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[Adventure]The Eye of the Tiger(Judge: ???)
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<blockquote data-quote="Neurotic" data-source="post: 5474920" data-attributes="member: 24380"><p><span style="color: Teal">"Thank you."</span> Venakhad nods to the artificer.</p><p></p><p><span style="color: Teal">"Now, let's see what can we do to help the rest."</span></p><p></p><p>Venakhad serenely walks toward the middle of the camp. Around him gathers silvery fire as he goes.</p><p><span style="color: Teal">"Dol'Arrah, show these heathens true might of your faith. Armor those faithful to you and awe to their knees those who do not!"</span></p><p></p><p>The light blasts out of him, healing and fortifying his allies and weakening the enemies.</p><p></p><p>He then prays silently and another burst of holy light comes out of his holy symbol. He raises his head to look the warforged.</p><p><span style="color: Teal">"You'll need to do better then that for I walk the Path of Light."</span></p><p></p><p>[OOC]In short: everyone can make a saving throw, everyone gets +5 thp, Venakhad is healed fully and has +2 to all defenses</p><p>Enemies in short: Those hit are at -2 all defenses TENT and if you hit them they fall prone.[/OOC]</p><p></p><p>[sblock=Actions]</p><p>Move: L13</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2906643/" target="_blank">Hymn of Resurgence vs Fort(BS 72; BS 38; BS 51; Warforged; hunter 12) (1d20+8=18, 1d20+8=26, 1d20+8=27, 1d20+8=26, 1d20+8=19)</a> - all hit get -2 to all defenses and when they are hit by an attack they fall prone TENT</p><p></p><p>Each ally in the burst (which is everyone) can choose either to gain 5 temporary hit points or to make a saving throw.</p><p></p><p>Minor: <a href="http://invisiblecastle.com/roller/view/2906647/" target="_blank">Healing word (1d6+7=11)</a> on self - gain +2 all defenses TENT - heal 20hp total to full; everyone in burst 5 gets 5 thp (so feel free to make those saving throws <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5474920, member: 24380"] [COLOR="Teal"]"Thank you."[/COLOR] Venakhad nods to the artificer. [COLOR="Teal"]"Now, let's see what can we do to help the rest."[/COLOR] Venakhad serenely walks toward the middle of the camp. Around him gathers silvery fire as he goes. [COLOR="Teal"]"Dol'Arrah, show these heathens true might of your faith. Armor those faithful to you and awe to their knees those who do not!"[/COLOR] The light blasts out of him, healing and fortifying his allies and weakening the enemies. He then prays silently and another burst of holy light comes out of his holy symbol. He raises his head to look the warforged. [COLOR="Teal"]"You'll need to do better then that for I walk the Path of Light."[/COLOR] [OOC]In short: everyone can make a saving throw, everyone gets +5 thp, Venakhad is healed fully and has +2 to all defenses Enemies in short: Those hit are at -2 all defenses TENT and if you hit them they fall prone.[/OOC] [sblock=Actions] Move: L13 Standard: [url=http://invisiblecastle.com/roller/view/2906643/]Hymn of Resurgence vs Fort(BS 72; BS 38; BS 51; Warforged; hunter 12) (1d20+8=18, 1d20+8=26, 1d20+8=27, 1d20+8=26, 1d20+8=19)[/url] - all hit get -2 to all defenses and when they are hit by an attack they fall prone TENT Each ally in the burst (which is everyone) can choose either to gain 5 temporary hit points or to make a saving throw. Minor: [url=http://invisiblecastle.com/roller/view/2906647/]Healing word (1d6+7=11)[/url] on self - gain +2 all defenses TENT - heal 20hp total to full; everyone in burst 5 gets 5 thp (so feel free to make those saving throws :D ) [/sblock] [/QUOTE]
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