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Living 4th Edition
[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5635872" data-attributes="member: 79956"><p>The encounter continues... Round 4</p><p></p><p>As the wolves continue to advance into the cave, a loud howl, deeper and stronger than the others you have heard from the pack resonates throughout the passageway. Its source is from beyond the cave entrance. <span style="color: DarkOrange">Wooooh...got a big one coming!</span> warns Lerrick from the safety of the trees. One can tell that the wolves, including their leaders, fear it. The leader in back, recently witnessing her mate get pummeled by Rocco, sees that the strength of the heroes is much stronger than she anticipated. She turns to Nemantah and communicates to the wilden as the battle rages on.</p><p></p><p>[sblock=Nementah only]</p><p>Grrrr...You attack us because we attack you. Grrrr...We attack you because we have to. Grrrr....You kill the one that howls and we leave you alone. You tell me now and I'll order others...stop...grrrr... quick...Grokk is coming...he like you kind to eat.</p><p>[/sblock]</p><p></p><p>[ooc] </p><p>This is all part of round 4. </p><p></p><p>Quan, Nementah and Rocco have gone already. Vimak, Halleck, Raijin and Skalisss have actions before the enemies. Note: The four heroes who haven't gone yet have no idea about the communication between Nementah and leader. You'll have your attack as well as the wolves before we start Round 5, which is when Nementah can relay any message to you. </p><p>[/ooc]</p><p></p><p>[sblock=DM notes: Please Ignore]</p><p>[sblock=Mechanics]</p><p></p><p>Round 4: </p><p>Skalisss: </p><p>Raijin: Hits DW1 for 15</p><p>Nementah: Hits wolves W4, W5 and DW2 for 10 and W10, W8 for 5</p><p>Halleck: Hit DW1 for 10, wolf attacks for 12 and Halleck falls prone.</p><p>Rocco: Hits DW1 for 22, Mark DW1, and grants CA to DW1, Miss on free attack granted by Rocco</p><p>Vimak: Hits DW1 for 11</p><p>Quan: Hits DW2 for 17</p><p> </p><p></p><p></p><p></p><p>Total Damage to Enemies:</p><p></p><p>W4: -10</p><p>W5: -10</p><p>W8: -5</p><p>W10: -5</p><p>DW1: -36</p><p>DW2: -27</p><p></p><p>Baddies turn:</p><p>DW1: Granted attack on Halleck hits for 12 and knocks him prone</p><p></p><p></p><p>Total Damage to Allies:</p><p> </p><p></p><p>[/sblock]</p><p> </p><p></p><p>[sblock=Stats]</p><p>Quan: 50/50 HS 7/7 AP 1: </p><p>Rocco: 42/61HS + 0 TEMP 12/12 AP 1: Prone</p><p>Nementah: 61/61 HS 11/11 AP 1: </p><p>Raijin: 56/56 +7 TEMP HS 6/6 AP 1: </p><p>Primera: 13/13 </p><p>Vimak: 54/54 HS 10/10 AP 1: </p><p>Halleck: 55/55 HS 8/8 AP 1: </p><p>Skalisss: 74/74 HS 11/11 AP 1:</p><p></p><p><strong>Enemies:</strong></p><p>Ogre O1:<span style="color: #ff0000">Dead</span></p><p>Ogre O2: <span style="color: red">Dead</span></p><p>Ogre O3: <span style="color: red">Dead</span></p><p>Hill Giant HG: <span style="color: #ff0000">Dead</span></p><p>Dire Wolf DW1: <span style="color: lime">39//67</span> -5 attack roll</p><p>Dire Wolf DW2: <span style="color: lime">67//67</span> </p><p>Wolf W1: <span style="color: lime">38/38</span> </p><p>Wolf W2: <span style="color: lime">38/38</span> </p><p>Wolf W3: <span style="color: lime">38/38</span> </p><p>Wolf W4: <span style="color: lime">20/38</span> </p><p>Wolf W5: <span style="color: lime">38/38</span> </p><p>Wolf W6: <span style="color: lime">20/38</span> </p><p>Wolf W7: <span style="color: lime">20/38</span> </p><p>Wolf W8: <span style="color: lime">38/38</span> </p><p>Wolf W9: <span style="color: lime">38/38</span> </p><p>Wolf W10: <span style="color: lime">20/38</span> </p><p></p><p>[/sblock]</p><p> </p><p></p><p>[sblock=Enemies]</p><p> </p><p></p><p>Dire Wolf</p><p>Initiative +7 Senses Perception +9; low-light vision</p><p>HP 67; Bloodied 33</p><p>AC 19; Fortitude 18, Reflex 17, Will 16</p><p>Speed 8</p><p>mBite (standard; at-will)</p><p>+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone</p><p>target.</p><p>Combat Advantage</p><p>The dire wolf gains combat advantage against a target that has</p><p>one or more of the dire wolf’s allies adjacent to it. If the dire</p><p>wolf has combat advantage against the target, the target is also</p><p>knocked prone on a hit.</p><p> </p><p></p><p>Grey Wolf</p><p>Initiative +5 Senses Perception +7; low-light vision</p><p>HP 38; Bloodied 19</p><p>AC 16; Fortitude 14, Reflex 14, Will 13</p><p>Speed 8</p><p>mBite (standard; at-will)</p><p>+7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone</p><p>target.</p><p>Combat Advantage</p><p>If the gray wolf has combat advantage against the target, the</p><p>target is also knocked prone on a hit.