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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5632308" data-attributes="member: 79956"><p>[ooc] Thank you WD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just waiting on Skalisss and MetaVoid now, both of which had readied actions which were not triggered last round. You have a chance to change your attack or keep the same readied action. It seems that the rest of your party is having their way with the clumbsy giants. You two might want to think of new actions as you read below <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [/ooc]</p><p> </p><p>As the giants are proving to be no match for the heroes...</p><p> </p><p><span style="color: darkorange">The wolves are coming! ...THE WOLVES ARE COMING!</span> screams Lerrick from the saftey of her tree. </p><p> </p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?authkey=CPat07gN&key=0AmRchrDchMnpdHZvSEpWUjNtMEQtcFpNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0" target="_blank">map updated</a></p><p> </p><p>[ooc] </p><p>OK Here's the order of events:</p><p> </p><p>1. Nementah and Skalisss take their turns</p><p>2. Giants (what's left of them) take their turns</p><p>3. We then begin round 3</p><p>4. Heroes all go first with their turns</p><p>5. Giants and wolves will then take their turns</p><p> </p><p>Other notes:</p><p>1. You gained xp for avoiding the encounter with the wolves, and now you get to fight </p><p>them for even more xp. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> See how nice of a DM I am. </p><p>[/ooc]</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>[sblock=dm notes]</p><p>[sblock=Mechanics]</p><p> </p><p>Round 2: </p><p>Rocco: Hit O2 for 17, marks him and has a free attack if O2 adj to him</p><p> </p><p> </p><p> </p><p>Total Damage to Enemies:</p><p> </p><p> </p><p>Baddies turn:</p><p> </p><p> </p><p>Total Damage to Allies:</p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p>Quan: 50/50 HS 7/7 AP 1: </p><p>Rocco: 61/61HS 12/12 AP 1:</p><p>Nementah: 61/61 HS 11/11 AP 1: </p><p>Raijin: 56/56 HS 6/6 AP 1: </p><p>Primera: 13/13</p><p>Vimak: 54/54 HS 10/10 AP 1: </p><p>Halleck: 55/55 HS 8/8 AP 1: </p><p>Skalisss: 74/74 HS 11/11 AP 1:</p><p> </p><p> </p><p><strong>Enemies:</strong></p><p>Ogre O1:<span style="color: lime">90//90 </span><span style="color: #ff0000">Dead</span></p><p>Ogre O2:<span style="color: lime">90//90</span> </p><p>Ogre O3:<span style="color: lime">14//90</span> <span style="color: red">Dead</span></p><p>Hill Giant H: <span style="color: lime">160//160</span> </p><p> </p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p>Ogre</p><p>HP 90 Bloodied 45</p><p>AC 18, Fort 20, Reflecx 17, Will 16 Speed 8</p><p> Greatclub (weapon)  At-Will</p><p>Attack: Melee 2 (one creature); +11 vs. AC</p><p>Hit: 2d10 + 6 damage.</p><p> Rock (weapon)  At-Will</p><p>Attack: Ranged 10 (one creature); +11 vs. AC</p><p>Hit: 2d6 + 5 damage.</p><p> Grand Slam (weapon)  Encounter</p><p>Attack: Melee 2 (one creature); +11 vs. AC</p><p>Hit: 4d10 + 4 damage, and the ogre pushes the target up to 2 squares and knocks it prone.</p><p>Miss: Half damage, and the target falls prone.</p><p> </p><p> </p><p>Hill Giant</p><p>HP 159; Bloodied 79</p><p>AC 25; Fortitude 27, Reflex 21, Will 23</p><p>Speed 8</p><p>Greatclub (standard; at-will) ✦ Weapon</p><p>Reach 2; +15 vs. AC; 2d10 + 7 damage.</p><p>Sweeping Club (standard; encounter) ✦ Weapon</p><p>The hill giant makes a greatclub attack against two Medium</p><p>or smaller targets; on a hit, the target is pushed 2 squares and</p><p>knocked prone.</p><p>Hurl Rock (standard; at-will)</p><p>Ranged 8/16; +15 vs. AC; 2d6 + 5 damage.