Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Cannith Caper (Judge: THB)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 5408994" data-attributes="member: 54810"><p><strong>"We'll see who's right I suppose, no risk, no reward they say"</strong> she retorts with a shrug, her hand reaching to a lever on the machinery and she pulls it down.</p><p></p><p>Suddenly the catwalk drops, sending the heroes crashing to the floor, the ground is hard and unforgiving as they fall, Deimos manages to grab onto the steel rail on the side, slowing his descent before landing on the ground. The female snaps her fingers and the mercenaries launch into action, but some of the adventurers react faster than the hobgoblins expect.</p><p></p><p>[sblock=Enemy Actions]</p><p>Valsath activates a trap! <a href="http://invisiblecastle.com/roller/view/2812612/" target="_blank">vs ref (gark, Haltor, Braddock, Mal, Tock, Talso) (1d20+11=31, 1d20+11=17, 1d20+11=28, 1d20+11=27, 1d20+11=20, 1d20+11=28, 1d20+11=14)</a> hits everyone. You fall to the ground, taking <a href="http://invisiblecastle.com/roller/view/2812615/" target="_blank">falling damange (1d10=10)</a> 10 damage</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>V: ?? AC; ??/??/?? F/R/W</p><p>h: ?? AC; ??/??/?? F/R/W</p><p>B: ?? AC; ??/??/?? F/R/W</p><p>D: ?? AC; ??/??/?? F/R/W</p><p>[/sblock]</p><p></p><p>[sblock=OOC]</p><p>V1: uninjured</p><p>B1: uninjured</p><p>B2: uninjured</p><p>D1: uninjured</p><p>h1-6: uninjured</p><p></p><p>Gark: 38/48; 4/9 surges, prone</p><p>Haltor: 32/42; 2/7 surges,</p><p>White-Eye: 36/46; 1 HS used, prone</p><p>Braddock: 37/37, prone</p><p>Deimos: 36/36, </p><p>Mal: 27/37, prone</p><p>Tock: 32/42, prone</p><p>Talos: 39/49, prone</p><p></p><p>Init:</p><p><a href="http://invisiblecastle.com/roller/view/2812622/" target="_blank">init (gark, haltor, Braddock, Deimos, Mal, Tock, Talos, hobbos( (1d20+4=6, 1d20+6=16, 1d20+3=21, 1d20+3=17, 1d20+3=6, 1d20+7=13, 1d20+3=10, 1d20+8=10)</a></p><p></p><p>Ok, so Haltor, Braddock, Deimos, Talos and Tock are up. (forgot +2 for init for Combat Leader)</p><p>[/sblock]</p><p></p><p>[sblock=Features of Area]</p><p>Pits: These pits were once used to dispose of refuse. They are 20 feet deep (DC 20 Athletics to climb)</p><p></p><p>Steel Drums: These drums are low (4-foot) obstacles that hold old alchemical reagents and hinder ground movement. A creature can hop atop one as part of a move action with a successful DC 10 Athletics check, treating the square as difficult terrain. A creature can instead use an entire move action to clamber atop one without a check. Otherwise, a steel drum blocks movement into its square.</p><p></p><p>Arcane Machinery: The machinery is blocking terrain. Each piece of machinery is about 10 feet high</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5408994, member: 54810"] [B]"We'll see who's right I suppose, no risk, no reward they say"[/B] she retorts with a shrug, her hand reaching to a lever on the machinery and she pulls it down. Suddenly the catwalk drops, sending the heroes crashing to the floor, the ground is hard and unforgiving as they fall, Deimos manages to grab onto the steel rail on the side, slowing his descent before landing on the ground. The female snaps her fingers and the mercenaries launch into action, but some of the adventurers react faster than the hobgoblins expect. [sblock=Enemy Actions] Valsath activates a trap! [url=http://invisiblecastle.com/roller/view/2812612/]vs ref (gark, Haltor, Braddock, Mal, Tock, Talso) (1d20+11=31, 1d20+11=17, 1d20+11=28, 1d20+11=27, 1d20+11=20, 1d20+11=28, 1d20+11=14)[/url] hits everyone. You fall to the ground, taking [url=http://invisiblecastle.com/roller/view/2812615/]falling damange (1d10=10)[/url] 10 damage [/sblock] [sblock=Unlocked Stats] V: ?? AC; ??/??/?? F/R/W h: ?? AC; ??/??/?? F/R/W B: ?? AC; ??/??/?? F/R/W D: ?? AC; ??/??/?? F/R/W [/sblock] [sblock=OOC] V1: uninjured B1: uninjured B2: uninjured D1: uninjured h1-6: uninjured Gark: 38/48; 4/9 surges, prone Haltor: 32/42; 2/7 surges, White-Eye: 36/46; 1 HS used, prone Braddock: 37/37, prone Deimos: 36/36, Mal: 27/37, prone Tock: 32/42, prone Talos: 39/49, prone Init: [url=http://invisiblecastle.com/roller/view/2812622/]init (gark, haltor, Braddock, Deimos, Mal, Tock, Talos, hobbos( (1d20+4=6, 1d20+6=16, 1d20+3=21, 1d20+3=17, 1d20+3=6, 1d20+7=13, 1d20+3=10, 1d20+8=10)[/url] Ok, so Haltor, Braddock, Deimos, Talos and Tock are up. (forgot +2 for init for Combat Leader) [/sblock] [sblock=Features of Area] Pits: These pits were once used to dispose of refuse. They are 20 feet deep (DC 20 Athletics to climb) Steel Drums: These drums are low (4-foot) obstacles that hold old alchemical reagents and hinder ground movement. A creature can hop atop one as part of a move action with a successful DC 10 Athletics check, treating the square as difficult terrain. A creature can instead use an entire move action to clamber atop one without a check. Otherwise, a steel drum blocks movement into its square. Arcane Machinery: The machinery is blocking terrain. Each piece of machinery is about 10 feet high [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Cannith Caper (Judge: THB)
Top