Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Cannith Caper (Judge: THB)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 5425626" data-attributes="member: 54810"><p>[sblock=ooc]</p><p>Just a note for [MENTION=62300]raion[/MENTION]. I typically don't do mid-round map updates. If you need to see where someone moved an enemy, my best suggestion is to copy the picture into Paint (or something else) and move the enemies on your own. It would easily double the work on me to update multiple times a round. Sorry. </p><p></p><p>Also, [MENTION=79628]twilsemail[/MENTION] - Mal was prone at start of his turn. You can adjust your move action. I'm assuming you'd want to stand? </p><p>[/sblock]</p><p></p><p>Deimos' spell sends the enemies flying, dropping one of the hobgoblins.</p><p></p><p>Braddock keeps his footing and returns the punishment to the bugbear.</p><p></p><p>Gark catches his breath.</p><p></p><p>Tock slips away, but the hobgoblins continue to parry his attacks.</p><p></p><p>Haltor does his best to help the injured White Eye, to no avail.</p><p></p><p>Mal's words inspire Tock, but as he charges the female, she bats aside his blade easily. <strong>"You'll need to do better than that human"</strong> she spats</p><p></p><p>Talos gores one of the hobgoblin's, it falls to his assault.</p><p></p><p>Valsath calls out <strong>"Get the mage!"</strong> pointing her blade to Deimos.</p><p></p><p>The hobgoblin regulars acknowledge their leader's words and move into position surrounding Deimos. The tiefling has little chance against a quartet of hardened warriors at such close range and the group drops Deimos. </p><p></p><p>She then points to Tock, <strong>"This one!"</strong> she calls out.</p><p></p><p>The bugbear steps next to her, his flail slamming into Tock, knocking the human off his feet. </p><p></p><p>The remaining hobgoblin begins singing a fell tune that affects Tock, Haltor, and even the unconscious Deimos. He then runs behind some of the equipment.</p><p></p><p><strong>"Just you and me now"</strong> Valsath hisses, stabbing her blade into the prone Tock and twists the blade. The thief falls unconscious with the brutal assault. <strong>"Just me"</strong> she whispers</p><p></p><p>[sblock=Enemy Actions]</p><p>h3 - moves to N11 (triggers OA from Deimos) and readies attack</p><p>h5 - moves to M10, attacks Deimos - <a href="http://invisiblecastle.com/roller/view/2836355/" target="_blank">vs ac on Deimos (h5) (1d20+12+2=19)</a> hits for 7 & marked TENT (can use Shield if you want here)</p><p>h6 - moves plus charges Deimos - <a href="http://invisiblecastle.com/roller/view/2836357/" target="_blank">vs ac on Deimos (h6) (1d20+12+2+1=29)</a> hits for 7, triggers h3's readied attack - <a href="http://invisiblecastle.com/roller/view/2836360/" target="_blank">vs ac on Deimos (h3) (1d20+12+2=33)</a> hits for 7 more</p><p></p><p>B1: attacks Deimos - <a href="http://invisiblecastle.com/roller/view/2836364/" target="_blank">vs fort o nDeimos; dmg (1d20+9+2=30, 2d6+4+1d6=11)</a> hits for 11. This will knock Deimos unconscious regardless of using Shield or not.</p><p>B2: shifts to J11, Flail Dance on Tock - <a href="http://invisiblecastle.com/roller/view/2836369/" target="_blank">vs fort on tock ; dmg (1d20+9=26, 2d6+4=15)</a> & knocks prone (triggers [MENTION=9789]evilbob[/MENTION]'s Warden's something mark (the slide one)</p><p></p><p>D1:Minor: Slip-up on Gark - <a href="http://invisiblecastle.com/roller/view/2836372/" target="_blank">vs will on Gark (1d20+8=9)</a> miss. Standard: Befuddling Burst - <a href="http://invisiblecastle.com/roller/view/2836373/" target="_blank">vs will on Gark, haltor, white-eye, Braddock, Deimos, tock (1d20+8=10, 1d20+8=26, 1d20+8=10, 1d20+8=11, 1d20+8=24, 1d20+8=18)</a> hits Haltor, Deimos, & Tock <a href="http://invisiblecastle.com/roller/view/2836374/" target="_blank">damage (1d8+5=10)</a> & cannot shift or stand