</p><p>Alignment Chaotic evil Languages Giant</p><p>Skills Athletics +16</p><p>Str 21 (+11) Dex 8 (+5) Wis 12 (+7)</p><p>Con 19 (+10) Int 7 (+4) Cha 9 (+5)</p><p> </p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Map]</p><p> </p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?authkey=CPat07gN&key=0AmRchrDchMnpdHZvSEpWUjNtMEQtcFpNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p> </p><p>Note: If you hit a foe, please subtract damage from total hp as shown on map</p><p>[/sblock]</p><p> </p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Deliver Lerrick to Brother Buchta </p><p>Deliver a strange metalic sphere to Brother Buchta</p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>Prevented a possible encounter with a pack of wolves...for the moment</p><p> </p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5632308, member: 79956"] [ooc] Thank you WD :) Just waiting on Skalisss and MetaVoid now, both of which had readied actions which were not triggered last round. You have a chance to change your attack or keep the same readied action. It seems that the rest of your party is having their way with the clumbsy giants. You two might want to think of new actions as you read below :) [/ooc] As the giants are proving to be no match for the heroes... [COLOR=darkorange]The wolves are coming! ...THE WOLVES ARE COMING![/COLOR] screams Lerrick from the saftey of her tree. [URL="https://spreadsheets.google.com/spreadsheet/ccc?authkey=CPat07gN&key=0AmRchrDchMnpdHZvSEpWUjNtMEQtcFpNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0"]map updated[/URL] [ooc] OK Here's the order of events: 1. Nementah and Skalisss take their turns 2. Giants (what's left of them) take their turns 3. We then begin round 3 4. Heroes all go first with their turns 5. Giants and wolves will then take their turns Other notes: 1. You gained xp for avoiding the encounter with the wolves, and now you get to fight them for even more xp. :) See how nice of a DM I am. [/ooc] [sblock=dm notes] [sblock=Mechanics] Round 2: Rocco: Hit O2 for 17, marks him and has a free attack if O2 adj to him Total Damage to Enemies: Baddies turn: Total Damage to Allies: [/sblock] [sblock=Stats] Quan: 50/50 HS 7/7 AP 1: Rocco: 61/61HS 12/12 AP 1: Nementah: 61/61 HS 11/11 AP 1: Raijin: 56/56 HS 6/6 AP 1: Primera: 13/13 Vimak: 54/54 HS 10/10 AP 1: Halleck: 55/55 HS 8/8 AP 1: Skalisss: 74/74 HS 11/11 AP 1: [B]Enemies:[/B] Ogre O1:[COLOR=lime]90//90 [/COLOR][COLOR=#ff0000]Dead[/COLOR] Ogre O2:[COLOR=lime]90//90[/COLOR] Ogre O3:[COLOR=lime]14//90[/COLOR] [COLOR=red]Dead[/COLOR] Hill Giant H: [COLOR=lime]160//160[/COLOR] [/sblock] [sblock=Enemies] Ogre HP 90 Bloodied 45 AC 18, Fort 20, Reflecx 17, Will 16 Speed 8  Greatclub (weapon)  At-Will Attack: Melee 2 (one creature); +11 vs. AC Hit: 2d10 + 6 damage.  Rock (weapon)  At-Will Attack: Ranged 10 (one creature); +11 vs. AC Hit: 2d6 + 5 damage.  Grand Slam (weapon)  Encounter Attack: Melee 2 (one creature); +11 vs. AC Hit: 4d10 + 4 damage, and the ogre pushes the target up to 2 squares and knocks it prone. Miss: Half damage, and the target falls prone. Hill Giant HP 159; Bloodied 79 AC 25; Fortitude 27, Reflex 21, Will 23 Speed 8 Greatclub (standard; at-will) ✦ Weapon Reach 2; +15 vs. AC; 2d10 + 7 damage. Sweeping Club (standard; encounter) ✦ Weapon The hill giant makes a greatclub attack against two Medium or smaller targets; on a hit, the target is pushed 2 squares and knocked prone. Hurl Rock (standard; at-will) Ranged 8/16; +15 vs. AC; 2d6 + 5 damage. Alignment Chaotic evil Languages Giant Skills Athletics +16 Str 21 (+11) Dex 8 (+5) Wis 12 (+7) Con 19 (+10) Int 7 (+4) Cha 9 (+5) [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?authkey=CPat07gN&key=0AmRchrDchMnpdHZvSEpWUjNtMEQtcFpNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] Note: If you hit a foe, please subtract damage from total hp as shown on map [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Deliver Lerrick to Brother Buchta Deliver a strange metalic sphere to Brother Buchta [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank Prevented a possible encounter with a pack of wolves...for the moment [/sblock] [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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