the apparition. He does not slow down for the pit, White-Eye almost leaping the entire intervening distance to the shade. As Haltor lands, he slams into the apparition, knocking him down, while White-Eye swipes at him. The wounds are less than the halfling expected as the creature doesn't seem fully in this world. As the warlord attacks, the drakes react with surprising speed, but Haltor easily knocks aside its attack. Haestus stands up, shaking his head, and conjures a large hammer made of spectral flames and slams it into Haltor, sending the halfling flying. [B]"Ha! You should have stayed on the Plains little one, you will burn for your insolence"[/B] he cackles. The drakes descend on the vulnerable halfling, one tears into Haltor, but the war-chief manages to dodge the other set of jaws. As Varak rises, a large group of wraiths appear from the molten floor and their touch sends molten metal all across the half-orc. [sblock=Enemy Actions] Immediate Reaction to Haltor's attack - Drakes shift 2 closer, Drake 1 ends next to the halfling so it can attack - [url=http://invisiblecastle.com/roller/view/2722241/]bite on haltor (1d20+12=17, 2d6+8=15)[/url] miss... Haestus: Move: Stand; Minor: Conjure hammer; Standard: Pain Hammer on Haltor - [url=http://invisiblecastle.com/roller/view/2722247/]vs fort; fire/necrotic (1d20+12=25, 2d8+7=15)[/url] hits for 15, pushed to G7 and knocked prone (you can choose for White-Eye to go with you I believe) Drake 1 & 2: move adjacent to Haltor and attack: [url=http://invisiblecastle.com/roller/view/2722256/]bite on Haltor with CA (1d20+12+2=17, 2d6+8=14, 1d20+12+2=33, 2d6+8=13)[/url] one hit for 13 Wisp Wraiths emerge from the molten metal and attack Varak - [url=http://invisiblecastle.com/roller/view/2722258/]vs Fort (varak) (1d20+8=23, 1d20+8=22, 1d20+8=16, 1d20+8=23, 1d20+8=24, 1d20+8=19)[/url] 5 hits for 10 total damage + 5 ongoing fire (save ends) (x5) [/sblock] [sblock=Unlocked Stats] Haestus: 20 AC; 19/??/?? F/R/W Drake: ?? AC; ??/??/?? F/R/W [/sblock] [sblock=OOC] Haestus: -12hp; insubstantial Gark: 48/48 Haltor: 14/42; bloodied, prone Varis: 49/49 Varak: 31/51, 5 ongoing fire (save ends)x5 Harresh: 45/45; 6/7 surges, resist 5 fire until the end of the encounter. Init: Heroes up [url=http://invisiblecastle.com/roller/view/2711828/]inits )Gark, varak, haltor, varis, harresh, bad (1d20+4=9, 1d20+6=23, 1d20+6=14, 1d20+2=21, 1d20+2=6, 1d20+7=10)[/url] wow, I bet Team Psion wished I rolled this poorly ;) [/sblock] [sblock=Features of Area] Illumination: Bright light from the molten metal. Rails: The catwalk and balconies have rails, which give any creature forced over an edge a +2 bonus to the saving throw to avoid falling. Safety Mesh: The safety mesh is inches above a sea of molten metal. A creature that starts its turn on the mesh takes 5 fire damage. When you start your turn on the mesh, you take 5 fire damage. It's a DC 15 athletics check to climb, so it'd be a double move to climb, provided you make 2 successful checks. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Cannith Caper (Judge: THB)
Top