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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5679483" data-attributes="member: 79956"><p>The allies rebound, almost killing on of the soldiers attempting to plow through the heroes' line of defense. The dwarf finds a way to whack the mage, delivering a massive blow. Rocco, by collecting his wits and moving into a defensive stance manage to divert a brutal attack which, if hit, would have put him near death. Skalisss takes minor wounds from both the hound and one of the soldiers. The leader suddenly stops his attack against Halleck, and sprints to the opening of the cave. The sudden move is a mystery at the moment. </p><p></p><p>All of the sudden, from the ritual room there is a brilliant flash of light followed by a clapping sound of thunder, followed by a blast which rushes into the cave entrance. All within the shockwaves path fall prone and take damage. All light sources are blown out in the room. Only the light from the cave entrance manages to light the room, though the lighting is dim. </p><p></p><p>As the dust settles, Lerrick lays calmly on the platform with Brother Buchta standing over her. <span style="color: Cyan">It is done. The mark has been removed. </span></p><p></p><p>[ooc]</p><p>All heroes and enemies with in the blast zone (which extends 7 squares past the entrance from the room to the cave) take 1d20 damage and are knocked prone. </p><p></p><p>Here are the damage results for each character in the blast zone. </p><p>Vimak: 16</p><p>Raijin: 19</p><p>Skalisss: 5</p><p>Quan: 16</p><p>Nementah: 17</p><p></p><p>damage rolls are shown <a href="http://invisiblecastle.com/roller/view/3182598/" target="_blank">here</a></p><p></p><p>Assume that all enemies within the blast zone take 20 points damage. This kills the soldier S9 and the hound. S8 is knocked prone. </p><p>[/ooc]</p><p></p><p>[sblock=Mechanics]</p><p> </p><p>Heroes turn:</p><p>Quan: Hits leader for 19, assassin shroud on leader</p><p>Nementah: Hit s9 for 11</p><p>Primera:</p><p>Halleck: Rocco hit leader for 15, +1 ac and ref</p><p>Skalisss: Hits s9 for 22 and Raijin spends surge, divine challenge on s9</p><p>Raijin: interrupt hit 9 on Hound, Hit hound for 15</p><p>Rocco: Hit mage for 21 and second wind for 21 +2 all def tent</p><p>Vimak: Hit s9 for 22, Hound for 11 and S8 for 11, all grant CA to allies</p><p> </p><p>Total Damage to Enemies:</p><p>Acid Hound: -35</p><p>Leader: -34 and prone</p><p>S9: -44</p><p>S8: -11</p><p>mage: -21</p><p> </p><p>Baddies turn:</p><p>Gladiator: </p><p>Attack: Finishing blow on bloodied Rocco: 1d20+15 vs Rocco AC for 2d10+5 = <a href="http://invisiblecastle.com/roller/view/3182529/" target="_blank">24 for 22 miss due to the dwarf taking a second wind.</a> </p><p></p><p>Leader: </p><p>Attack: None</p><p>Movement: stand up</p><p>movement: move 5 squares </p><p></p><p>Mage:</p><p>Attack: Magic missile 1d20+7 vs Rocco Ref for 2d4+4 = Hit Rocco for 11</p><p>Minor: Dragon breath 1d20+12 (dragonborn is bloodied) vs Rocco Ref for 2d6+4 =<a href="http://invisiblecastle.com/roller/view/3182540/" target="_blank"> miss</a></p><p></p><p>Hound: </p><p>recharge breath weapon: <a href="http://invisiblecastle.com/roller/view/3182554/" target="_blank">3 nope <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></a></p><p>attack: Bite vs Skalisss AC for 1d20+10 for 1d8+2 + 1d8 acid damage = <a href="http://invisiblecastle.com/roller/view/3182557/" target="_blank">Hit for 10</a></p><p></p><p>S9: </p><p>BMA vs Vimak AC: 1d20+11 (bloodied) for 1d8+3 = <a href="http://invisiblecastle.com/roller/view/3182546/" target="_blank">miss</a></p><p>free: Marshall Recovery: repeat attack vs Vimak = <a href="http://invisiblecastle.com/roller/view/3182547/" target="_blank">miss</a></p><p>S9 takes 7 damage from Skalisss divine challenge</p><p></p><p>S8:</p><p>BMA vs Skalisss AC 1d20+10 for 1d8+3 = <a href="http://invisiblecastle.com/roller/view/3182548/" target="_blank">Hit for 5</a></p><p></p><p>Total Damage to Allies:</p><p>Rocco: -11</p><p>Skalisss: -15 (resist 2) so -13</p><p></p><p> </p><p>[/sblock]</p><p>[sblock=Stats]</p><p> </p><p><strong>Party:</strong></p><p> </p><p>Nementah:</p><p>Defenses: AC 19 Fortitude 19 Reflex 18 Will 19</p><p>HP 44/61 THP: Bloodied 30 Surge Value 14; Surges Used 11/11 AP 1/1</p><p> </p><p>Primera: </p><p>Defenses: AC 19 Fortitude 19 Reflex 18 Will 19</p><p>HP 13/13</p><p> </p><p>Vimak: </p><p>Defenses: AC 22 Fortitude 19 Reflex 18 Will 20</p><p>HP: 43/59 THP: 4: Bloodied 29, Surge value: 14, Surges left 8/10 AP 1/1</p><p> </p><p>Rocco: </p><p>Defenses: AC 23; Fortitude 20, Reflex 18, Will 19</p><p>HP 19/61, Bloodied 30, Surge Value 15+1, Surges left 10/12: AP 1/1</p><p> </p><p>Skalisss: </p><p>Defenses: AC:26 Fortitude:21 Reflex 18 Will 21 </p><p>HP: 37/74 THP: 0 Bloodied 37, Surge Value: 19 Surges left: 10/11 AP 0/1</p><p> </p><p>Halleck: Marked</p><p>Defenses: AC 23, Fortitude 17, Reflex 17 Will: 20</p><p>HP: 40/55 THP: Bloodied: 25, Surge Value: 12 Surges left: 6/9 AP: 1/1</p><p> </p><p>Raijin:</p><p>Defenses: AC 19 Fortitiude 19 Reflex 14 Will 20</p><p>HP: 31/56 THP: Resist 1 Bloodied 26, Surge Value 13, Surges left 5/6 AP: 1/1 </p><p>Resist Force 10, Resist Lightning 5, Resist Thunder 5</p><p> </p><p>Quan:</p><p>Defenses: AC 21, Fortitude 16 Reference 20, Will 17 </p><p>HP: 34/50 THP: Bloodied 25, Surge value: 12 Surges left 7/7 AP: 1/1</p><p> </p><p><strong>Enemies:</strong></p><p>Dragonborn Soldier S1:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S2:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S3:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S4:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S5:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S6:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S7:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S8: <span style="color: red">26/63</span></p><p>Dragonborn Soldier S9: <span style="color: red">DEAD</span></p><p>Dragonborn Gladiator G1:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Gladiator G2: <span style="color: green">106/106</span></p><p>Dragonborn Mage M:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Mage M:<span style="color: green">22/43</span></p><p>Acid Hound H1:[<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H2:<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H3: <span style="color: red">DEAD</span></p><p>Dragonborn Leader: <span style="color: green">109/158</span></p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p>Dragonborn Gladiator</p><p>HP 106; Bloodied 53; see also dragonborn fury</p><p>AC 24; Fortitude 23, Refl ex 20, Will 21</p><p>Speed 5</p><p>m Bastard Sword (standard; at-will) ✦ Weapon</p><p>+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5</p><p>damage.</p><p>M Finishing Blow (standard; at-will) ✦ Weapon</p><p>Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +</p><p>5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to</p><p>attack rolls until the end of the dragonborn gladiator’s next turn.</p><p>C Dragon Breath (minor; encounter) ✦ Fire</p><p>Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Gladiator’s Strike</p><p>When the dragonborn gladiator hits an enemy with an</p><p>opportunity attack, the target is knocked prone.</p><p>Lone Fighter</p><p>The dragonborn gladiator gains a +2 bonus to melee attack rolls</p><p>when adjacent to only one enemy.</p><p> </p><p>Dragonborn Soldier</p><p>HP 63; Bloodied 31; see also dragonborn fury</p><p>AC 20; Fortitude 18, Refl ex 16, Will 15</p><p>Speed 5</p><p>mLongsword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.</p><p>C Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Impetuous Spirit (immediate reaction, when an enemy leaves an</p><p>adjacent square; at-will) ✦ Weapon</p><p>The dragonborn soldier makes a melee basic attack against the</p><p>enemy, even if the enemy is shifting.</p><p>Martial Recovery (free, when the dragonborn soldier misses with</p><p>a melee attack; recharges when the soldier uses impetuous spirit)</p><p>✦ Weapon</p><p>The dragonborn soldier makes another melee attack against the</p><p>same target.