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(Adventure) The Haunted Halls of Stonepike
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<blockquote data-quote="Uriel" data-source="post: 1646257" data-attributes="member: 8222"><p><strong> In the Halls...</strong></p><p></p><p>Sturm runs off down the causeway and tunnels, his near suernatural speed (for a Dwarf) outdistancing the halfling and his fellow Dwar by many yards.</p><p></p><p>Sturm comes upon a sight of carnage near the entryway to the Workshops.</p><p></p><p>Four dead Dwarfs lie upon the ground, with 3 more battling something dark shapes flying about in the air overhead. One of these dwarfs is ther Guard Captain. As Sturm prepares to enter the fray, his ears pick up an almost sunsonic moaning, his mind reeling from some mysterious effect. Barbarian resolve and dwarven tenacity prevail, however, and whateer power these Cloakers have, it fails to work of Sturm this day.</p><p></p><p></p><p></p><p>Ishmael and Rurik run behind, the halfling slower than the Dwarf if not by too much.</p><p></p><p>OoC:Sturm is 30 feet off, one Cloaker within striking distance. Sturm may act this round, Rurik on the following round, and Ishmael the round after that.</p><p></p><p>*******************************************************</p><p></p><p>Aranel and Thurgan discuss the nature of Cloakers and of their lives so recently abandoned for a moment and then become aware of a droning sound all around them. Aranel feels a compulsion in her head, as does her companion, but whatever it is, they shake off it's effects.</p><p></p><p><Stupid PC-loving D20...></p><p></p><p>Above, looking past Aranel, Thurgan's blood runs cold as two baleful green eyes suddenly appear, not 10 feet away from the unknowing Elf.</p><p></p><p>OoC:Thurgan has an action on the Suprise round, as will the Cloaker.</p></blockquote><p></p>
[QUOTE="Uriel, post: 1646257, member: 8222"] [b] In the Halls...[/b] Sturm runs off down the causeway and tunnels, his near suernatural speed (for a Dwarf) outdistancing the halfling and his fellow Dwar by many yards. Sturm comes upon a sight of carnage near the entryway to the Workshops. Four dead Dwarfs lie upon the ground, with 3 more battling something dark shapes flying about in the air overhead. One of these dwarfs is ther Guard Captain. As Sturm prepares to enter the fray, his ears pick up an almost sunsonic moaning, his mind reeling from some mysterious effect. Barbarian resolve and dwarven tenacity prevail, however, and whateer power these Cloakers have, it fails to work of Sturm this day. Ishmael and Rurik run behind, the halfling slower than the Dwarf if not by too much. OoC:Sturm is 30 feet off, one Cloaker within striking distance. Sturm may act this round, Rurik on the following round, and Ishmael the round after that. ******************************************************* Aranel and Thurgan discuss the nature of Cloakers and of their lives so recently abandoned for a moment and then become aware of a droning sound all around them. Aranel feels a compulsion in her head, as does her companion, but whatever it is, they shake off it's effects. <Stupid PC-loving D20...> Above, looking past Aranel, Thurgan's blood runs cold as two baleful green eyes suddenly appear, not 10 feet away from the unknowing Elf. OoC:Thurgan has an action on the Suprise round, as will the Cloaker. [/QUOTE]
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