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[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
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<blockquote data-quote="johnmeier1" data-source="post: 5286925" data-attributes="member: 73730"><p>Our heroes regroup together save for the shadowy Murphy, after the initial assault of the crocodiles and lizardmen. The near mystic moves closer and takes up a position behind some brush. He waves the staff again and this time calls up the gases from the ground, enveloping the group. The large mosquito drops to the ground and everyone but Janus clutches at their throats and the poison constricts their breathing. The other moves to the edge of the floating grasses and chants in a guttural tone. The vines continue to whirl and grab and pull on Dextyr and Shorrin holding them fast.</p><p> The crocodile pushed back by Dextyr’s shout seems to recover very quickly, drawing inspiration from the mystic’s chants. The crocodiles pursue and latch onto Sheng and Janus with their huge jaws.</p><p> [sblock=mechanics]</p><p>Marsh Mystic 1 moves to M10 and uses <a href="http://invisiblecastle.com/roller/view/2654548/" target="_blank">Bog Cloud at K20 vs Fort hits</a> everybody but Janus (should have been +9 only) for <a href="http://invisiblecastle.com/roller/view/2654549/" target="_blank">2d8+4=16</a> poison damage (Sheng resists 5) and all are dazed TENT again.</p><p> Marsh Mystic 2 moves to G10, <a href="http://invisiblecastle.com/roller/view/2654550/" target="_blank">recharges Bog Cloud</a> and uses <a href="http://invisiblecastle.com/roller/view/2654551/" target="_blank">Swamp Grasp on L20 vs Ref</a> hits Shorrin and Dextyr for immobilized (save ends) and more difficult swamp terrain around.</p><p> Crocodile 1 moves around to K20/J21 and <a href="http://invisiblecastle.com/roller/view/2654555/" target="_blank">bites for 6 damage</a> and Sheng is grabbed</p><p> Crocodile 2 heals and moves to I18/H19 and <a href="http://invisiblecastle.com/roller/view/2654558/" target="_blank">misses Shorrin</a></p><p> Crocodile 3 bites Janus for <a href="http://invisiblecastle.com/roller/view/2654560/" target="_blank">9 damage</a> and he is grabbed</p><p>Crocs 4&5 stay hidden and ready an action[/sblock]</p><p>[sblock=status]</p><p>Shorrin J18 7/50 Immobilized (save ends), Bloodied, Dazed TENT 7 50</p><p>Janus L18 10/34 Bloodied, Grabbed</p><p>Dextyr K18 12/43 Immobilized (save ends), Bloodied, Dazed TENT </p><p>Sheng O19 30/47 Dazed TENT, Grabbed</p><p>Murphy O18 45/45 Immobilized (save ends), enemies that hit with melee take +1d6, Shade Form </p><p>Mystic 1 M10 -0hp used Bog Cloud, Swamp's Grasp</p><p>Mystic 2 G10 -0hp used Swamp's Grasp</p><p>Croc 1 K20/J21 -7hp</p><p>Croc 2 I18/H19 -13hp</p><p>Croc 3 K16/J17 -18hp[/sblock]</p><p>[sblock=map]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=45056&stc=1&d=1282136403" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="johnmeier1, post: 5286925, member: 73730"] Our heroes regroup together save for the shadowy Murphy, after the initial assault of the crocodiles and lizardmen. The near mystic moves closer and takes up a position behind some brush. He waves the staff again and this time calls up the gases from the ground, enveloping the group. The large mosquito drops to the ground and everyone but Janus clutches at their throats and the poison constricts their breathing. The other moves to the edge of the floating grasses and chants in a guttural tone. The vines continue to whirl and grab and pull on Dextyr and Shorrin holding them fast. The crocodile pushed back by Dextyr’s shout seems to recover very quickly, drawing inspiration from the mystic’s chants. The crocodiles pursue and latch onto Sheng and Janus with their huge jaws. [sblock=mechanics] Marsh Mystic 1 moves to M10 and uses [URL="http://invisiblecastle.com/roller/view/2654548/"]Bog Cloud at K20 vs Fort hits[/URL] everybody but Janus (should have been +9 only) for [URL="http://invisiblecastle.com/roller/view/2654549/"]2d8+4=16[/URL] poison damage (Sheng resists 5) and all are dazed TENT again. Marsh Mystic 2 moves to G10, [URL="http://invisiblecastle.com/roller/view/2654550/"]recharges Bog Cloud[/URL] and uses [URL="http://invisiblecastle.com/roller/view/2654551/"]Swamp Grasp on L20 vs Ref[/URL] hits Shorrin and Dextyr for immobilized (save ends) and more difficult swamp terrain around. Crocodile 1 moves around to K20/J21 and [URL="http://invisiblecastle.com/roller/view/2654555/"]bites for 6 damage[/URL] and Sheng is grabbed Crocodile 2 heals and moves to I18/H19 and [URL="http://invisiblecastle.com/roller/view/2654558/"]misses Shorrin[/URL] Crocodile 3 bites Janus for [URL="http://invisiblecastle.com/roller/view/2654560/"]9 damage[/URL] and he is grabbed Crocs 4&5 stay hidden and ready an action[/sblock] [sblock=status] Shorrin J18 7/50 Immobilized (save ends), Bloodied, Dazed TENT 7 50 Janus L18 10/34 Bloodied, Grabbed Dextyr K18 12/43 Immobilized (save ends), Bloodied, Dazed TENT Sheng O19 30/47 Dazed TENT, Grabbed Murphy O18 45/45 Immobilized (save ends), enemies that hit with melee take +1d6, Shade Form Mystic 1 M10 -0hp used Bog Cloud, Swamp's Grasp Mystic 2 G10 -0hp used Swamp's Grasp Croc 1 K20/J21 -7hp Croc 2 I18/H19 -13hp Croc 3 K16/J17 -18hp[/sblock] [sblock=map][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=45056&stc=1&d=1282136403[/IMG] [/sblock] [/QUOTE]
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