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Living 4th Edition
[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5622059" data-attributes="member: 79956"><p>[ooc] I'll keep the story going as everyone takes care of the leveling up paper work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [/ooc]</p><p></p><p>The party continues northward. The farther you move, the land changes from flat grass land to to hills with thick forrest. Night falls and you set up camp. During the night watch, the party hears the standard night life of the forrest...birds, insects, and an occasional howl from a wolf. During Skalisss's watch, he saw a bear wonder dangerously close to the came site, but then it retreated as the dragonborn gave it an intimidating toothy smile. The next morning you break came early as a new sense of urgency creeps over you about gettin Lerrick to Brother Buchta on time. The party continues northward and finds the bend in the road that brother Navio mentioned. Sure enough, there is a path that separates from the main road northward. Your party takes it. The vegetation is thicker here but the path becomes wider the farther you go. </p><p></p><p>[sblock=nature check=15]</p><p>You notice many broken branches and felled trees (some of them at least a half a foot in diameter, snapped like a twig) and footprints from a giant size creature or creatures</p><p>[sblock=nature check 20]</p><p>You recognize that these footprints are not made from an animal. </p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>ooc: I've decided that the night campsite is the perfect time to make it an extended rest for everyone. (I don't know how you seasoned DM's do it...keeping track of everything. wow)</p><p></p><p>[ooc] new stats </p><p></p><p>Quan: 50/50 HS 7/7 AP 1: </p><p>Rocco: 61/61HS 12/12 AP 1:</p><p>Nementah: 61/61 HS 11/11 AP 1: </p><p>Raijin: 56/56 HS 6/6 AP 1: </p><p>Primera: 13/13</p><p>Vimak: 54/54 HS 10/10 AP 1: </p><p>Halleck: 55/55 HS 8/8 AP 1: </p><p>Skalisss: 74/74 HS 11/11 AP 1:</p><p></p><p>We'll continue as soon as I get Nementah's and Rocco's new CS stats. Feel free to roll you nature checks though [/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5622059, member: 79956"] [ooc] I'll keep the story going as everyone takes care of the leveling up paper work :) [/ooc] The party continues northward. The farther you move, the land changes from flat grass land to to hills with thick forrest. Night falls and you set up camp. During the night watch, the party hears the standard night life of the forrest...birds, insects, and an occasional howl from a wolf. During Skalisss's watch, he saw a bear wonder dangerously close to the came site, but then it retreated as the dragonborn gave it an intimidating toothy smile. The next morning you break came early as a new sense of urgency creeps over you about gettin Lerrick to Brother Buchta on time. The party continues northward and finds the bend in the road that brother Navio mentioned. Sure enough, there is a path that separates from the main road northward. Your party takes it. The vegetation is thicker here but the path becomes wider the farther you go. [sblock=nature check=15] You notice many broken branches and felled trees (some of them at least a half a foot in diameter, snapped like a twig) and footprints from a giant size creature or creatures [sblock=nature check 20] You recognize that these footprints are not made from an animal. [/sblock] [/sblock] ooc: I've decided that the night campsite is the perfect time to make it an extended rest for everyone. (I don't know how you seasoned DM's do it...keeping track of everything. wow) [ooc] new stats Quan: 50/50 HS 7/7 AP 1: Rocco: 61/61HS 12/12 AP 1: Nementah: 61/61 HS 11/11 AP 1: Raijin: 56/56 HS 6/6 AP 1: Primera: 13/13 Vimak: 54/54 HS 10/10 AP 1: Halleck: 55/55 HS 8/8 AP 1: Skalisss: 74/74 HS 11/11 AP 1: We'll continue as soon as I get Nementah's and Rocco's new CS stats. Feel free to roll you nature checks though [/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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