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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5610141" data-attributes="member: 79956"><p>[ooc] And so it begins... Everyone attacks and then it's the baddies' turn [/ooc]</p><p></p><p>[sblock=DM notes: Please Ignore]</p><p>As the heroes unleash their initial attacks, the thug yells towards Hank almost in a panicked voice: <span style="color: Red">Hank, this wasn't the plan!</span> Hit by two attacks by Vimak and Raijin the knife fighter releases the girl in order to protect himself. Lerrick quickly runs for cover. The mage screams towards the thug <span style="color: Pink">You're supposed to protect me! Get this dwarf away from me! </span> </p><p></p><p>The knife fighter shfits to flank the dwarf and then attacks multiple times, but can't find an opening in the dwarf's defenses. The mage panics, sending a thunderous wave into foe and friend alike. The mage manages to dazed the dwarf, but the one who suffers the most is Hank! The mage screams in terror <span style="color: Pink">What have I done!</span> Hank doesn't respond as he is momentarily confused. <span style="color: Yellow">You idiot! You pay for that with your blood!</span> Hank lashes out at the paladin as it is the only foe close to him.</p><p></p><p>[sblock=Mechanics]</p><p></p><p>Quan: Misses </p><p></p><p>Nementah: protective roots: +4 resist all: Halleck, Vimak, Rocco, Nementah, Raijin, attack on Hank misses</p><p></p><p>Vimak: hits the knife fighter for 15, and +2 damage to Hank and mage (diminish KF2 attack damage by 3)</p><p></p><p>Raijin: Hits Hank and BK2 for 24, Hank and BK2 -2 TENT</p><p></p><p></p><p>Halleck: Canon of Avoidance on Skalisss +2 power bonus to all defenses TENT, Stirring shout: until the end of the encounter, anyone who hits Hank regains 5 hp, kills BB3, used AP</p><p></p><p>Rocco: Hits BM for 14, marks BM</p><p></p><p>Skalisss: Miss Hank, Divine challenge on hank</p><p> </p><p>Total Damage Tally:</p><p>Mage: 16</p><p>Hank: 26</p><p>BK2: 39</p><p>BB3: Dead</p><p></p><p> </p><p>Baddies turn:</p><p>Knife fighter: Dancing with Knives 1d20+12+2 vs Rocco AC: <a href="http://invisiblecastle.com/roller/view/3098228/" target="_blank">Miss</a> You're lucky! Effect: shift 2 and make another attack against Rocco: 1d20+12= <a href="http://invisiblecastle.com/roller/view/3098236/" target="_blank">miss again</a></p><p></p><p>Mage: thunder wave vs friend and foe from left to right in this order: Rocco, BK2, Vimak and Hank: 22, 12, 10, crit: <a href="http://invisiblecastle.com/roller/view/3098259/" target="_blank">Rocco: Hit for 8 and dazed (save ends), BK2 miss, Vimak miss, Hank Crit: 12 and dazed! TENT</a></p><p></p><p></p><p>Hank: BMA 1d20+15 vs Skalisss AC: <a href="http://invisiblecastle.com/roller/view/3098290/" target="_blank">miss</a> save vs Dazed: 1d20: <a href="http://invisiblecastle.com/roller/view/3098301/" target="_blank">saved</a></p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p>Quan: <span style="color: lime"><span style="color: lime">50/50+7THP</span> </span>HS 6/7 AP 0: </p><p>Rocco: <span style="color: lime">61/</span><span style="color: lime"><span style="color: lime">61+7THP +4 resist all</span> </span>HS 9/12 AP 0: <span style="color: Gray">Dancing Defense, Flesh Grinder Gauntlet Axe Power</span></p><p>Nementah: <span style="color: lime"><span style="color: lime">49/56 +11 THP (resist 2)</span> </span>HS 11/11 AP 0: <span style="color: Gray">Protective Roots</span></p><p>Raijin: <span style="color: lime">48/</span><span style="color: lime"><span style="color: lime">48+7THP +4 resist</span> </span>HS 6/6 AP 0: <span style="color: Gray">Brooch of Shielding</span></p><p>Skalisss: <span style="color: lime"><span style="color: lime">65/68+7THP +2 all defenses TENT</span> </span>HS 11/11 AP 0: <span style="color: Gray">Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word</span></p><p>Primera: <span style="color: lime">13/13</span> </p><p>Vimak: <span style="color: lime"><span style="color: lime">51/54 +7THP</span> resist