Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Cannith Caper (Judge: THB)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 5377280" data-attributes="member: 9789"><p>[sblock=ooc]Actually, I'm fine with just pressing on with 3 people. It'll be faster and easier to update. I'm cool with not bothering to recruit, plus I think we have all the major rolls covered. I won't pitch a fit either way, though.</p><p></p><p>So, Gark is at 8+17= 25 HP, eh? Damn - not bloodied. Well, considering that he was taking 10 ongoing fire, and he only has a 50% chance to save if he went first, this is still better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm guessing Gark was slid to G5, so he's flanking - but he'd still be prone, right? I'm going to go with that unless corrected.[/sblock]</p><p>[sblock=start of turn]Font of Life <a href="http://invisiblecastle.com/roller/view/2766267/" target="_blank">failed</a>.</p><p></p><p>Take 10 fire damage - hey, I'm bloodied again, yay![/sblock]</p><p>Dizzy and burning, Gark is healed back to presentable by Haltor and slid around into position. He tries to shake off the flames from his fur but to no effect - however the painful burning only seems to enrage him. Close to death, his powers once again magnify: his fangs and claws grow and his face bears a wild smile. He jumps to his feet and concentrates; a burst of healing energy springs forth. With a flash from his cloak, his body again mends itself spectacularly, and - returning the favor - even Haltor is affected and his wounds begin to heal.</p><p></p><p>His enemies cannot help but regard him with renewed caution. Pushing himself beyond normal limits, Gark continues to strike out at the drake as it is distracted and an easy target... and yet still, his blade catches nothing but air.</p><p></p><p>Frustrated, he at least manages to stop his skin from burning before it can do further damage.</p><p></p><p>[sblock=ooc]minor: Longtooth Shifting: +2 damage, +2 regen while bloodied</p><p></p><p>move: stand up</p><p></p><p>standard: 2nd wind: +2 defenses; 1 ally within 5 squares can spend a healing surge and make a save. Haltor, by default that's you, since Varis is full (if you'd like to take it).</p><p></p><p>free: nature's wrath, mark drake1 and haestus</p><p></p><p>action point - Tempest Assault vs. drake1 with combat advantage: <a href="http://invisiblecastle.com/roller/view/2766294/" target="_blank">15 vs. AC</a> (ROLLED A TWO?!?!?)</p><p></p><p>end of turn save: <a href="http://invisiblecastle.com/roller/view/2766303/" target="_blank">saved</a> vs. ongoing fire (whew)</p><p></p><p>Well, if I can ever BLEEDIN' HIT these things, I will still dump them into the pit. In the meantime, at least I'm soaking attacks like nobody's business. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like getting up with more HP than I went down with![/sblock]</p><p>[sblock=Gark]<span style="color: gold"><strong>Gark</strong></span> Longtooth Shifter Warden 4</p><p>Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low-light vision</p><p>AC:19(21), Fort:19(21), Reflex:15(17), Will:17(19)</p><p>HP:<span style="color: green">39</span>/48, <span style="color: gray">0</span> temp HP, Bloodied:24, Surge Value:12, Surges left:<span style="color: green">6</span>/9</p><p>Action Points/Milestones: <span style="color: gray">0</span>/0</p><p>Powers:</p><p><span style="color: Green">Font of Life</span></p><p><span style="color: Green">Nature's Wrath</span></p><p><span style="color: Green">Warden's Fury / Warden's Grasp</span></p><p><span style="color: Green">Tempest Assault</span></p><p><span style="color: Green">Warden's Lunge</span></p><p><span style="color: Red"><s>Longtooth Shifting</s></span></p><p><span style="color: Red"><s>Second Wind</s></span></p><p><span style="color: Red"><s>Thunder Ram Assault</s></span></p><p><span style="color: Red">Warden's Tempest</span></p><p><span style="color: Red">Student of the Sword</span></p><p><span style="color: Gray">Form of Mountain's Thunder</span> - <span style="color: Red">Form of Mountain's Thunder Attack</span></p><p><span