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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5607751" data-attributes="member: 79956"><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">[ooc] Skalisss has used powers his last two turns which have provide the use of a healing surge for Rocco. <a href="http://www.enworld.org/forum/living-4th-edition/307322-adventure-mark-trogdor-dm-dimsdale-judge-8.html#post5605464" target="_blank">here</a> and <a href="http://www.enworld.org/forum/living-4th-edition/307322-adventure-mark-trogdor-dm-dimsdale-judge-7.html#post5602715" target="_blank">here</a>.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">I've updated the hp status for everyone. Walking Dad. I forgot to give you the healing value of the surge for Vimak. That is now taken care of as well.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">MetaVoids actions are next, followed by the bad guys.[/ooc]</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">[sblock=work in progress]</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Vimak's presence in the group is now felt as he drops two more foes. The only ground force left, near death himself, misses badly against Rocco. Two more bolts fired from the lone archer bounce harmlessly from Halleck's and Rocco's armor. </span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><span style="color: YellowGreen">I'M WITH YOU TO THE END MY LORD HANK!...WHAT THE...!</span></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">The archer stops in mid sentence as a door opens (D1) and four people exit, stopping at next to the door in clear sight of the party. One of them wears robes and appears to have a spell at the ready. Another of them, a huge thug (strikingly similar to the leader the party first killed), holds two young girls, one in each hand, with a firm grip on their hair. Each of the girls has sapphire blue eyes and a strange mark on her forehead. Yes, to the heroes' amazement, they both appear be Lerrick! The thug smiles at you and as you look back at the cart you see that she is no longer there! </span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><span style="color: Yellow">Hmmmm...we got a situation here. Which one is the real one! Ha haaaa!</span>. He pulls at both of the girl's hair violently, both of the girls whimpering in pain. <span style="color: Yellow">Ya like to have the right one back wouldn't ya? Haa ha! Hmmm which one</span>. The robe one in the back smirks at you.<span style="color: Yellow"> Hank says that you guys have proven your worth. The ones you killed were wimps. He wants you to join him. What do ya say? If ya say yes, the girl is yours. If ya say no...well...heh heh...no one ever says no to Hank</span>. </span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><span style="color: YellowGreen">This is getting too crazy for me! I'm out of here!</span> The archer disappears from the roof top. The thug, currently engaged in battle against Rocco looks confused with the blade of his axe clanking against the ground.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><span style="color: Yellow">Come back here you coward! </span></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">[ooc] Problem Solving Time: Who is the REAL Lerrick? [/ooc]</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Think of creative ways to use your non physical skills to find the real Lerrick. Success is not only based on dice roll, but also creativity. So if you get a terrible roll but had a creative way of figuring out the problem, it's not a loss.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Options:</span></p><p><span style="color: DimGray">1. If skill challenge is a success, xp granted and your party gets what is equivalent to a surprise round against the foes, choosing whatever you want to do.</span></p><p><span style="color: DimGray">2. If skill challenge fails, no xp and the robed one's spell is unleashed, initiative rolls after that, and the final part of the encounter begins (no skill challenge xp). </span></p><p><span style="color: DimGray">3. Should you choose to attack any of the four, the first person who attacks triggers the spell from the robed one, then initiative rolls after that (no skill challenge xp).