</p><p> </p><p>Dragonborn Mage</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p>Speed 6</p><p>mQuarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold</p><p>damage.</p><p>rMagic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>R Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against three diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>A Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</p><p>damage, and the target is dazed (save ends).</p><p> </p><p>Acid Hounds</p><p>Initiative +5 Senses Perception +11</p><p>Acid Shield (Acid) aura 1; any creature that enters or begins its turn</p><p>in the aura takes 1d6 acid damage.</p><p>HP 96; Bloodied 48</p><p>AC 20; Fortitude 18, Refl ex 17, Will 18</p><p>Resist 20 acid</p><p>Speed 7</p><p>m Bite (standard; at-will) ✦ Acid</p><p>+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.</p><p>C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid</p><p>Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage</p><p> </p><p>Leader:</p><p>HP 158; Bloodied 79 </p><p>AC 24; Fortitude 22, Reflex 18, Will 21 </p><p>Saving Throws +2 Speed 5</p><p>Action Points 0</p><p>Fullblade (standard, at-will)  Weapon</p><p>+13 vs AC; 1d12+5 damage and marked until the end of the commandant's next turn.</p><p>Arching Slice (standard, at-will)  Weapon</p><p>+12 vs ; 2d6+5 damage.. The dragonborn commandant makes two fullblade attacks, each against a different target within reach.</p><p>Designating Smite (standard, recharge 11)  Weapon</p><p>+14 vs AC; 1d12+9 damage, and the target is marked until the end of the commandant’s next turn and slowed (save ends). In addition, while the creature is slowed due to this attack, the dragonborn commandant and all his allies gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls against that target.</p><p>Termination Order (immediate reaction, when an adjacent enemy becomes bloodied, encounter)  Weapon</p><p>The dragonborn commandant immediately recharges designating smite (if necessary), and uses that power against the triggering enemy.</p><p>Dragon Breath (minor, encounter)  Acid</p><p>Close blast 3; +12 vs Reflex; (+13 while bloodied)1d6+5 acid damage.</p><p>Dragonborn Frenzy (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls and a +2 bonus to damage rolls.</p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?authkey=CMzpgNAE&key=0AmRchrDchMnpdEx6Ukw5ekxVaFdKM1JQVm5VT3VRQmc&authkey=CMzpgNAE#gid=0" target="_blank">map</a></p><p>[/sblock]</p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Deliver Lerrick to Brother Buchta </p><p>Deliver a strange metalic sphere to Brother Buchta</p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>Prevented a possible encounter with a pack of wolves...for the moment</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5679483, member: 79956"] The allies rebound, almost killing on of the soldiers attempting to plow through the heroes' line of defense. The dwarf finds a way to whack the mage, delivering a massive blow. Rocco, by collecting his wits and moving into a defensive stance manage to divert a brutal attack which, if hit, would have put him near death. Skalisss takes minor wounds from both the hound and one of the soldiers. The leader suddenly stops his attack against Halleck, and sprints to the opening of the cave. The sudden move is a mystery at the moment. All of the sudden, from the ritual room there is a brilliant flash of light followed by a clapping sound of thunder, followed by a blast which rushes into the cave entrance. All within the shockwaves path fall prone and take damage. All light sources are blown out in the room. Only the light from the cave entrance manages to light the room, though the lighting is dim. As the dust settles, Lerrick lays calmly on the platform with Brother Buchta standing over her. [COLOR="Cyan"]It is done. The mark has been removed. [/COLOR] [ooc] All heroes and enemies with in the blast