style="color: Gold">Staggering Weapon</span></p><p></p><p>Important Stuff:</p><p>- Gark's mark: attacks that don't include him take -2 and trigger an interrupt if they are next to him or a reaction against those up to 5 away</p><p></p><p>Conditions: +2 defenses till start of next turn; +2 damage, +2 regen while bloodied</p><p></p><p>Full sheet: <a href="http://leb.wikia.com/wiki/LEB:PC:Gark_%28evilbob%29" target="_blank">Gark</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5377280, member: 9789"] [sblock=ooc]Actually, I'm fine with just pressing on with 3 people. It'll be faster and easier to update. I'm cool with not bothering to recruit, plus I think we have all the major rolls covered. I won't pitch a fit either way, though. So, Gark is at 8+17= 25 HP, eh? Damn - not bloodied. Well, considering that he was taking 10 ongoing fire, and he only has a 50% chance to save if he went first, this is still better. :) I'm guessing Gark was slid to G5, so he's flanking - but he'd still be prone, right? I'm going to go with that unless corrected.[/sblock] [sblock=start of turn]Font of Life [URL="http://invisiblecastle.com/roller/view/2766267/"]failed[/URL]. Take 10 fire damage - hey, I'm bloodied again, yay![/sblock] Dizzy and burning, Gark is healed back to presentable by Haltor and slid around into position. He tries to shake off the flames from his fur but to no effect - however the painful burning only seems to enrage him. Close to death, his powers once again magnify: his fangs and claws grow and his face bears a wild smile. He jumps to his feet and concentrates; a burst of healing energy springs forth. With a flash from his cloak, his body again mends itself spectacularly, and - returning the favor - even Haltor is affected and his wounds begin to heal. His enemies cannot help but regard him with renewed caution. Pushing himself beyond normal limits, Gark continues to strike out at the drake as it is distracted and an easy target... and yet still, his blade catches nothing but air. Frustrated, he at least manages to stop his skin from burning before it can do further damage. [sblock=ooc]minor: Longtooth Shifting: +2 damage, +2 regen while bloodied move: stand up standard: 2nd wind: +2 defenses; 1 ally within 5 squares can spend a healing surge and make a save. Haltor, by default that's you, since Varis is full (if you'd like to take it). free: nature's wrath, mark drake1 and haestus action point - Tempest Assault vs. drake1 with combat advantage: [URL="http://invisiblecastle.com/roller/view/2766294/"]15 vs. AC[/URL] (ROLLED A TWO?!?!?) end of turn save: [URL="http://invisiblecastle.com/roller/view/2766303/"]saved[/URL] vs. ongoing fire (whew) Well, if I can ever BLEEDIN' HIT these things, I will still dump them into the pit. In the meantime, at least I'm soaking attacks like nobody's business. :) I like getting up with more HP than I went down with![/sblock] [sblock=Gark][COLOR="gold"][B]Gark[/B][/COLOR] Longtooth Shifter Warden 4 Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low-light vision AC:19(21), Fort:19(21), Reflex:15(17), Will:17(19) HP:[COLOR=green]39[/COLOR]/48, [COLOR="gray"]0[/COLOR] temp HP, Bloodied:24, Surge Value:12, Surges left:[COLOR=green]6[/COLOR]/9 Action Points/Milestones: [COLOR=gray]0[/COLOR]/0 Powers: [COLOR="Green"]Font of Life Nature's Wrath Warden's Fury / Warden's Grasp Tempest Assault Warden's Lunge[/COLOR] [COLOR="Red"][s]Longtooth Shifting[/s] [s]Second Wind[/s] [s]Thunder Ram Assault[/s] Warden's Tempest Student of the Sword[/COLOR] [COLOR="Gray"]Form of Mountain's Thunder[/COLOR] - [COLOR="Red"]Form of Mountain's Thunder Attack[/COLOR] [COLOR="Gold"]Staggering Weapon[/COLOR] Important Stuff: - Gark's mark: attacks that don't include him take -2 and trigger an interrupt if they are next to him or a reaction against those up to 5 away Conditions: +2 defenses till start of next turn; +2 damage, +2 regen while bloodied Full sheet: [URL="http://leb.wikia.com/wiki/LEB:PC:Gark_%28evilbob%29"]Gark[/URL][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Cannith Caper (Judge: THB)
Top