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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5616541" data-attributes="member: 79956"><p>On the advice of Quan, Lerrick moves back farther away from the melee and tends to her wounds. As she does so, Hank loses it. Tired of getting peppered by Quan, Hank roars to the thug <span style="color: yellow">ArrrrgggghHHHH! Get the archer!</span> </p><p> </p><p><span style="color: red">Yes sir!</span> the loyal thug states boldly, immediately rushing towards Quan. In doing Vimak smashes down on him with his weapon, Primera kicks him in the face (MetaVoid grants someone some healing), Raijin whacks him with his staff, and Halleck finishes him off with his longsword. The thug never reached his target. </p><p> </p><p><span style="color: yellow">I'll hired a bunch of wimps! I kill you myself archer!</span> Again, he shifts and strikes all around him. Observers now gathered around are amazed at Hanks quickness as he slices and dices the party, ending up next to Quan. <span style="color: yellow">I'm not going down without killing you first archer!</span> Turning his head. <span style="color: yellow">Then I'm coming after you dragonborn. NO ONE TALKS TO ME THAT WAY!</span></p><p> </p><p>[sblock=Mechanics]</p><p> </p><p>Halleck: attack against Hank: Miss, switch +2 to Vimak</p><p> </p><p>Jailin: attack against Hank: Miss, saved vs on-going</p><p> </p><p>Skalisss: attack against Hank: Miss</p><p> </p><p>Quan: Hits Hank for 24 and Hank is dazed save ends, gains 5 hp</p><p> </p><p>Primera: Hits Hank for 8 and causes Hank to hit for 13 against BK2, Hank takes 7 more damage from Skalisss</p><p> </p><p>Nementah: Hits Hank for 19, gains 5 hp</p><p> </p><p>Rocco: Hit BK2 for 11 and Mark him, misses Hank no mark, fails save vs dazed...for the third time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Vimak: Hit BK2 for 17, heals for 10</p><p> </p><p> </p><p>Total Damage Tally:</p><p>BK2: 41 damage</p><p>Hank: 34 and dazed</p><p> </p><p> </p><p>Baddies turn:</p><p>BK2: OA provoded from Vimak: <a href="http://invisiblecastle.com/roller/view/3101583/" target="_blank">hits for 13</a>, primera: <span style="color: orange">Hit for 4</span> and MetaVoid chooses an ally to heal Raijin:<a href="http://invisiblecastle.com/roller/view/3101599/" target="_blank"> Hit for 15</a> Halleck: <a href="http://invisiblecastle.com/roller/view/3101607/" target="_blank">Hit for 13</a> The BK2 dies before reaching Quan. Note: all hit after I factored the +5 on OA's from Vimak's power</p><p> </p><p>Hank: Dance of the Knife (recharged when Hank became bloodied) 1d20+15 for 2d4+7 for everyone except Rocco and Quan. Rocco is behind Hank and Quan is out of range. </p><p> </p><p>Order of attack:</p><p>Skalisss: Attack roll 31 Hit for 13</p><p>Vimak: Attack roll 28-2(Halleck power)=26 Hit for 15</p><p>Primera: Miss</p><p>Raijin: Miss</p><p>Lerrick: Miss</p><p>Nementah: Attack roll 24-1(skalisss power) 23 Hit for 15 but gains +5: 10 damage</p><p>Halleck: Miss</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/3101475/" target="_blank"><span style="color: #0066cc">roll look up for Hank's attack against Skalisss, Vimak and Primera</span></a></p><p><a href="http://invisiblecastle.com/roller/view/3101480/" target="_blank"><span style="color: #0066cc">roll look up for attacks against Raijin, Lerrick and Nementah</span></a></p><p><a href="http://invisiblecastle.com/roller/view/3101610/" target="_blank">roll look up for attack against Halleck</a></p><p> </p><p>save vs Dazed: 1d20+2=14 saved</p><p> </p><p>Total Damage to Allies:</p><p>Skalisss: Hit for 13</p><p>Vimak: Hit for 15</p><p>Nementah: Hit for 15</p><p> </p><p>[/sblock]</p><p> </p><p> </p><p> </p><p>[sblock=Stats]</p><p>Quan: <span style="color: lime"><span style="color: lime">50/50</span> </span>HS 6/7 AP 0: </p><p>Rocco: <span style="color: lime">61/</span><span