zone (which extends 7 squares past the entrance from the room to the cave) take 1d20 damage and are knocked prone. Here are the damage results for each character in the blast zone. Vimak: 16 Raijin: 19 Skalisss: 5 Quan: 16 Nementah: 17 damage rolls are shown [URL="http://invisiblecastle.com/roller/view/3182598/"]here[/URL] Assume that all enemies within the blast zone take 20 points damage. This kills the soldier S9 and the hound. S8 is knocked prone. [/ooc] [sblock=Mechanics] Heroes turn: Quan: Hits leader for 19, assassin shroud on leader Nementah: Hit s9 for 11 Primera: Halleck: Rocco hit leader for 15, +1 ac and ref Skalisss: Hits s9 for 22 and Raijin spends surge, divine challenge on s9 Raijin: interrupt hit 9 on Hound, Hit hound for 15 Rocco: Hit mage for 21 and second wind for 21 +2 all def tent Vimak: Hit s9 for 22, Hound for 11 and S8 for 11, all grant CA to allies Total Damage to Enemies: Acid Hound: -35 Leader: -34 and prone S9: -44 S8: -11 mage: -21 Baddies turn: Gladiator: Attack: Finishing blow on bloodied Rocco: 1d20+15 vs Rocco AC for 2d10+5 = [URL="http://invisiblecastle.com/roller/view/3182529/"]24 for 22 miss due to the dwarf taking a second wind.[/URL] Leader: Attack: None Movement: stand up movement: move 5 squares Mage: Attack: Magic missile 1d20+7 vs Rocco Ref for 2d4+4 = Hit Rocco for 11 Minor: Dragon breath 1d20+12 (dragonborn is bloodied) vs Rocco Ref for 2d6+4 =[URL="http://invisiblecastle.com/roller/view/3182540/"] miss[/URL] Hound: recharge breath weapon: [URL="http://invisiblecastle.com/roller/view/3182554/"]3 nope :([/URL] attack: Bite vs Skalisss AC for 1d20+10 for 1d8+2 + 1d8 acid damage = [URL="http://invisiblecastle.com/roller/view/3182557/"]Hit for 10[/URL] S9: BMA vs Vimak AC: 1d20+11 (bloodied) for 1d8+3 = [URL="http://invisiblecastle.com/roller/view/3182546/"]miss[/URL] free: Marshall Recovery: repeat attack vs Vimak = [URL="http://invisiblecastle.com/roller/view/3182547/"]miss[/URL] S9 takes 7 damage from Skalisss divine challenge S8: BMA vs Skalisss AC 1d20+10 for 1d8+3 = [URL="http://invisiblecastle.com/roller/view/3182548/"]Hit for 5[/URL] Total Damage to Allies: Rocco: -11 Skalisss: -15 (resist 2) so -13 [/sblock] [sblock=Stats] [B]Party:[/B] Nementah: Defenses: AC 19 Fortitude 19 Reflex 18 Will 19 HP 44/61 THP: Bloodied 30 Surge Value 14; Surges Used 11/11 AP 1/1 Primera: Defenses: AC 19 Fortitude 19 Reflex 18 Will 19 HP 13/13 Vimak: Defenses: AC 22 Fortitude 19 Reflex 18 Will 20 HP: 43/59 THP: 4: Bloodied 29, Surge value: 14, Surges left 8/10 AP 1/1 Rocco: Defenses: AC 23; Fortitude 20, Reflex 18, Will 19 HP 19/61, Bloodied 30, Surge Value 15+1, Surges left 10/12: AP 1/1 Skalisss: Defenses: AC:26 Fortitude:21 Reflex 18 Will 21 HP: 37/74 THP: 0 Bloodied 37, Surge Value: 19 Surges left: 10/11 AP 0/1 Halleck: Marked Defenses: AC 23, Fortitude 17, Reflex 17 Will: 20 HP: 40/55 THP: Bloodied: 25, Surge Value: 12 Surges left: 6/9 AP: 1/1 Raijin: Defenses: AC 19 Fortitiude 19 Reflex 14 Will 20 HP: 31/56 THP: Resist 1 Bloodied 26, Surge Value 13, Surges left 5/6 AP: 1/1 Resist Force 10, Resist Lightning 5, Resist Thunder 5 Quan: Defenses: AC 21, Fortitude 16 Reference 20, Will 17 HP: 34/50 THP: Bloodied 25, Surge value: 12 Surges left 7/7 AP: 1/1 [B]Enemies:[/B] Dragonborn Soldier S1:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S2:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S3:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S4:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S5:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S6:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S7:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S8: [COLOR=red]26/63[/COLOR] Dragonborn Soldier S9: [COLOR=red]DEAD[/COLOR] Dragonborn Gladiator G1:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Gladiator G2: [COLOR=green]106/106[/COLOR] Dragonborn Mage M:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Mage M:[COLOR=green]22/43[/COLOR] Acid Hound