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Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)
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<blockquote data-quote="Iron Sky" data-source="post: 5146188" data-attributes="member: 60965"><p>After two days of gentle winds and sunshine, everyone is almost getting comfortable with the routines of ship life.</p><p></p><p>The first day, Frost watches the crew and quickly eclipses their meager capabilities while Kasha delights in captaining the ship. Seros watches the crew as well, but for different purposes. Shrakk spends the whole time turning the ship into a training ground, keeping his skills sharp. RAM TIGER snacks on anything he can reach that flies by.</p><p></p><p>The second day, the sailing is so smooth that the crew seem to be able to handle the ship in spite of themselves. </p><p></p><p>Shrakk uses the opportunity to tar up some leaks he noticed, mend sails and ropes, and replace some frayed ropes with replacements found in the hold. Frost heads down into the hold with one of the lanterns and comes back up at the end of the day with a box of metal limbs and other parts, some broken crystals, and a torn note. </p><p></p><p>Seros continues his intense scrutiny of the crew and by the end of the second day, his expression has changed from one of curiosity to self-satisfied knowledge. RAM TIGER, having run out of shore-dwelling sea-birds to eat manages to grab one of the dolphins cavorting near the ship and spends the day messily eating, napping in dolphin entrails and feathers, chewing on bones, and snarling at the crew when they get too close.</p><p></p><p>Kasha works with Shrakk for a bit on the boat, digs around with Frost in the hold for a bit, watches the crew with Seros, and manages to hang around with RAM TIGER enough that he stops growling at her - all without getting any viscera, blood, or saliva on her!</p><p></p><p>[sblock=Mechanical Effects]</p><p>All effects last until the end of the adventure unless specified otherwise.</p><p></p><p>All: (Thanks to Shrakk's repairs) +1 to skill checks related to sailing the Nexal.</p><p>Frost: +1 to all skill checks while on board the Nexal. 50gp of consumable item(s) of his choice. He also has the note.</p><p>Kasha: +1 to all skill checks while on board the Nexal. +1 to saving throws and damage while adjacent to an ally, +1 on skill checks if an ally makes the same check during the same round.</p><p>Shrakk: +1 to the first attack and damage roll of each combat, +1 to initiative.</p><p>Seros: Command crew to Aid Another as a free action if adjacent, +1 to attack and damage vs. constructs.</p><p>RAM TIGER: 10 temporary hit points that last until the end of the first combat.[/sblock]</p><p></p><p>As night sets in, a storm brews on the horizon. The wind begins to blow, the waves get choppy, and a misting rain begins to fall...</p><p></p><p>[sblock=OOC]Out of time atm, more on the storm later...[/sblock]</p><p></p><p><img src="http://barney.gonzaga.edu/%7Emaustin/Heading%20into%20storm.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5146188, member: 60965"] After two days of gentle winds and sunshine, everyone is almost getting comfortable with the routines of ship life. The first day, Frost watches the crew and quickly eclipses their meager capabilities while Kasha delights in captaining the ship. Seros watches the crew as well, but for different purposes. Shrakk spends the whole time turning the ship into a training ground, keeping his skills sharp. RAM TIGER snacks on anything he can reach that flies by. The second day, the sailing is so smooth that the crew seem to be able to handle the ship in spite of themselves. Shrakk uses the opportunity to tar up some leaks he noticed, mend sails and ropes, and replace some frayed ropes with replacements found in the hold. Frost heads down into the hold with one of the lanterns and comes back up at the end of the day with a box of metal limbs and other parts, some broken crystals, and a torn note. Seros continues his intense scrutiny of the crew and by the end of the second day, his expression has changed from one of curiosity to self-satisfied knowledge. RAM TIGER, having run out of shore-dwelling sea-birds to eat manages to grab one of the dolphins cavorting near the ship and spends the day messily eating, napping in dolphin entrails and feathers, chewing on bones, and snarling at the crew when they get too close. Kasha works with Shrakk for a bit on the boat, digs around with Frost in the hold for a bit, watches the crew with Seros, and manages to hang around with RAM TIGER enough that he stops growling at her - all without getting any viscera, blood, or saliva on her! [sblock=Mechanical Effects] All effects last until the end of the adventure unless specified otherwise. All: (Thanks to Shrakk's repairs) +1 to skill checks related to sailing the Nexal. Frost: +1 to all skill checks while on board the Nexal. 50gp of consumable item(s) of his choice. He also has the note. Kasha: +1 to all skill checks while on board the Nexal. +1 to saving throws and damage while adjacent to an ally, +1 on skill checks if an ally makes the same check during the same round. Shrakk: +1 to the first attack and damage roll of each combat, +1 to initiative. Seros: Command crew to Aid Another as a free action if adjacent, +1 to attack and damage vs. constructs. RAM TIGER: 10 temporary hit points that last until the end of the first combat.[/sblock] As night sets in, a storm brews on the horizon. The wind begins to blow, the waves get choppy, and a misting rain begins to fall... [sblock=OOC]Out of time atm, more on the storm later...[/sblock] [IMG]http://barney.gonzaga.edu/%7Emaustin/Heading%20into%20storm.jpg[/IMG] [/QUOTE]
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