</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Good luck </span></p><p><span style="color: DimGray">[/ooc]</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">[sblock=Mechanics]</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Halleck: Hits for 5, foe misses, Vimak hits for 15 against BB2, +1 to AC and Ref</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Skalisss hits BB2 for 18 and all allies receive 7 temp HP, divine challenge on BB2</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Raijin: Miss BA2</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Vimak: kills B4 and BB2, heals Skalisss for 4, adjacent allies resist 2</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Quan: Hits BA2 for 19, archer saves vs knocked off building but -2 to all area and range attacks</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Rocco: Hits BB3 for 19, grants CA to BB3, Rocco +3 AC and Reflex, marks BB3</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Nementah: BB3 9 points damage, Heals Quan for HS +8 and Skalisss for 8</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray">Total Damage Tally:</span></p><p><span style="color: DimGray">B4: Dead</span></p><p><span style="color: DimGray">BB2: Dead</span></p><p><span style="color: DimGray">BB3: 28 hp damage</span></p><p><span style="color: DimGray">BA2: 19 hp damage</span></p><p><span style="color: DimGray"></span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray">Baddies turn:</span></p><p><span style="color: DimGray">BB3: attacks Rocco <a href="http://invisiblecastle.com/roller/view/3092863/" target="_blank">Miss</a></span></p><p><span style="color: DimGray">BA2: Bolt 1: Rocco: Bolt 2: Halleck: <a href="http://invisiblecastle.com/roller/view/3092866/" target="_blank">Miss and Miss</a></span></p><p><span style="color: DimGray">[/sblock]</span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray">[sblock=Stats]</span></p><p><span style="color: DimGray">Quan: <span style="color: lime"><span style="color: lime">36/50</span> </span>HS 7/7 AP 0:</span></p><p><span style="color: DimGray">Rocco: <span style="color: lime">61/</span><span style="color: lime"><span style="color: lime">61</span> </span>HS 9/12 AP 0: </span></p><p><span style="color: DimGray">Nementah: <span style="color: lime"><span style="color: lime">49/56 +4 THP</span> </span>HS 11/11 AP 0</span></p><p><span style="color: DimGray">Raijin: <span style="color: lime">48/</span><span style="color: lime"><span style="color: lime">48</span> </span>HS 6/6 AP 0: </span></p><p><span style="color: DimGray">Skalisss: <span style="color: lime"><span style="color: lime">53/68</span> </span>HS 11/11 AP 0</span></p><p><span style="color: DimGray">Primera: <span style="color: lime">13/13</span> for one round</span></p><p><span style="color: DimGray">Vimak: <span style="color: lime"><span style="color: lime">51/54 +0 THP</span> </span>HS 9/10 AP 1</span></p><p><span style="color: DimGray">Halleck: <span style="color: lime"><span style="color: lime">45/55</span> </span>HS 8/8 AP 1</span></p><p> <span style="color: DimGray"></span></p><p> <span style="color: DimGray"></span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray"><strong>Enemies:</strong></span></p><p><span style="color: DimGray">Bandit Minions B1:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Minions B2:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Minions B3:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Minions B4:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Minions B5:<span style="color: lime">1//1 </span><span style="color: #ff0000">DEAD</span></span></p><p><span style="color: DimGray">Bandit Minions B6:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Minions B7:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Minions B8:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Minions B9:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Berserker BB1:<span style="color: lime">66/66</span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Berserker BB2:<span style="color: lime">41/66</span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Berserker BB3:<span style="color: lime">3/66</span> <span style="color: #ff0000">BLOODIED</span></span></p><p><span style="color: DimGray"><span style="color: #00ff00"><span style="color: white">Bandit Berserker BB4:55</span><span style="color: lime">/66</span></span> <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Knife Fighter B1:<span style="color: lime">62/162</span> <span style="color: #ff0000">DEAD</span></span></p><p><span style="color: DimGray">Bandit Archers BA1 <span style="color: lime">25/43</span> <span style="color: #ff0000">RAN AWAY</span></span></p><p><span style="color: DimGray">Bandit Archers BA2 <span style="color: lime">24/43</span></span></p><p><span style="color: DimGray">Bandit Archers BA3 <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray">Bandit Archers BA4 <span style="color: #ff0000">DEAD</span></span></p><p><span style="color: DimGray">Bandit Archers BA5 <span style="color: red">DEAD</span></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">[/sblock]</span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray">[sblock=Enemies]</span></p><p><span style="color: DimGray"><strong>Enemies:</strong></span></p><p><span style="color: DimGray">Bandit Minion</span></p><p><span style="color: DimGray">HP 1; a missed attack never damages a minion.