up (save ends). Then moves to E15. </p><p></p><p>V1: Minor: Inspire bravery - h3 attacks Braddock - <a href="http://invisiblecastle.com/roller/view/2836379/" target="_blank">h3 on braddock (1d20+12=27)</a> hits for 7. Scimitar Rend on Tock - <a href="http://invisiblecastle.com/roller/view/2836380/" target="_blank">scimitar rend on Tock (1d20+12+2=34, 1d8+7=14)</a> ouch... ok crits for 16 damage + 10 ongoing damage & target takes –2 to AC(save ends both) <a href="http://invisiblecastle.com/roller/view/2836381/" target="_blank">crit (1d8=1)</a></p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>V: 23 AC (25 if adjacent to another hob); ??/??/20 F/R/W</p><p>h: 23 AC (25 if adjacent to another hob); 20/??/18 F/R/W</p><p>B: 20 AC; ??/??/18 F/R/W</p><p>D: ?? AC; ??/18/17 F/R/W</p><p>[/sblock]</p><p></p><p>[sblock=OOC]</p><p>V1: -6hp, cursed (Braddock)</p><p>B1: -18hp, cursed </p><p>B2: uninjured, used Flail Assault, marked (Gark)</p><p>D1: -17 hp</p><p>h1-6: uninjured </p><p></p><p>Gark: 46/48; 2/9 surges, bloodied, prone, . Shifting (regen 2, +2 damage), +2 defenses TSNT</p><p>Haltor: 24/42; 1/7 surges, cannot shift or stand up (save ends).</p><p>White-Eye: 20/46; 1 HS used, prone, </p><p>Braddock: 25/37, cannot shift or stand up (save ends). +2 defenses TSNT</p><p>Deimos: -17 (or -10)/36, bloodied, used Flaming Sphere, marked h3 TENT, unconscious, dying, prone, 0/3 death saves, cannot shift or stand up (save ends).</p><p>Mal: 27/37, prone (TBD)</p><p>Tock: -3/42, prone, cannot shift or stand up (save ends), unconscious, 0/3 death saves, dying, ongoing damage & target takes –2 to AC(save ends both) </p><p>Talos: 39/49, </p><p>[/sblock]</p><p></p><p>[sblock=Features of Area]</p><p>Pits: These pits were once used to dispose of refuse. They are 20 feet deep (DC 20 Athletics to climb)</p><p></p><p>Steel Drums: These drums are low (4-foot) obstacles that hold old alchemical reagents and hinder ground movement. A creature can hop atop one as part of a move action with a successful DC 10 Athletics check, treating the square as difficult terrain. A creature can instead use an entire move action to clamber atop one without a check. Otherwise, a steel drum blocks movement into its square.</p><p></p><p>Arcane Machinery: The machinery is blocking terrain. Each piece of machinery is about 10 feet high</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5425626, member: 54810"] [sblock=ooc] Just a note for [MENTION=62300]raion[/MENTION]. I typically don't do mid-round map updates. If you need to see where someone moved an enemy, my best suggestion is to copy the picture into Paint (or something else) and move the enemies on your own. It would easily double the work on me to update multiple times a round. Sorry. Also, [MENTION=79628]twilsemail[/MENTION] - Mal was prone at start of his turn. You can adjust your move action. I'm assuming you'd want to stand? [/sblock] Deimos' spell sends the enemies flying, dropping one of the hobgoblins. Braddock keeps his footing and returns the punishment to the bugbear. Gark catches his breath. Tock slips away, but the hobgoblins continue to parry his attacks. Haltor does his best to help the injured White Eye, to no avail. Mal's words inspire Tock, but as he charges the female, she bats aside his blade easily. [B]"You'll need to do better than that human"[/B] she spats Talos gores one of the hobgoblin's, it falls to his assault. Valsath calls out [B]"Get the mage!"[/B] pointing her blade to Deimos. The hobgoblin regulars acknowledge their leader's words and move into position surrounding Deimos. The tiefling has little chance against a quartet of hardened warriors at such close range and the group drops Deimos. She then points to Tock, [B]"This one!"