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(Adventure) The Island of Varras'zul (Manzanita Judging) (Concluded)
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<blockquote data-quote="nimisgod" data-source="post: 1985943" data-attributes="member: 10283"><p><em><span style="font-size: 9px">OOG: actually, HP gain for levels above 1st is 3/4 of max (as I had mentioned above). But since 8 is 3/4 of a d12 roll, i guess that's good, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">The only thing that needs adjusting from your character sheet is your grapple mod which should be +5 (STR + BAB). Everything is good. Rasereit is approved. </span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">And Ogrin is approved as well. I guess that makes everyone. On to the adventure!</span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">OOG2: Actually, I looked over the Heal skill again. It requires 8 hours of light activity. I'm guessing that Mona couldn't take watch during this time. But it doesn't matter because...</span></em></p><p></p><p>The party's rest was uneventful, though costly to their reserves of oil. Since she had to work for the whole time everyone was resting, Mona kept her lantern lit and in the center of the room. She was the only one with the tent so she could easily tend to everyone without needing to move the light source.</p><p></p><p><em><span style="font-size: 9px">GM OOC3: Everyone heals 4 HP from the rest + long term care. Those with ability damage heal 2 points of ability damage instead of 1. Ogrin is completely healed of NL damage.</span></em></p><p></p><p>The cleric's features ragged and bloodied, though the blood was not hers. She was busy for most of those 8 hours, taking a few breaks to rest her hands and eat Ogrin's offered sandwiches. </p><p></p><p><span style="color: Plum">"Thank you, kinsman. These look very delicious"</span> She said appreciatively but with some exaggeration. The cleric's face winced slightly as she took a first bite. She laughed, politely covering her mouth. Mona made a gesture of apology to show that she wasn't laughing at him or his food preparation.</p><p></p><p><span style="color: Plum">"Oh my! The quicksand taste is a little stronger than I expected!" </span> Surprisingly, she maintained her smile and finished the sandwiches. "<span style="color: Plum">When we are finished with our mission, perhaps you could make those sandwiches for me again... but without the 'special seasoning'!" </span> She teased playfully.</p><p></p><p>At the end of the 8 hours, Mona retired to her tent for some rest. <span style="color: Plum">"Just give me an hour"</span> she said tiredly before she closed the tent flap behind her.</p><p></p><p>True to her word, an hour or so later she got out and readied herself for another delving expedition.</p></blockquote><p></p>
[QUOTE="nimisgod, post: 1985943, member: 10283"] [I][SIZE=1]OOG: actually, HP gain for levels above 1st is 3/4 of max (as I had mentioned above). But since 8 is 3/4 of a d12 roll, i guess that's good, too. :) The only thing that needs adjusting from your character sheet is your grapple mod which should be +5 (STR + BAB). Everything is good. Rasereit is approved. And Ogrin is approved as well. I guess that makes everyone. On to the adventure! OOG2: Actually, I looked over the Heal skill again. It requires 8 hours of light activity. I'm guessing that Mona couldn't take watch during this time. But it doesn't matter because...[/SIZE][/I] The party's rest was uneventful, though costly to their reserves of oil. Since she had to work for the whole time everyone was resting, Mona kept her lantern lit and in the center of the room. She was the only one with the tent so she could easily tend to everyone without needing to move the light source. [I][SIZE=1]GM OOC3: Everyone heals 4 HP from the rest + long term care. Those with ability damage heal 2 points of ability damage instead of 1. Ogrin is completely healed of NL damage.[/SIZE][/I] The cleric's features ragged and bloodied, though the blood was not hers. She was busy for most of those 8 hours, taking a few breaks to rest her hands and eat Ogrin's offered sandwiches. [COLOR=Plum]"Thank you, kinsman. These look very delicious"[/COLOR] She said appreciatively but with some exaggeration. The cleric's face winced slightly as she took a first bite. She laughed, politely covering her mouth. Mona made a gesture of apology to show that she wasn't laughing at him or his food preparation. [COLOR=Plum]"Oh my! The quicksand taste is a little stronger than I expected!" [/COLOR] Surprisingly, she maintained her smile and finished the sandwiches. "[COLOR=Plum]When we are finished with our mission, perhaps you could make those sandwiches for me again... but without the 'special seasoning'!" [/COLOR] She teased playfully. At the end of the 8 hours, Mona retired to her tent for some rest. [COLOR=Plum]"Just give me an hour"[/COLOR] she said tiredly before she closed the tent flap behind her. True to her word, an hour or so later she got out and readied herself for another delving expedition. [/QUOTE]
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