all 4</span>HS 9/10 AP 1: </p><p>Halleck: <span style="color: lime"><span style="color: lime">45/55+7THP (resist all 6)</span> </span>HS 8/8 AP 0: <span style="color: Gray"> Conon of Avoidance, Stirring Shout</span></p><p> </p><p> </p><p> </p><p><strong>Enemies:</strong></p><p>Bandit Minions B1:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B2:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B3:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B4:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B5:<span style="color: lime">1//1 </span><span style="color: #ff0000">DEAD</span></p><p>Bandit Minions B6:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B7:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B8:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B9:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB1:<span style="color: lime">66/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB2:<span style="color: lime">41/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB3:<span style="color: red">DEAD</span></p><p><span style="color: #00ff00"><span style="color: white">Bandit Berserker BB4:55</span><span style="color: lime">/66</span></span> <span style="color: red">DEAD</span></p><p>Bandit Knife Fighter BK1:<span style="color: lime">62/162</span> <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA1 <span style="color: lime">25/43</span> <span style="color: #ff0000">RAN AWAY</span></p><p>Bandit Archers BA2 <span style="color: lime">24/43</span> <span style="color: #ff0000">RAN AWAY</span></p><p>Bandit Archers BA3 <span style="color: red">DEAD</span></p><p>Bandit Archers BA4 <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA5 <span style="color: red">DEAD</span></p><p>Bandit Mage: BM1: <span style="color: lime">42/42</span></p><p>Bandit Knife Fighter BK2: <span style="color: lime">162/162</span></p><p>Hank the Tank H: <span style="color: lime">200/200</span></p><p>Lerrick? </p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p><strong>Enemies:</strong></p><p>Bandit Minion</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule</p><p>Speed 6</p><p>Club (standard; at-will) ✦ Weapon</p><p>+12 vs. AC; 6 damage.</p><p>Mob Rule</p><p>The human lackey gains a +2 power bonus to all defenses while</p><p>at least two other human lackeys are within 5 squares of it.</p><p> </p><p>Bandit Berskerers:</p><p>HP 66; Bloodied 33; see also battle fury</p><p>AC 15; Fortitude 15, Refl ex 14, Will 14</p><p>Speed 7</p><p>Greataxe (standard; at-will) ✦ Weapon</p><p>+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>Battle Fury (free, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4</p><p>bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p>Handaxe (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.</p><p> </p><p>Knife Fighter </p><p>HP 162; Bloodied 81</p><p>AC 21; Fortitude 19, Reflex 19, Will 19</p><p>Saving Throws +2</p><p>Speed 7</p><p>Action Points 1</p><p>© Wounding Dagger (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and</p><p>ongoing 5 damage (save ends).</p><p>+ Dance of the Knife (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:</p><p>The human knife fighter shifts 2 squares after the attack and</p><p>makes one more attack against the same target or a different</p><p>one. The knife fighter then shifts 2 squares.</p><p>Peerless Tumbler (move; recharge :X ji<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />)</p><p>The human knife fighter shifts 4 squares, ignoring difficult</p><p>terrain.</p><p>Combat Advantage '</p><p>A human knife fighter deals 2d6 extra damage</p><p> </p><p>Bandit Archer</p><p>Initiative +6 Senses Perception +9; darkvision</p><p>HP 33; Bloodied 21</p><p>AC 14; Fortitude 15, Reflex 17, Will 15</p><p>Immune disease, poison</p><p>Speed 6 ______</p><p>© Slam (standard; at-will)</p><p>+11 vs. AC; 1 d6 + 4 damage.</p><p>© Bolt (standard; at-will)</p><p>Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.</p><p>•Y Double Shot </p><p>The arbalester makes two bolt attacks, each against a different</p><p>target. The targets must be within 5 squares of each other.