Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="johnmeier1" data-source="post: 5295033" data-attributes="member: 73730"><p>Dextyr breaks free of the entwining vines as the two mystics advance. One swings his spear about and causes the plants near Murphy and Sheng to disgorge poison, both of them seems dazed by the gases. The other mystic relies solely on his spear as a weapon and charges Janus, critically wounding the wizard.</p><p></p><p>The crocodiles bite but only Dextyr is caught in the jaws of one. It grabs him and tears bloody flesh. Two more crocodiles rush from the water and maul Sheng, leaving the sorcerer bloodied and clamped in their jaws.</p><p></p><p>[sblock=mechanics]</p><p>Shorrin does not save vs Immobilize 1d20=7, Dextyr saves 1d20=14</p><p>Marsh Mystic 2 uses Bog Cloud on Q20 attacking Sheng 1d20+9=20 (vs Fort) and Murphy 1d20+9=18 (vs Fort), both take 2d8+4=11 damage and are dazed TENT and swims to H13</p><p>Marsh Mystic 1 does not recharge, charges Janus (to L17) and with spear 1d20+8=28 (CRIT) for 1d8+2=10 damage</p><p>Crocodile 1 misses Murphy with a bite 1d20+12=16</p><p>Crocodile 2 misses Shorrin with a bite 1d20+10=12</p><p>Crocodile 3 bites Dextyr 1d20+10=26 for 1d8+4=6 damage and Dextyr is grabbed</p><p>Each of them heals 3 damage at the start of their turn</p><p>Crocodile 4 moves and charges Sheng 1d20+11=20 (vs AC) for 1d8+4=11 damage and he is grabbed</p><p>Crocodile 5 moves and flanks Sheng bite 1d20+12=23 (vs AC) for 1d8+4=12 damage and he also grabs Sheng</p><p></p><p>Links to IC will be added soon, reminder that Sheng and Murphy have their AP yet (and Murphy will get another after this fight)</p><p>[/sblock]</p><p></p><p>[sblock=status]</p><p>Shorrin J18 19/50 Immobilized (save ends), Bloodied</p><p>Murphy O21 39/45 enemies that hit with melee take +1d6, Twin in L21, Dazed TENT</p><p>Janus L18 10/34 +2 to all defenses, bloodied</p><p>Dextyr K18 16/43 +2 to all defenses, grabbed, bloodied</p><p>Sheng O19 13/47 Dazed TENT, bloodied</p><p>Mystic 1 L17 -0hp used Bog Cloud, Swamp's Grasp</p><p>Mystic 2 H13 -0hp used Bog Cloud, Swamp's Grasp</p><p>Croc 1 K20/J21 -45hp Immobilized TENT Sheng, bloodied, 1 shroud</p><p>Croc 2 I18/H19 -10hp</p><p>Croc 3 K16/J17 -18hp</p><p>Croc 4 O17/N18 -0hp grabbing Sheng</p><p>Croc 5 Q17/P18 -0hp grabbing Sheng</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45137&stc=1&d=1282657220" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="johnmeier1, post: 5295033, member: 73730"] Dextyr breaks free of the entwining vines as the two mystics advance. One swings his spear about and causes the plants near Murphy and Sheng to disgorge poison, both of them seems dazed by the gases. The other mystic relies solely on his spear as a weapon and charges Janus, critically wounding the wizard. The crocodiles bite but only Dextyr is caught in the jaws of one. It grabs him and tears bloody flesh. Two more crocodiles rush from the water and maul Sheng, leaving the sorcerer bloodied and clamped in their jaws. [sblock=mechanics] Shorrin does not save vs Immobilize 1d20=7, Dextyr saves 1d20=14 Marsh Mystic 2 uses Bog Cloud on Q20 attacking Sheng 1d20+9=20 (vs Fort) and Murphy 1d20+9=18 (vs Fort), both take 2d8+4=11 damage and are dazed TENT and swims to H13 Marsh Mystic 1 does not recharge, charges Janus (to L17) and with spear 1d20+8=28 (CRIT) for 1d8+2=10 damage Crocodile 1 misses Murphy with a bite 1d20+12=16 Crocodile 2 misses Shorrin with a bite 1d20+10=12 Crocodile 3 bites Dextyr 1d20+10=26 for 1d8+4=6 damage and Dextyr is grabbed Each of them heals 3 damage at the start of their turn Crocodile 4 moves and charges Sheng 1d20+11=20 (vs AC) for 1d8+4=11 damage and he is grabbed Crocodile 5 moves and flanks Sheng bite 1d20+12=23 (vs AC) for 1d8+4=12 damage and he also grabs Sheng Links to IC will be added soon, reminder that Sheng and Murphy have their AP yet (and Murphy will get another after this fight) [/sblock] [sblock=status] Shorrin J18 19/50 Immobilized (save ends), Bloodied Murphy O21 39/45 enemies that hit with melee take +1d6, Twin in L21, Dazed TENT Janus L18 10/34 +2 to all defenses, bloodied Dextyr K18 16/43 +2 to all defenses, grabbed, bloodied Sheng O19 13/47 Dazed TENT, bloodied Mystic 1 L17 -0hp used Bog Cloud, Swamp's Grasp Mystic 2 H13 -0hp used Bog Cloud, Swamp's Grasp Croc 1 K20/J21 -45hp Immobilized TENT Sheng, bloodied, 1 shroud Croc 2 I18/H19 -10hp Croc 3 K16/J17 -18hp Croc 4 O17/N18 -0hp grabbing Sheng Croc 5 Q17/P18 -0hp grabbing Sheng [/sblock] [sblock=map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=45137&stc=1&d=1282657220[/IMG] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
Top