</span></p><p><span style="color: DimGray">AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule</span></p><p><span style="color: DimGray">Speed 6</span></p><p><span style="color: DimGray">Club (standard; at-will) ✦ Weapon</span></p><p><span style="color: DimGray">+12 vs. AC; 6 damage.</span></p><p><span style="color: DimGray">Mob Rule</span></p><p><span style="color: DimGray">The human lackey gains a +2 power bonus to all defenses while</span></p><p><span style="color: DimGray">at least two other human lackeys are within 5 squares of it.</span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray">Bandit Berskerers:</span></p><p><span style="color: DimGray">HP 66; Bloodied 33; see also battle fury</span></p><p><span style="color: DimGray">AC 15; Fortitude 15, Refl ex 14, Will 14</span></p><p><span style="color: DimGray">Speed 7</span></p><p><span style="color: DimGray">Greataxe (standard; at-will) ✦ Weapon</span></p><p><span style="color: DimGray">+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</span></p><p><span style="color: DimGray">Battle Fury (free, when first bloodied; encounter)</span></p><p><span style="color: DimGray">The human berserker makes a melee basic attack with a +4</span></p><p><span style="color: DimGray">bonus to the attack roll and deals an extra 1d6 damage on a hit.</span></p><p><span style="color: DimGray">Handaxe (standard; at-will) ✦ Weapon</span></p><p><span style="color: DimGray">Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.</span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray">Knife Fighter </span></p><p><span style="color: DimGray">HP 162; Bloodied 81</span></p><p><span style="color: DimGray">AC 21; Fortitude 19, Reflex 19, Will 19</span></p><p><span style="color: DimGray">Saving Throws +2</span></p><p><span style="color: DimGray">Speed 7</span></p><p><span style="color: DimGray">Action Points 1</span></p><p><span style="color: DimGray">© Wounding Dagger (standard; at-will) 4 Weapon</span></p><p><span style="color: DimGray">+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and</span></p><p><span style="color: DimGray">ongoing 5 damage (save ends).</span></p><p><span style="color: DimGray">+ Dance of the Knife (standard; at-will) 4 Weapon</span></p><p><span style="color: DimGray">+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:</span></p><p><span style="color: DimGray">The human knife fighter shifts 2 squares after the attack and</span></p><p><span style="color: DimGray">makes one more attack against the same target or a different</span></p><p><span style="color: DimGray">one. The knife fighter then shifts 2 squares.</span></p><p><span style="color: DimGray">Peerless Tumbler (move; recharge :X ji<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />)</span></p><p><span style="color: DimGray">The human knife fighter shifts 4 squares, ignoring difficult</span></p><p><span style="color: DimGray">terrain.</span></p><p><span style="color: DimGray">Combat Advantage '</span></p><p><span style="color: DimGray">A human knife fighter deals 2d6 extra damage</span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray">Bandit Archer</span></p><p><span style="color: DimGray">Initiative +6 Senses Perception +9; darkvision</span></p><p><span style="color: DimGray">HP 33; Bloodied 21</span></p><p><span style="color: DimGray">AC 14; Fortitude 15, Reflex 17, Will 15</span></p><p><span style="color: DimGray">Immune disease, poison</span></p><p><span style="color: DimGray">Speed 6 ______</span></p><p><span style="color: DimGray">© Slam (standard; at-will)</span></p><p><span style="color: DimGray">+11 vs. AC; 1 d6 + 4 damage.</span></p><p><span style="color: DimGray">© Bolt (standard; at-will)</span></p><p><span style="color: DimGray">Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.</span></p><p><span style="color: DimGray">•Y Double Shot </span></p><p><span style="color: DimGray">The arbalester makes two bolt attacks, each against a different</span></p><p><span style="color: DimGray">target. The targets must be within 5 squares of each other.