style="color: lime"><span style="color: lime">61+3THP </span>: Dazed (save ends)</span>HS 9/12 AP 0: <span style="color: gray">Dancing Defense, Flesh Grinder Gauntlet Axe Power</span></p><p>Nementah: <span style="color: lime"><span style="color: lime">38/56</span> </span>HS 11/11 AP 0: <span style="color: gray">Protective Roots</span></p><p>Raijin: <span style="color: lime">30/</span><span style="color: lime"><span style="color: lime">48 </span></span>HS 6/6 AP 0: <span style="color: gray">Brooch of Shielding</span></p><p>Skalisss: <span style="color: lime"><span style="color: lime">56/68</span> </span>HS 11/11 AP 0: <span style="color: gray">Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word</span></p><p>Primera: <span style="color: #00ff00">13/13</span></p><p>Vimak: <span style="color: lime"><span style="color: lime">28/54 </span></span>HS 9/10 AP 1: </p><p>Halleck: <span style="color: lime"><span style="color: lime">45/55+7 THP (resist all 6)</span> </span>HS 8/8 AP 0: <span style="color: gray">Conon of Avoidance, Stirring Shout</span></p><p> </p><p> </p><p> </p><p><strong>Enemies:</strong></p><p>Bandit Minions B1:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B2:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B3:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B4:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B5:<span style="color: lime">1//1 </span><span style="color: #ff0000">DEAD</span></p><p>Bandit Minions B6:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B7:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B8:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Minions B9:<span style="color: lime">1//1</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB1:<span style="color: lime">66/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB2:<span style="color: lime">41/66</span> <span style="color: red">DEAD</span></p><p>Bandit Berserker BB3:<span style="color: red">DEAD</span></p><p><span style="color: #00ff00"><span style="color: white">Bandit Berserker BB4:55</span><span style="color: lime">/66</span></span> <span style="color: red">DEAD</span></p><p>Bandit Knife Fighter BK1:<span style="color: lime">62/162</span> <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA1 <span style="color: lime">25/43</span> <span style="color: #ff0000">RAN AWAY</span></p><p>Bandit Archers BA2 <span style="color: lime">24/43</span> <span style="color: #ff0000">RAN AWAY</span></p><p>Bandit Archers BA3 <span style="color: red">DEAD</span></p><p>Bandit Archers BA4 <span style="color: #ff0000">DEAD</span></p><p>Bandit Archers BA5 <span style="color: red">DEAD</span></p><p>Bandit Mage: BM1: <span style="color: #ff0000">DEAD</span></p><p>Bandit Knife Fighter BK2: <span style="color: red">DEAD</span></p><p>Hank the Tank H: <span style="color: #00ff00">60/200</span> Saved vs Dazed</p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p><strong>Enemies:</strong></p><p>Bandit Minion</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule</p><p>Speed 6</p><p>Club (standard; at-will) ✦ Weapon</p><p>+12 vs. AC; 6 damage.</p><p>Mob Rule</p><p>The human lackey gains a +2 power bonus to all defenses while</p><p>at least two other human lackeys are within 5 squares of it.</p><p> </p><p>Bandit Berskerers:</p><p>HP 66; Bloodied 33; see also battle fury</p><p>AC 15; Fortitude 15, Refl ex 14, Will 14</p><p>Speed 7</p><p>Greataxe (standard; at-will) ✦ Weapon</p><p>+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>Battle Fury (free, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4</p><p>bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p>Handaxe (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.</p><p> </p><p>Knife Fighter </p><p>HP 162; Bloodied 81</p><p>AC 21; Fortitude 19, Reflex 19, Will 19</p><p>Saving Throws +2</p><p>Speed 7</p><p>Action Points 1</p><p>© Wounding Dagger (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and</p><p>ongoing 5 damage (save ends).