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[Adventure] The Cannith Caper (Judge: THB)
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<blockquote data-quote="evilbob" data-source="post: 5349799" data-attributes="member: 9789"><p>The shifter grins. He doesn't have to be told twice.</p><p></p><p>He races forward, hopping over the newly formed pit with ease and building steam into a full-out assault. Lowering his glaive at the last moment he seems to have missed his target...</p><p></p><p>[sblock=ooc]Move: move, jump</p><p></p><p>standard: charge to H8 -> Warden's Lunge on Drake at H6 (on hit, marked)</p><p></p><p></p><p>stonegod, you didn't specify a drake but I'm going to assume the one at G6. Since you're marking that one - I am ending my turn next to you, so you'll use Diabolic Stratagem - I will mark the one at H6.</p><p></p><p>r1: Do drakes fly? In other words: is it useful for me to try to knock the drake off the bridge or is that a waste? I may use a free action if it is useful.</p><p></p><p>All: I haven't used my daily for this battle because I wasn't intending to, but if you know something I don't then please let me know (it's a minor to start it up). It's better for me to use dailies at the beginning of battles and not partway through.[/sblock]</p><p>[sblock=Gark]<span style="color: gold"><strong>Gark</strong></span> Longtooth Shifter Warden 4</p><p>Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low-light vision</p><p>AC:19, Fort:19, Reflex:15, Will:17</p><p>HP:<span style="color: white">48</span>/48, <span style="color: gray">0</span> temp HP, Bloodied:24, Surge Value:12, Surges left:<span style="color: white">9</span>/9</p><p>Action Points/Milestones: <span style="color: white">1</span>/0</p><p>Powers:</p><p><span style="color: Green">Font of Life</span></p><p><span style="color: Green">Nature's Wrath</span></p><p><span style="color: Green">Warden's Fury / Warden's Grasp</span></p><p><span style="color: Green">Tempest Assault</span></p><p><span style="color: Green">Warden's Lunge</span></p><p><span style="color: Red">Longtooth Shifting</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red">Thunder Ram Assault</span></p><p><span style="color: Red">Warden's Tempest</span></p><p><span style="color: Red">Student of the Sword</span></p><p><span style="color: Gray">Form of Mountain's Thunder</span> - <span style="color: Red">Form of Mountain's Thunder Attack</span></p><p><span style="color: Gold">Staggering Weapon</span></p><p></p><p>Important Stuff:</p><p>- Gark's mark: attacks that don't include him take -2 and trigger an interrupt if they are next to him or a reaction against those up to 5 away</p><p></p><p>Conditions: </p><p></p><p>Full sheet: <a href="http://leb.wikia.com/wiki/LEB:PC:Gark_%28evilbob%29" target="_blank">Gark</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5349799, member: 9789"] The shifter grins. He doesn't have to be told twice. He races forward, hopping over the newly formed pit with ease and building steam into a full-out assault. Lowering his glaive at the last moment he seems to have missed his target... [sblock=ooc]Move: move, jump standard: charge to H8 -> Warden's Lunge on Drake at H6 (on hit, marked) stonegod, you didn't specify a drake but I'm going to assume the one at G6. Since you're marking that one - I am ending my turn next to you, so you'll use Diabolic Stratagem - I will mark the one at H6. r1: Do drakes fly? In other words: is it useful for me to try to knock the drake off the bridge or is that a waste? I may use a free action if it is useful. All: I haven't used my daily for this battle because I wasn't intending to, but if you know something I don't then please let me know (it's a minor to start it up). It's better for me to use dailies at the beginning of battles and not partway through.[/sblock] [sblock=Gark][COLOR="gold"][B]Gark[/B][/COLOR] Longtooth Shifter Warden 4 Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low-light vision AC:19, Fort:19, Reflex:15, Will:17 HP:[COLOR=white]48[/COLOR]/48, [COLOR="gray"]0[/COLOR] temp HP, Bloodied:24, Surge Value:12, Surges left:[COLOR=white]9[/COLOR]/9 Action Points/Milestones: [COLOR=white]1[/COLOR]/0 Powers: [COLOR="Green"]Font of Life Nature's Wrath Warden's Fury / Warden's Grasp Tempest Assault Warden's Lunge[/COLOR] [COLOR="Red"]Longtooth Shifting Second Wind Thunder Ram Assault Warden's Tempest Student of the Sword[/COLOR] [COLOR="Gray"]Form of Mountain's Thunder[/COLOR] - [COLOR="Red"]Form of Mountain's Thunder Attack[/COLOR] [COLOR="Gold"]Staggering Weapon[/COLOR] Important Stuff: - Gark's mark: attacks that don't include him take -2 and trigger an interrupt if they are next to him or a reaction against those up to 5 away Conditions: Full sheet: [URL="http://leb.wikia.com/wiki/LEB:PC:Gark_%28evilbob%29"]Gark[/URL][/sblock] [/QUOTE]
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[Adventure] The Cannith Caper (Judge: THB)
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