</span></p><p><span style="color: DimGray">[/sblock]</span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray">[sblock=Map]</span></p><p><span style="color: DimGray"><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0" target="_blank">map</a></span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray">Note: Archers have cover -2 for hero attack rolls</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Note: If you hit a foe, please subtract damage from total hp as shown on map</span></p><p><span style="color: DimGray">[/sblock]</span></p><p> <span style="color: DimGray"></span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray">[sblock=Adventure Summary]</span></p><p><span style="color: DimGray"><strong>Motives</strong></span></p><p> <span style="color: DimGray"></span></p><p><span style="color: DimGray"><strong>Summary of Events</strong></span></p><p><span style="color: DimGray">Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</span></p><p><span style="color: DimGray">[/sblock]</span></p><p><span style="color: DimGray">[/sblock]</span></p></blockquote><p></p>
[QUOTE="dimsdale, post: 5607751, member: 79956"] [COLOR="DimGray"] [ooc] Skalisss has used powers his last two turns which have provide the use of a healing surge for Rocco. [URL="http://www.enworld.org/forum/living-4th-edition/307322-adventure-mark-trogdor-dm-dimsdale-judge-8.html#post5605464"]here[/URL] and [URL="http://www.enworld.org/forum/living-4th-edition/307322-adventure-mark-trogdor-dm-dimsdale-judge-7.html#post5602715"]here[/URL]. I've updated the hp status for everyone. Walking Dad. I forgot to give you the healing value of the surge for Vimak. That is now taken care of as well. MetaVoids actions are next, followed by the bad guys.[/ooc] [sblock=work in progress] Vimak's presence in the group is now felt as he drops two more foes. The only ground force left, near death himself, misses badly against Rocco. Two more bolts fired from the lone archer bounce harmlessly from Halleck's and Rocco's armor. [COLOR="YellowGreen"]I'M WITH YOU TO THE END MY LORD HANK!...WHAT THE...![/COLOR] The archer stops in mid sentence as a door opens (D1) and four people exit, stopping at next to the door in clear sight of the party. One of them wears robes and appears to have a spell at the ready. Another of them, a huge thug (strikingly similar to the leader the party first killed), holds two young girls, one in each hand, with a firm grip on their hair. Each of the girls has sapphire blue eyes and a strange mark on her forehead. Yes, to the heroes' amazement, they both appear be Lerrick! The thug smiles at you and as you look back at the cart you see that she is no longer there! [COLOR="Yellow"]Hmmmm...we got a situation here. Which one is the real one! Ha haaaa![/COLOR]. He pulls at both of the girl's hair violently, both of the girls whimpering in pain. [COLOR="Yellow"]Ya like to have the right one back wouldn't ya? Haa ha! Hmmm which one[/COLOR]. The robe one in the back smirks at you.[COLOR="Yellow"] Hank says that you guys have proven your worth. The ones you killed were wimps. He wants you to join him. What do ya say? If ya say yes, the girl is yours. If ya say no...well...heh heh...no one ever says no to Hank[/COLOR]. [COLOR="YellowGreen"]This is getting too crazy for me! I'm out of here![/COLOR] The archer disappears from the roof top. The thug, currently engaged in battle against Rocco looks confused with the blade of his axe clanking against the ground. [COLOR="Yellow"]Come back here you coward! [/COLOR] [ooc] Problem Solving Time: Who is the REAL Lerrick? [/ooc] Think of creative ways to use your non physical skills to find the real Lerrick. Success is not only based on dice roll, but also creativity. So if you get a terrible roll but had a creative way of figuring out the problem, it's not a loss. Options: 1. If skill challenge is a success, xp granted and your party gets what is equivalent to a surprise round against the foes, choosing whatever you want to do. 2. If skill challenge fails, no xp and the robed one's spell is unleashed, initiative rolls after that, and the final part of the encounter begins (no skill challenge xp). 