</p><p>+ Dance of the Knife (standard; at-will) 4 Weapon</p><p>+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:</p><p>The human knife fighter shifts 2 squares after the attack and</p><p>makes one more attack against the same target or a different</p><p>one. The knife fighter then shifts 2 squares.</p><p>Peerless Tumbler (move; recharge :X ji<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />)</p><p>The human knife fighter shifts 4 squares, ignoring difficult</p><p>terrain.</p><p>Combat Advantage '</p><p>A human knife fighter deals 2d6 extra damage</p><p> </p><p>Bandit Archer</p><p>Initiative +6 Senses Perception +9; darkvision</p><p>HP 33; Bloodied 21</p><p>AC 14; Fortitude 15, Reflex 17, Will 15</p><p>Immune disease, poison</p><p>Speed 6 ______</p><p>© Slam (standard; at-will)</p><p>+11 vs. AC; 1 d6 + 4 damage.</p><p>© Bolt (standard; at-will)</p><p>Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.</p><p>•Y Double Shot </p><p>The arbalester makes two bolt attacks, each against a different</p><p>target. The targets must be within 5 squares of each other.</p><p> </p><p>Bandit Mage</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Ref 14, Will 15</p><p>Speed 6</p><p>Powers: ???</p><p> </p><p>Full Stats on Hank: Bandit Leader (Human)</p><p>HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 0</p><p>Dagger (standard, at-will)  Weapon</p><p>+15 vs AC; 2d4+7 damage.</p><p>Dagger (standard, at-will)  Weapon</p><p>Ranged 6/12; +15 vs AC; 2d4+7 damage.</p><p>Shapechanger's Flurry (standard, at-will)  Weapon</p><p>Melee or ranged; Hank makes two basic attacks. He can shift 1 square as a free action after each hit</p><p>Dull Minds (minor, recharge )  Psychic</p><p>Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against Hank, or –4 if the attack occurs when it is not the target’s turn (save ends). If Hank hits a creature that is marking him with this attack, the mark ends and the target cannot mark Kreelo until the target saves.</p><p>Steel Slipstream (standard, recharges when first bloodied)  Weapon</p><p>Close blast 5; +15 vs AC; 2d4+7 damage and slide 1. After all attacks are complete, Hank shifts to any square in the blast.</p><p>Skirmish</p><p>If Hank ends his move at least 4 squares from the square where he started the move, his attacks deal 1d8 extra damage until the start of his next turn.</p><p>Change Shape (minor; at-will)  Polymorph</p><p>Hank can alter his physical form to take on the appearance of any Medium humanoid, including a unique individual.</p><p>Alignment Evil<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Languages Common, Dwarven, Elven</p><p>[/sblock]</p><p> </p><p>[sblock=Map]</p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p> </p><p> </p><p> </p><p>Note: If you hit a foe, please subtract damage from total hp as shown on map</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5616541, member: 79956"] On the advice of Quan, Lerrick moves back farther away from the melee and tends to her wounds. As she does so, Hank loses it. Tired of getting peppered by Quan, Hank roars to the thug [COLOR=yellow]ArrrrgggghHHHH! Get the archer![/COLOR] [COLOR=red]Yes sir![/COLOR] the loyal thug states boldly, immediately rushing towards Quan. In doing Vimak smashes down on him with his weapon, Primera kicks him in the face (MetaVoid grants someone some healing), Raijin whacks him with his staff, and Halleck finishes him off with his longsword. The thug never reached his target. [COLOR=yellow]I'll hired a bunch of wimps! I kill you myself archer![/COLOR] Again, he shifts and strikes all around him. Observers now gathered around are amazed at Hanks quickness as he slices and dices the party, ending up next to Quan. [COLOR=yellow]I'm not going down without killing you first archer![/COLOR] Turning his head. [COLOR=yellow]Then