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[Adventure]The Eye of the Tiger(Judge: ???)
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<blockquote data-quote="EvolutionKB" data-source="post: 5230018" data-attributes="member: 47833"><p>[sblock=ooc]</p><p>I see Vertexx may be slow at posting. I rolled the baddies init: <a href="http://invisiblecastle.com/roller/view/2587038/" target="_blank">baddies init (1d20+6=23)</a></p><p> </p><p>If Vertexx doesn't post by tomorrow morning(about this time), I'll move things forward. But here is some mechanics for now:</p><p> </p><p>You CAN be knocked off the ship(which is certain death). Forced movement is required and you get a save. If you fail the save, you are considered to be holding onto the railing. If you are on the rail, a DC 15 athletics check can be done as a standard action to climb back aboard. Another adjacient character can also do a DC 15 athletics check to pull the character back in(but must be adjacient to them). Furthermore, if the character is granted a saving throw, that can also be used to get back aboard.</p><p> </p><p>If a character is subjected to forced movement while on the rail, they get another save. Failure means they fall off the ship, success means they stay put.</p><p> </p><p>The ship is moving, but characters skilled in the arcane arts can help it along. PCs with the Mark of the Storm can make a DC 15 Arcane check as a standard action to move the ship in any direction. PCs without the Mark of the Storm can make a DC 30 arcane check as a standard action to do the same.</p><p> </p><p>Any creature that comes in contact with the elemental containment ring takes 2d6+5 fire damage, if said creature was flying, they need to make a save or crash.</p><p> </p><p>Any questions?[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 5230018, member: 47833"] [sblock=ooc] I see Vertexx may be slow at posting. I rolled the baddies init: [URL="http://invisiblecastle.com/roller/view/2587038/"]baddies init (1d20+6=23)[/URL] If Vertexx doesn't post by tomorrow morning(about this time), I'll move things forward. But here is some mechanics for now: You CAN be knocked off the ship(which is certain death). Forced movement is required and you get a save. If you fail the save, you are considered to be holding onto the railing. If you are on the rail, a DC 15 athletics check can be done as a standard action to climb back aboard. Another adjacient character can also do a DC 15 athletics check to pull the character back in(but must be adjacient to them). Furthermore, if the character is granted a saving throw, that can also be used to get back aboard. If a character is subjected to forced movement while on the rail, they get another save. Failure means they fall off the ship, success means they stay put. The ship is moving, but characters skilled in the arcane arts can help it along. PCs with the Mark of the Storm can make a DC 15 Arcane check as a standard action to move the ship in any direction. PCs without the Mark of the Storm can make a DC 30 arcane check as a standard action to do the same. Any creature that comes in contact with the elemental containment ring takes 2d6+5 fire damage, if said creature was flying, they need to make a save or crash. Any questions?[/sblock] [/QUOTE]
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