[/B] she calls out. The bugbear steps next to her, his flail slamming into Tock, knocking the human off his feet. The remaining hobgoblin begins singing a fell tune that affects Tock, Haltor, and even the unconscious Deimos. He then runs behind some of the equipment. [B]"Just you and me now"[/B] Valsath hisses, stabbing her blade into the prone Tock and twists the blade. The thief falls unconscious with the brutal assault. [B]"Just me"[/B] she whispers [sblock=Enemy Actions] h3 - moves to N11 (triggers OA from Deimos) and readies attack h5 - moves to M10, attacks Deimos - [url=http://invisiblecastle.com/roller/view/2836355/]vs ac on Deimos (h5) (1d20+12+2=19)[/url] hits for 7 & marked TENT (can use Shield if you want here) h6 - moves plus charges Deimos - [url=http://invisiblecastle.com/roller/view/2836357/]vs ac on Deimos (h6) (1d20+12+2+1=29)[/url] hits for 7, triggers h3's readied attack - [url=http://invisiblecastle.com/roller/view/2836360/]vs ac on Deimos (h3) (1d20+12+2=33)[/url] hits for 7 more B1: attacks Deimos - [url=http://invisiblecastle.com/roller/view/2836364/]vs fort o nDeimos; dmg (1d20+9+2=30, 2d6+4+1d6=11)[/url] hits for 11. This will knock Deimos unconscious regardless of using Shield or not. B2: shifts to J11, Flail Dance on Tock - [url=http://invisiblecastle.com/roller/view/2836369/]vs fort on tock ; dmg (1d20+9=26, 2d6+4=15)[/url] & knocks prone (triggers [MENTION=9789]evilbob[/MENTION]'s Warden's something mark (the slide one) D1:Minor: Slip-up on Gark - [url=http://invisiblecastle.com/roller/view/2836372/]vs will on Gark (1d20+8=9)[/url] miss. Standard: Befuddling Burst - [url=http://invisiblecastle.com/roller/view/2836373/]vs will on Gark, haltor, white-eye, Braddock, Deimos, tock (1d20+8=10, 1d20+8=26, 1d20+8=10, 1d20+8=11, 1d20+8=24, 1d20+8=18)[/url] hits Haltor, Deimos, & Tock [url=http://invisiblecastle.com/roller/view/2836374/]damage (1d8+5=10)[/url] & cannot shift or stand up (save ends). Then moves to E15. V1: Minor: Inspire bravery - h3 attacks Braddock - [url=http://invisiblecastle.com/roller/view/2836379/]h3 on braddock (1d20+12=27)[/url] hits for 7. Scimitar Rend on Tock - [url=http://invisiblecastle.com/roller/view/2836380/]scimitar rend on Tock (1d20+12+2=34, 1d8+7=14)[/url] ouch... ok crits for 16 damage + 10 ongoing damage & target takes –2 to AC(save ends both) [url=http://invisiblecastle.com/roller/view/2836381/]crit (1d8=1)[/url] [/sblock] [sblock=Unlocked Stats] V: 23 AC (25 if adjacent to another hob); ??/??/20 F/R/W h: 23 AC (25 if adjacent to another hob); 20/??/18 F/R/W B: 20 AC; ??/??/18 F/R/W D: ?? AC; ??/18/17 F/R/W [/sblock] [sblock=OOC] V1: -6hp, cursed (Braddock) B1: -18hp, cursed B2: uninjured, used Flail Assault, marked (Gark) D1: -17 hp h1-6: uninjured Gark: 46/48; 2/9 surges, bloodied, prone, . Shifting (regen 2, +2 damage), +2 defenses TSNT Haltor: 24/42; 1/7 surges, cannot shift or stand up (save ends). White-Eye: 20/46; 1 HS used, prone, Braddock: 25/37, cannot shift or stand up (save ends). +2 defenses TSNT Deimos: -17 (or -10)/36, bloodied, used Flaming Sphere, marked h3 TENT, unconscious, dying, prone, 0/3 death saves, cannot shift or stand up (save ends). Mal: 27/37, prone (TBD) Tock: -3/42, prone, cannot shift or stand up (save ends), unconscious, 0/3 death saves, dying, ongoing damage & target takes –2 to AC(save ends both) Talos: 39/49, [/sblock] [sblock=Features of Area] Pits: These pits were once used to dispose of refuse. They are 20 feet deep (DC 20 Athletics to climb) Steel Drums: These drums are low (4-foot) obstacles that hold old alchemical reagents and hinder ground movement. A creature can hop atop one as part of a move action with a successful DC 10 Athletics check, treating the square as difficult terrain. A creature can instead use an entire move action to clamber atop one without a check. Otherwise, a steel drum blocks movement into its square. Arcane Machinery: The machinery is blocking terrain. Each piece of machinery is about 10 feet high [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Cannith Caper (Judge: THB)
Top