I'm coming after you dragonborn. NO ONE TALKS TO ME THAT WAY![/COLOR] [sblock=Mechanics] Halleck: attack against Hank: Miss, switch +2 to Vimak Jailin: attack against Hank: Miss, saved vs on-going Skalisss: attack against Hank: Miss Quan: Hits Hank for 24 and Hank is dazed save ends, gains 5 hp Primera: Hits Hank for 8 and causes Hank to hit for 13 against BK2, Hank takes 7 more damage from Skalisss Nementah: Hits Hank for 19, gains 5 hp Rocco: Hit BK2 for 11 and Mark him, misses Hank no mark, fails save vs dazed...for the third time :) Vimak: Hit BK2 for 17, heals for 10 Total Damage Tally: BK2: 41 damage Hank: 34 and dazed Baddies turn: BK2: OA provoded from Vimak: [URL="http://invisiblecastle.com/roller/view/3101583/"]hits for 13[/URL], primera: [COLOR=orange]Hit for 4[/COLOR] and MetaVoid chooses an ally to heal Raijin:[URL="http://invisiblecastle.com/roller/view/3101599/"] Hit for 15[/URL] Halleck: [URL="http://invisiblecastle.com/roller/view/3101607/"]Hit for 13[/URL] The BK2 dies before reaching Quan. Note: all hit after I factored the +5 on OA's from Vimak's power Hank: Dance of the Knife (recharged when Hank became bloodied) 1d20+15 for 2d4+7 for everyone except Rocco and Quan. Rocco is behind Hank and Quan is out of range. Order of attack: Skalisss: Attack roll 31 Hit for 13 Vimak: Attack roll 28-2(Halleck power)=26 Hit for 15 Primera: Miss Raijin: Miss Lerrick: Miss Nementah: Attack roll 24-1(skalisss power) 23 Hit for 15 but gains +5: 10 damage Halleck: Miss [URL="http://invisiblecastle.com/roller/view/3101475/"][COLOR=#0066cc]roll look up for Hank's attack against Skalisss, Vimak and Primera[/COLOR][/URL] [URL="http://invisiblecastle.com/roller/view/3101480/"][COLOR=#0066cc]roll look up for attacks against Raijin, Lerrick and Nementah[/COLOR][/URL] [URL="http://invisiblecastle.com/roller/view/3101610/"]roll look up for attack against Halleck[/URL] save vs Dazed: 1d20+2=14 saved Total Damage to Allies: Skalisss: Hit for 13 Vimak: Hit for 15 Nementah: Hit for 15 [/sblock] [sblock=Stats] Quan: [COLOR=lime][COLOR=lime]50/50[/COLOR] [/COLOR]HS 6/7 AP 0: Rocco: [COLOR=lime]61/[/COLOR][COLOR=lime][COLOR=lime]61+3THP [/COLOR]: Dazed (save ends)[/COLOR]HS 9/12 AP 0: [COLOR=gray]Dancing Defense, Flesh Grinder Gauntlet Axe Power[/COLOR] Nementah: [COLOR=lime][COLOR=lime]38/56[/COLOR] [/COLOR]HS 11/11 AP 0: [COLOR=gray]Protective Roots[/COLOR] Raijin: [COLOR=lime]30/[/COLOR][COLOR=lime][COLOR=lime]48 [/COLOR][/COLOR]HS 6/6 AP 0: [COLOR=gray]Brooch of Shielding[/COLOR] Skalisss: [COLOR=lime][COLOR=lime]56/68[/COLOR] [/COLOR]HS 11/11 AP 0: [COLOR=gray]Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word[/COLOR] Primera: [COLOR=#00ff00]13/13[/COLOR] Vimak: [COLOR=lime][COLOR=lime]28/54 [/COLOR][/COLOR]HS 9/10 AP 1: Halleck: [COLOR=lime][COLOR=lime]45/55+7 THP (resist all 6)[/COLOR] [/COLOR]HS 8/8 AP 0: [COLOR=gray]Conon of Avoidance, Stirring Shout[/COLOR] [B]Enemies:[/B] Bandit Minions B1:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B2:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B3:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B4:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B5:[COLOR=lime]1//1 [/COLOR][COLOR=#ff0000]DEAD[/COLOR] Bandit Minions B6:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B7:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B8:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Minions B9:[COLOR=lime]1//1[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB1:[COLOR=lime]66/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB2:[COLOR=lime]41/66[/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Berserker BB3:[COLOR=red]DEAD[/COLOR] [COLOR=#00ff00][COLOR=white]Bandit Berserker BB4:55[/COLOR][COLOR=lime]/66[/COLOR][/COLOR] [COLOR=red]DEAD[/COLOR] Bandit Knife Fighter BK1:[COLOR=lime]62/162[/COLOR] [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA1 [COLOR=lime]25/43[/COLOR] [COLOR=#ff0000]RAN AWAY[/COLOR] Bandit Archers BA2 [COLOR=lime]24/43[/COLOR] [COLOR=#ff0000]RAN AWAY[/COLOR] Bandit Archers BA3 [COLOR=red]DEAD[/COLOR] Bandit Archers BA4 [COLOR=#ff0000]DEAD[/COLOR] Bandit Archers BA5 [COLOR=red]DEAD[/COLOR] Bandit Mage: BM1: [COLOR=#ff0000]DEAD[/COLOR] Bandit Knife Fighter BK2: [COLOR=red]DEAD[/COLOR] Hank the Tank H: [COLOR=#00ff00]60/200[/COLOR] Saved vs Dazed [/sblock] [sblock=Enemies] [B]Enemies:[/B] Bandit Minion HP 1; a missed attack never damages a minion. AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule Speed 6 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. Mob Rule The human lackey gains a +2 power bonus to all defenses while at least two other human lackeys are within 5 squares of it. Bandit Berskerers: HP 66; Bloodied 33; see also battle fury AC 15; Fortitude 15, Refl ex 14, Will 14 Speed 7 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). Battle Fury (free, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +5 vs. AC; 1d6 + 3 damage. Knife Fighter HP 162; Bloodied 81 AC 21; Fortitude 19, Reflex 19, Will 19 Saving Throws +2 Speed 7 Action Points 1 © Wounding Dagger (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and ongoing 5 damage (save ends). + Dance of the Knife (standard; at-will) 4 Weapon +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect: The human knife fighter shifts 2 squares after the attack and makes one more attack against the same target or a different one. The knife fighter then shifts 2 squares. Peerless Tumbler (move; recharge :X ji:]) The human knife fighter shifts 4 squares, ignoring difficult terrain. Combat Advantage ' A human knife fighter deals 2d6 extra damage Bandit Archer Initiative +6 Senses Perception +9; darkvision HP 33; Bloodied 21 AC 14; Fortitude 15, Reflex 17, Will 15 Immune disease, poison Speed 6 ______ © Slam (standard; at-will) +11 vs. AC; 1 d6 + 4 damage. © Bolt (standard; at-will) Ranged 20/40; +11 vs. AC; 1d10 + 4 damage. •Y Double Shot The arbalester makes two bolt attacks, each against a different target. The targets must be within 5 squares of each other. Bandit Mage HP 42; Bloodied 21 AC 17; Fortitude 13, Ref 14, Will 15 Speed 6 Powers: ??? Full Stats on Hank: Bandit Leader (Human) HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 0 Dagger (standard, at-will)  Weapon +15 vs AC; 2d4+7 damage. Dagger (standard, at-will)  Weapon Ranged 6/12; +15 vs AC; 2d4+7 damage. Shapechanger's Flurry (standard, at-will)  Weapon Melee or ranged; Hank makes two basic attacks. He can shift 1 square as a free action after each hit Dull Minds (minor, recharge )  Psychic Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against Hank, or –4 if the attack occurs when it is not the target’s turn (save ends). If Hank hits a creature that is marking him with this attack, the mark ends and the target cannot mark Kreelo until the target saves. Steel Slipstream (standard, recharges when first bloodied)  Weapon Close blast 5; +15 vs AC; 2d4+7 damage and slide 1. After all attacks are complete, Hank shifts to any square in the blast. Skirmish If Hank ends his move at least 4 squares from the square where he started the move, his attacks deal 1d8 extra damage until the start of his next turn. Change Shape (minor; at-will)  Polymorph Hank can alter his physical form to take on the appearance of any Medium humanoid, including a unique individual. Alignment Evil:):):):):):):) Languages Common, Dwarven, Elven [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdEtLNlNVMG5fczZmRVFST28wUnQ2S3c&hl=en_US&authkey=CO_tw-UD#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] Note: If you hit a foe, please subtract damage from total hp as shown on map [/sblock] [sblock=Adventure Summary] [B]Motives[/B] [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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