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[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
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<blockquote data-quote="johnmeier1" data-source="post: 5336229" data-attributes="member: 73730"><p>[sblock=OOC] Full status below (by my record) I can't seem to remember if Dextyr used MW twice, so I have to go back and check to be sure (I only had one down) and some of the Healing Surges are off.</p><p></p><p>Only Shorrin, Dextyr and Janus to go. OnlyTheStrong can probably drop Croc 2 and save Saraz, then only 2 enemies left. changer can roll Janus's second save at any time.</p><p>[/sblock]</p><p></p><p>[sblock=full status]</p><p>Name - Position - HP - HS - AP - State --------------- Powers Used </p><p>Shorrin - K19 - 10/50 - 11/13 - 0AP - bloodied --- Dragon's Breath, Second Wind, Shield Slam, Villian's Menace, Frost Warhammer</p><p></p><p>Murphy - P18 - 15/45 - 4/8 - 0AP - enemies that hit with melee take +1d6, Twin in M17, dazed TENT, bloodied, grabbed --- Slayer's Escape, Shadow Darts, Shade Form, Deathcut Leather Armor, Talon Amulet, Twilight Assassin, Targeted for Death</p><p></p><p>Janus - K20 - -1/34 - 2/7 - 0AP - dying (1/3), repulsion armor, Dragonling in H19 --- Second Wind, Icy Terrain, Color Spray, Expeditious Retreat, Sleep</p><p></p><p>Dextyr - L20 - -5/43 - 5/10 - 0AP - dying (0/3) --- Shout of Triumph, Second Wind, Majestic Word (1/2), Inspiring Word, Song of Courage, Stirring Shout</p><p></p><p>Sheng - O19 - 16/47 - 7/8 - 0AP - heavily obscured, bloodied, dazed TENT --- Spectral Claw, Bedeviling Burst, Second Wind, Slaad's Gambit</p><p></p><p>Saraz - P16 - 20/38 - 6/6 - 0AP - dazed TENT, grabbed -- 4PP, Distract, Crisis of Identity, Crystal Orb</p><p></p><p>Mystic 2 - G14 - 28/70 - -2 to attack TENT Saraz, bloodied -- Bog Cloud, Swamp's Grasp</p><p>Croc 2 - O17/N18 - 7/58 - Gain 4 hp when you hit, bloodied, grabbing Saraz, 1 shroud </p><p>Croc 5 - O21/N22 - 38/58 - grabbing Murphy</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="johnmeier1, post: 5336229, member: 73730"] [sblock=OOC] Full status below (by my record) I can't seem to remember if Dextyr used MW twice, so I have to go back and check to be sure (I only had one down) and some of the Healing Surges are off. Only Shorrin, Dextyr and Janus to go. OnlyTheStrong can probably drop Croc 2 and save Saraz, then only 2 enemies left. changer can roll Janus's second save at any time. [/sblock] [sblock=full status] Name - Position - HP - HS - AP - State --------------- Powers Used Shorrin - K19 - 10/50 - 11/13 - 0AP - bloodied --- Dragon's Breath, Second Wind, Shield Slam, Villian's Menace, Frost Warhammer Murphy - P18 - 15/45 - 4/8 - 0AP - enemies that hit with melee take +1d6, Twin in M17, dazed TENT, bloodied, grabbed --- Slayer's Escape, Shadow Darts, Shade Form, Deathcut Leather Armor, Talon Amulet, Twilight Assassin, Targeted for Death Janus - K20 - -1/34 - 2/7 - 0AP - dying (1/3), repulsion armor, Dragonling in H19 --- Second Wind, Icy Terrain, Color Spray, Expeditious Retreat, Sleep Dextyr - L20 - -5/43 - 5/10 - 0AP - dying (0/3) --- Shout of Triumph, Second Wind, Majestic Word (1/2), Inspiring Word, Song of Courage, Stirring Shout Sheng - O19 - 16/47 - 7/8 - 0AP - heavily obscured, bloodied, dazed TENT --- Spectral Claw, Bedeviling Burst, Second Wind, Slaad's Gambit Saraz - P16 - 20/38 - 6/6 - 0AP - dazed TENT, grabbed -- 4PP, Distract, Crisis of Identity, Crystal Orb Mystic 2 - G14 - 28/70 - -2 to attack TENT Saraz, bloodied -- Bog Cloud, Swamp's Grasp Croc 2 - O17/N18 - 7/58 - Gain 4 hp when you hit, bloodied, grabbing Saraz, 1 shroud Croc 5 - O21/N22 - 38/58 - grabbing Murphy [/sblock] [/QUOTE]
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[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
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