3. Should you choose to attack any of the four, the first person who attacks triggers the spell from the robed one, then initiative rolls after that (no skill challenge xp). Good luck [/ooc] [sblock=Mechanics] Halleck: Hits for 5, foe misses, Vimak hits for 15 against BB2, +1 to AC and Ref Skalisss hits BB2 for 18 and all allies receive 7 temp HP, divine challenge on BB2 Raijin: Miss BA2 Vimak: kills B4 and BB2, heals Skalisss for 4, adjacent allies resist 2 Quan: Hits BA2 for 19, archer saves vs knocked off building but -2 to all area and range attacks Rocco: Hits BB3 for 19, grants CA to BB3, Rocco +3 AC and Reflex, marks BB3 Nementah: BB3 9 points damage, Heals Quan for HS +8 and Skalisss for 8 Total Damage Tally: B4: Dead BB2: Dead BB3: 28 hp damage BA2: 19 hp damage Baddies turn: BB3: attacks Rocco [URL="http://invisiblecastle.com/roller/view/3092863/"]Miss[/URL] BA2: Bolt 1: Rocco: Bolt 2: Halleck: [URL="http://invisiblecastle.com/roller/view/3092866/"]Miss and Miss[/URL] [/sblock] [sblock=Stats] Quan: [COLOR=lime][COLOR=lime]36/50[/COLOR] [/COLOR]HS 7/7 AP 0: Rocco: [COLOR=lime]61/[/COLOR][COLOR=lime][COLOR=lime]61[/COLOR] [/COLOR]HS 9/12 AP 0: Nementah: [COLOR=lime][COLOR=lime]49/56 +4 THP[/COLOR] [/COLOR]HS 11/11 AP 0 Raijin: [COLOR=lime]48/[/COLOR][COLOR=lime][COLOR=lime]48[/COLOR] [/COLOR]HS 6/6 AP 0: Skalisss: [COLOR=lime][COLOR=lime]53/68[/COLOR] [/COLOR]HS 11/11 AP 0 Primera: [COLOR=lime]13/13[/COLOR] for one round Vimak: [COLOR=lime][COLOR=lime]51/54 +0 THP[/COLOR] [/COLOR]HS 9/10 AP 1 Halleck: [COLOR=lime][COLOR=lime]45/55[/COLOR] [/COLOR]HS 8/8 AP 1 [B]Enemies:[/B] Bandit Minions B1:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B2:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B3:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B4:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B5:[COLOR=lime]1//1 [/COLOR][COLOR=#ff0000]DEAD[/COLOR] Bandit Minions B6:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B7:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B8:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B9:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB1:[COLOR=lime]66/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB2:[COLOR=lime]41/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB3:[COLOR=lime]3/66[/COLOR] [COLOR=#ff0000]BLOODIED[/COLOR] [COLOR=#00ff00][COLOR=white]Bandit Berserker BB4:55[/COLOR][COLOR=lime]/66[/COLOR][/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Knife Fighter B1:[COLOR=lime]62/162[/COLOR] [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA1 [COLOR=lime]25/43[/COLOR] [COLOR=#ff0000]RAN AWAY[/COLOR] Bandit Archers BA2 [COLOR=lime]24/43[/COLOR] Bandit Archers BA3 [COLOR=red]DEAD[/COLOR] Bandit Archers BA4 [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA5 [COLOR=red]DEAD[/COLOR] [/sblock] [sblock=Enemies] [B]Enemies:[/B] Bandit Minion HP 1; a missed attack never damages a minion. AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule Speed 6 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. Mob Rule The human lackey gains a +2 power bonus to all defenses while at least two other human lackeys are within 5 squares of it. Bandit Berskerers: HP 66; Bloodied 33; see also battle fury AC 15; Fortitude 15, Refl ex 14, Will 14 Speed 7 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). Battle Fury (free, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +5 vs. AC; 1d6 + 3 damage. Knife Fighter HP 162; Bloodied 81 AC 21; Fortitude 19, Reflex 19, Will 19 Saving Throws +2 Speed 7 Action Points 1 © Wounding Dagger (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and ongoing 5 damage (save ends). + Dance of the Knife (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect: The human knife fighter shifts 2 squares after the attack and makes one more attack against the same target or a different one. The knife fighter then shifts 2 squares. Peerless Tumbler (move; recharge :X ji:]) The human knife fighter shifts 4 squares, ignoring difficult terrain. Combat Advantage ' A human knife fighter deals 2d6 extra damage Bandit Archer Initiative +6 Senses Perception +9; darkvision HP 33; Bloodied 21 AC 14; Fortitude 15, Reflex 17, Will 15 Immune disease, poison Speed 6 ______ © Slam (standard; at-will) +11 vs. AC; 1 d6 + 4 damage. © Bolt (standard; at-will) Ranged 20/40; +11 vs. AC; 1d10 + 4 damage. •Y Double Shot The arbalester makes two bolt attacks, each against a different target. The targets must be within 5 squares of each other. [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0"]map[/URL] Note: Archers have cover -2 for hero attack rolls Note: If you hit a foe, please subtract damage from total hp as shown on map [/sblock] [sblock=Adventure Summary] [B]Motives[/B] [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. [/sblock] [/sblock][/color] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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