</p><p></p><p>Bandit Mage</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Ref 14, Will 15</p><p>Speed 6</p><p>Powers: ???</p><p></p><p>Hank: Bandit Leader (Human)</p><p>HP 200; Bloodied 100 </p><p>AC 23; Fortitude 21, Reflex 23, Will 22 </p><p>Saving Throws +2 Speed 6 Action Points 1</p><p>Dagger (standard, at-will)  Weapon</p><p>+15 vs AC; 2d4+7 damage.</p><p>Dagger (standard, at-will)  Weapon</p><p>Ranged 6/12; +15 vs AC; 2d4+7 damage.</p><p>Special Powers ???</p><p>[/sblock]</p><p> </p><p>[sblock=Map]</p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0" target="_blank">map</a></p><p> </p><p></p><p></p><p>Note: If you hit a foe, please subtract damage from total hp as shown on map</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5610141, member: 79956"] [ooc] And so it begins... Everyone attacks and then it's the baddies' turn [/ooc] [sblock=DM notes: Please Ignore] As the heroes unleash their initial attacks, the thug yells towards Hank almost in a panicked voice: [COLOR="Red"]Hank, this wasn't the plan![/COLOR] Hit by two attacks by Vimak and Raijin the knife fighter releases the girl in order to protect himself. Lerrick quickly runs for cover. The mage screams towards the thug [COLOR="Pink"]You're supposed to protect me! Get this dwarf away from me! [/COLOR] The knife fighter shfits to flank the dwarf and then attacks multiple times, but can't find an opening in the dwarf's defenses. The mage panics, sending a thunderous wave into foe and friend alike. The mage manages to dazed the dwarf, but the one who suffers the most is Hank! The mage screams in terror [COLOR="Pink"]What have I done![/COLOR] Hank doesn't respond as he is momentarily confused. [COLOR="Yellow"]You idiot! You pay for that with your blood![/COLOR] Hank lashes out at the paladin as it is the only foe close to him. [sblock=Mechanics] Quan: Misses Nementah: protective roots: +4 resist all: Halleck, Vimak, Rocco, Nementah, Raijin, attack on Hank misses Vimak: hits the knife fighter for 15, and +2 damage to Hank and mage (diminish KF2 attack damage by 3) Raijin: Hits Hank and BK2 for 24, Hank and BK2 -2 TENT Halleck: Canon of Avoidance on Skalisss +2 power bonus to all defenses TENT, Stirring shout: until the end of the encounter, anyone who hits Hank regains 5 hp, kills BB3, used AP Rocco: Hits BM for 14, marks BM Skalisss: Miss Hank, Divine challenge on hank Total Damage Tally: Mage: 16 Hank: 26 BK2: 39 BB3: Dead Baddies turn: Knife fighter: Dancing with Knives 1d20+12+2 vs Rocco AC: [URL="http://invisiblecastle.com/roller/view/3098228/"]Miss[/URL] You're lucky! Effect: shift 2 and make another attack against Rocco: 1d20+12= [URL="http://invisiblecastle.com/roller/view/3098236/"]miss again[/URL] Mage: thunder wave vs friend and foe from left to right in this order: Rocco, BK2, Vimak and Hank: 22, 12, 10, crit: [URL="http://invisiblecastle.com/roller/view/3098259/"]Rocco: Hit for 8 and dazed (save ends), BK2 miss, Vimak miss, Hank Crit: 12 and dazed! TENT[/URL] Hank: BMA 1d20+15 vs Skalisss AC: [URL="http://invisiblecastle.com/roller/view/3098290/"]miss[/URL] save vs Dazed: 1d20: [URL="http://invisiblecastle.com/roller/view/3098301/"]saved[/URL] [/sblock] [sblock=Stats] Quan: [COLOR=lime][COLOR=lime]50/50+7THP[/COLOR] [/COLOR]HS 6/7 AP 0: [COLOR="Gray"] [/COLOR] Rocco: [COLOR=lime]61/[/COLOR][COLOR=lime][COLOR=lime]61+7THP +4 resist all[/COLOR] [/COLOR]HS 9/12 AP 0: [COLOR="Gray"]Dancing Defense, Flesh Grinder Gauntlet Axe Power[/COLOR] Nementah: [COLOR=lime][COLOR=lime]49/56 +11 THP (resist 2)[/COLOR] [/COLOR]HS 11/11 AP 0: [COLOR="Gray"]Protective Roots[/COLOR] Raijin: [COLOR=lime]48/[/COLOR][COLOR=lime][COLOR=lime]48+7THP +4 resist[/COLOR] [/COLOR]HS 6/6 AP 0: [COLOR="Gray"]Brooch of Shielding[/COLOR] Skalisss: [COLOR=lime][COLOR=lime]65/68+7THP +2 all defenses TENT[/COLOR] [/COLOR]HS 11/11 AP 0: [COLOR="Gray"]Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word[/COLOR] Primera: [COLOR=lime]13/13[/COLOR] Vimak: [COLOR=lime][COLOR=lime]51/54 +7THP[/COLOR] resist all 4[/COLOR]HS 9/10 AP 1: [COLOR="Gray"] [/COLOR] Halleck: [COLOR=lime][COLOR=lime]45/55+7THP (resist all 6)[/COLOR] [/COLOR]HS 8/8 AP 0: [COLOR="Gray"] Conon of Avoidance, Stirring Shout[/COLOR] [B]Enemies:[/B] Bandit Minions B1:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B2:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B3:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B4:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B5:[COLOR=lime]1//1 [/COLOR][COLOR=#ff0000]DEAD[/COLOR] Bandit Minions B6:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B7:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B8:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B9:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB1:[COLOR=lime]66/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB2:[COLOR=lime]41/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB3:[COLOR=red]DEAD[/COLOR] [COLOR=#00ff00][COLOR=white]Bandit Berserker BB4:55[/COLOR][COLOR=lime]/66[/COLOR][/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Knife Fighter BK1:[COLOR=lime]62/162[/COLOR] [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA1 [COLOR=lime]25/43[/COLOR] [COLOR=#ff0000]RAN AWAY[/COLOR] Bandit Archers BA2 [COLOR=lime]24/43[/COLOR] [COLOR=#ff0000]RAN AWAY[/COLOR] Bandit Archers BA3 [COLOR=red]DEAD[/COLOR] Bandit Archers BA4 [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA5 [COLOR=red]DEAD[/COLOR] Bandit Mage: BM1: [COLOR=lime]42/42[/COLOR] Bandit Knife Fighter BK2: [COLOR=lime]162/162[/COLOR] Hank the Tank H: [COLOR=lime]200/200[/COLOR] Lerrick? [/sblock] [sblock=Enemies] [B]Enemies:[/B] Bandit Minion HP 1; a missed attack never damages a minion. AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule Speed 6 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. Mob Rule The human lackey gains a +2 power bonus to all defenses while at least two other human lackeys are within 5 squares of it. Bandit Berskerers: HP 66; Bloodied 33; see also battle fury AC 15; Fortitude 15, Refl ex 14, Will 14 Speed 7 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). Battle Fury (free, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +5 vs. AC; 1d6 + 3 damage. Knife Fighter HP 162; Bloodied 81 AC 21; Fortitude 19, Reflex 19, Will 19 Saving Throws +2 Speed 7 Action Points 1 © Wounding Dagger (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and ongoing 5 damage (save ends). + Dance of the Knife (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect: The human knife fighter shifts 2 squares after the attack and makes one more attack against the same target or a different one. The knife fighter then shifts 2 squares. Peerless Tumbler (move; recharge :X ji:]) The human knife fighter shifts 4 squares, ignoring difficult terrain. Combat Advantage ' A human knife fighter deals 2d6 extra damage Bandit Archer Initiative +6 Senses Perception +9; darkvision HP 33; Bloodied 21 AC 14; Fortitude 15, Reflex 17, Will 15 Immune disease, poison Speed 6 ______ © Slam (standard; at-will) +11 vs. AC; 1 d6 + 4 damage. © Bolt (standard; at-will) Ranged 20/40; +11 vs. AC; 1d10 + 4 damage. •Y Double Shot The arbalester makes two bolt attacks, each against a different target. The targets must be within 5 squares of each other. Bandit Mage HP 42; Bloodied 21 AC 17; Fortitude 13, Ref 14, Will 15 Speed 6 Powers: ??? Hank: Bandit Leader (Human) HP 200; Bloodied 100 AC 23; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1 Dagger (standard, at-will)  Weapon +15 vs AC; 2d4+7 damage. Dagger (standard, at-will)  Weapon Ranged 6/12; +15 vs AC; 2d4+7 damage. Special Powers ??? [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0"]map[/URL] Note: If you hit a foe, please subtract damage from total hp as shown on map [/sblock] [sblock=Adventure Summary] [B]Motives[/B] [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. [/sblock] [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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