H1:[[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H2:[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H3: [COLOR=red]DEAD[/COLOR] Dragonborn Leader: [COLOR=green]109/158[/COLOR] [/sblock] [sblock=Enemies] Dragonborn Gladiator HP 106; Bloodied 53; see also dragonborn fury AC 24; Fortitude 23, Refl ex 20, Will 21 Speed 5 m Bastard Sword (standard; at-will) ✦ Weapon +15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5 damage. M Finishing Blow (standard; at-will) ✦ Weapon Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 + 5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to attack rolls until the end of the dragonborn gladiator’s next turn. C Dragon Breath (minor; encounter) ✦ Fire Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Gladiator’s Strike When the dragonborn gladiator hits an enemy with an opportunity attack, the target is knocked prone. Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls when adjacent to only one enemy. Dragonborn Soldier HP 63; Bloodied 31; see also dragonborn fury AC 20; Fortitude 18, Refl ex 16, Will 15 Speed 5 mLongsword (standard; at-will) ✦ Weapon +10 vs. AC (+11 while bloodied); 1d8 + 3 damage. C Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Impetuous Spirit (immediate reaction, when an enemy leaves an adjacent square; at-will) ✦ Weapon The dragonborn soldier makes a melee basic attack against the enemy, even if the enemy is shifting. Martial Recovery (free, when the dragonborn soldier misses with a melee attack; recharges when the soldier uses impetuous spirit) ✦ Weapon The dragonborn soldier makes another melee attack against the same target. Dragonborn Mage HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 Speed 6 mQuarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold damage. rMagic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. R Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against three diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends). Acid Hounds Initiative +5 Senses Perception +11 Acid Shield (Acid) aura 1; any creature that enters or begins its turn in the aura takes 1d6 acid damage. HP 96; Bloodied 48 AC 20; Fortitude 18, Refl ex 17, Will 18 Resist 20 acid Speed 7 m Bite (standard; at-will) ✦ Acid +10 vs. AC; 1d8 + 2 plus 1d8 acid damage. C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage Leader: HP 158; Bloodied 79 AC 24; Fortitude 22, Reflex 18, Will 21 Saving Throws +2 Speed 5 Action Points 0 Fullblade (standard, at-will)  Weapon +13 vs AC; 1d12+5 damage and marked until the end of the commandant's next turn. Arching Slice (standard, at-will)  Weapon +12 vs ; 2d6+5 damage.. The dragonborn commandant makes two fullblade attacks, each against a different target within reach. Designating Smite (standard, recharge 11)  Weapon +14 vs AC; 1d12+9 damage, and the target is marked until the end of the commandant’s next turn and slowed (save ends). In addition, while the creature is slowed due to this attack, the dragonborn commandant and all his allies gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls against that target. Termination Order (immediate reaction, when an adjacent enemy becomes bloodied, encounter)  Weapon The dragonborn commandant immediately recharges designating smite (if necessary), and uses that power against the triggering enemy. Dragon Breath (minor, encounter)  Acid Close blast 3; +12 vs Reflex; (+13 while bloodied)1d6+5 acid damage. Dragonborn Frenzy (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls and a +2 bonus to damage rolls. [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?authkey=CMzpgNAE&key=0AmRchrDchMnpdEx6Ukw5ekxVaFdKM1JQVm5VT3VRQmc&authkey=CMzpgNAE#gid=0"]map[/URL] [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Deliver Lerrick to Brother Buchta Deliver a strange metalic sphere to Brother Buchta [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank Prevented a possible encounter with a pack of wolves...for the moment [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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