</p><p></p><p>[/sblock]</p><p> </p><p></p><p></p><p>[sblock=Map]</p><p></p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?authkey=CPat07gN&key=0AmRchrDchMnpdHZvSEpWUjNtMEQtcFpNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p></p><p>Note: If you hit a foe, please subtract damage from total hp as shown on map</p><p>[/sblock]</p><p> </p><p></p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Deliver Lerrick to Brother Buchta </p><p>Deliver a strange metalic sphere to Brother Buchta</p><p></p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>Prevented a possible encounter with a pack of wolves...for the moment</p><p></p><p>[/sblock]</p><p> </p><p></p><p>[ooc] It's the heroes turn [/ooc]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5635872, member: 79956"] The encounter continues... Round 4 As the wolves continue to advance into the cave, a loud howl, deeper and stronger than the others you have heard from the pack resonates throughout the passageway. Its source is from beyond the cave entrance. [COLOR="DarkOrange"]Wooooh...got a big one coming![/COLOR] warns Lerrick from the safety of the trees. One can tell that the wolves, including their leaders, fear it. The leader in back, recently witnessing her mate get pummeled by Rocco, sees that the strength of the heroes is much stronger than she anticipated. She turns to Nemantah and communicates to the wilden as the battle rages on. [sblock=Nementah only] Grrrr...You attack us because we attack you. Grrrr...We attack you because we have to. Grrrr....You kill the one that howls and we leave you alone. You tell me now and I'll order others...stop...grrrr... quick...Grokk is coming...he like you kind to eat. [/sblock] [ooc] This is all part of round 4. Quan, Nementah and Rocco have gone already. Vimak, Halleck, Raijin and Skalisss have actions before the enemies. Note: The four heroes who haven't gone yet have no idea about the communication between Nementah and leader. You'll have your attack as well as the wolves before we start Round 5, which is when Nementah can relay any message to you. [/ooc] [sblock=DM notes: Please Ignore] [sblock=Mechanics] Round 4: Skalisss: Raijin: Hits DW1 for 15 Nementah: Hits wolves W4, W5 and DW2 for 10 and W10, W8 for 5 Halleck: Hit DW1 for 10, wolf attacks for 12 and Halleck falls prone. Rocco: Hits DW1 for 22, Mark DW1, and grants CA to DW1, Miss on free attack granted by Rocco Vimak: Hits DW1 for 11 Quan: Hits DW2 for 17 Total Damage to Enemies: W4: -10 W5: -10 W8: -5 W10: -5 DW1: -36 DW2: -27 Baddies turn: DW1: Granted attack on Halleck hits for 12 and knocks him prone Total Damage to Allies: [/sblock] [sblock=Stats] Quan: 50/50 HS 7/7 AP 1: Rocco: 42/61HS + 0 TEMP 12/12 AP 1: Prone Nementah: 61/61 HS 11/11 AP 1: Raijin: 56/56 +7 TEMP HS 6/6 AP 1: Primera: 13/13 Vimak: 54/54 HS 10/10 AP 1: Halleck: 55/55 HS 8/8 AP 1: Skalisss: 74/74 HS 11/11 AP 1: [B]Enemies:[/B] Ogre O1:[COLOR=#ff0000]Dead[/COLOR] Ogre O2: [COLOR=red]Dead[/COLOR] Ogre O3: [COLOR=red]Dead[/COLOR] Hill Giant HG: [COLOR=#ff0000]Dead[/COLOR] Dire Wolf DW1: [COLOR=lime]39//67[/COLOR] -5 attack roll Dire Wolf DW2: [COLOR=lime]67//67[/COLOR] Wolf W1: [COLOR=lime]38/38[/COLOR] Wolf W2: [COLOR=lime]38/38[/COLOR] Wolf W3: [COLOR=lime]38/38[/COLOR] Wolf W4: [COLOR=lime]20/38[/COLOR] Wolf W5: [COLOR=lime]38/38[/COLOR] Wolf W6: [COLOR=lime]20/38[/COLOR] Wolf W7: [COLOR=lime]20/38[/COLOR] Wolf W8: [COLOR=lime]38/38[/COLOR] Wolf W9: [COLOR=lime]38/38[/COLOR] Wolf W10: [COLOR=lime]20/38[/COLOR] [/sblock] [sblock=Enemies] Dire Wolf Initiative +7 Senses Perception +9; low-light vision HP 67; Bloodied 33 AC 19; Fortitude 18, Reflex 17, Will 16 Speed 8 mBite (standard; at-will) +10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone target. Combat Advantage The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target, the target is also knocked prone on a hit. Grey Wolf Initiative +5 Senses Perception +7; low-light vision HP 38; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 13 Speed 8 mBite (standard; at-will) +7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone target. Combat Advantage If the gray wolf has combat advantage against the target, the target is also knocked prone on a hit. [/sblock] [sblock=Map] [URL="https://spreadsheets.google.com/spreadsheet/ccc?authkey=CPat07gN&key=0AmRchrDchMnpdHZvSEpWUjNtMEQtcFpNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] Note: If you hit a foe, please subtract damage from total hp as shown on map [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Deliver Lerrick to Brother Buchta Deliver a strange metalic sphere to Brother Buchta [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank Prevented a possible encounter with a pack of wolves...for the moment [/sblock] [ooc] It's the heroes turn [/ooc] [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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