Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dimsdale" data-source="post: 5683534" data-attributes="member: 79956"><p>[ooc] [MENTION=85539]Tenchuu[/MENTION] I didn't see a roll for healing for Rocco. Does he get more than just a heal surge [/ooc]</p><p></p><p>The heroes down 2 more foes as the dust clears from the blast. Nemnetah organizes the defensives as the dragon comes closer. Lerrick, now conscious, moves off the alter and stands behind the clerics with her wolf next to her. </p><p></p><p>Meanwhile, the leader, ignoring the on coming dwarf, moves to the opening of the mouth of the cave in order to greet the huge black winged beast now landing in front of him. Fear oozes from him as he visiblely shakes while in the presence of the gigantic dragon. The heroes who see the massive black dragon have never seen one that big, the head of which is much larger than the dragon heads mounted in the tavern back in Daunton. </p><p></p><p>The dragon waist no time as he communicates in dragon tongue to the leader.</p><p></p><p>[sblock=draconic]</p><p>Bosch: Where is the marked one? I come for her now. I trust that everything is in order?</p><p></p><p>Leader: My lord, there has been a complication. She is in that room which is currnetly being guarded by them (pointing to Skalisss and the others). </p><p>[/sblock]</p><p></p><p>The party sees the the dragon communicating to the leader. The leader points to the door guarded by them. The large dragon glares at you, but then moves his attention back to the leader and continues to speak to him.</p><p></p><p>[sblock=draconic]</p><p>Bosch: I do not sense the presence of the marked one in there. </p><p></p><p>Leader: She is in there my liege! My comrades saw her! She is in the with the cleric you mentioned. As we were fighting to reach them there was a huge blast...</p><p></p><p>Bosch: WHAT DID YOU SAY! </p><p></p><p>Leader: There was a bla..</p><p></p><p>Bosch: YOU FOOL! The cleric has removed the mark! YOU WERE TOO LATE! The girl can no longer be sacrificed. I should have listened to Vlastoes and sent him instead. He is now my number one as you have failed me for the last time! </p><p></p><p>Leader: Noooooo....</p><p>[/sblock]</p><p></p><p>As the conversation between the mighty dragon and the leader continued, it was clear that the dragon was becoming angry. The dragon grabs the leader and bites him in two, then throws the lower half of the leader against a column of rock in the cave while spitting out the upper torso, which lands next to Rocco.</p><p></p><p>He then scans the area at the foes in front of him. </p><p><span style="color: Red"><span style="font-size: 15px"><strong>It is not wise to interfere with Lord Bosch and his sacrifice.</strong></span></span> He then starts to move towards the group gathered by the entrance. It is clear that there is a look of pure anger and hate in his eyes. </p><p></p><p>[sblock=skalisss]</p><p>At the mention of Vlastos...a memory hits you like a hammer... Can it be the same Vlastos you adventured with not too long ago...A wizard you recall. Himmmm...only time will tell.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Mechanics]</p><p> </p><p>Heroes turn:</p><p>Quan: Hits S8, killing him</p><p>Nementah: moves primera</p><p>Primera: moves to current location</p><p>Halleck: grants attack to rocco which kills mage, heals rocco for...</p><p>Skalisss: miss s8 </p><p>Raijin: hits s8 for 21</p><p>Rocco: Kills another mage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Vimak: Miss s8</p><p> </p><p>Total Damage to Enemies:</p><p></p><p> </p><p>Baddies turn:</p><p>Gladiator: </p><p>Attack: Finishing blow on bloodied Rocco: 1d20+15 vs Rocco AC for 2d10+5 = <a href="http://invisiblecastle.com/roller/view/3182529/" target="_blank">24 for 22 miss due to the dwarf taking a second wind.</a> </p><p></p><p>Leader: </p><p>Attack: None</p><p>Movement: stand up</p><p>movement: move 5 squares </p><p></p><p>Mage:</p><p>Attack: Magic missile 1d20+7 vs Rocco Ref for 2d4+4 = Hit Rocco for 11</p><p>Minor: Dragon breath 1d20+12 (dragonborn is bloodied) vs Rocco Ref for 2d6+4 =<a href="http://invisiblecastle.com/roller/view/3182540/" target="_blank"> miss</a></p><p></p><p>Hound: </p><p>recharge breath weapon: <a href="http://invisiblecastle.com/roller/view/3182554/" target="_blank">3 nope <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></a></p><p>attack: Bite vs Skalisss AC for 1d20+10 for 1d8+2 + 1d8 acid damage = <a href="http://invisiblecastle.com/roller/view/3182557/" target="_blank">Hit for 10</a></p><p></p><p>S9: </p><p>BMA vs Vimak AC: 1d20+11 (bloodied) for 1d8+3 = <a href="http://invisiblecastle.com/roller/view/3182546/" target="_blank">miss</a></p><p>free: Marshall Recovery: repeat attack vs Vimak = <a href="http://invisiblecastle.com/roller/view/3182547/" target="_blank">miss</a></p><p>S9 takes 7 damage from Skalisss divine challenge</p><p></p><p>S8:</p><p>BMA vs Skalisss AC 1d20+10 for 1d8+3 = <a href="http://invisiblecastle.com/roller/view/3182548/" target="_blank">Hit for 5</a></p><p></p><p>Total Damage to Allies:</p><p>Rocco: -11</p><p>Skalisss: -15 (resist 2) so -13</p><p></p><p> </p><p>[/sblock]</p><p>[sblock=Stats]</p><p> </p><p><strong>Party:</strong></p><p> </p><p>Nementah:</p><p>Defenses: AC 19 Fortitude 19 Reflex 18 Will 19</p><p>HP 44/61 THP: Bloodied 30 Surge Value 14; Surges Used 11/11 AP 1/1</p><p> </p><p>Primera: </p><p>Defenses: AC 19 Fortitude 19 Reflex 18 Will 19</p><p>HP 13/13</p><p> </p><p>Vimak: </p><p>Defenses: AC 22 Fortitude 19 Reflex 18 Will 20</p><p>HP: 43/59 THP: 4: Bloodied 29, Surge value: 14, Surges left 8/10 AP 1/1</p><p> </p><p>Rocco: </p><p>Defenses: AC 23; Fortitude 20, Reflex 18, Will 19</p><p>HP 19/61, Bloodied 30, Surge Value 15+1, Surges left 10/12: AP 1/1</p><p> </p><p>Skalisss: </p><p>Defenses: AC:26 Fortitude:21 Reflex 18 Will 21 </p><p>HP: 37/74 THP: 0 Bloodied 37, Surge Value: 19 Surges left: 10/11 AP 0/1</p><p> </p><p>Halleck: Marked</p><p>Defenses: AC 23, Fortitude 17, Reflex 17 Will: 20</p><p>HP: 40/55 THP: Bloodied: 25, Surge Value: 12 Surges left: 6/9 AP: 1/1</p><p> </p><p>Raijin:</p><p>Defenses: AC 19 Fortitiude 19 Reflex 14 Will 20</p><p>HP: 31/56 THP: Resist 1 Bloodied 26, Surge Value 13, Surges left 5/6 AP: 1/1 </p><p>Resist Force 10, Resist Lightning 5, Resist Thunder 5</p><p> </p><p>Quan:</p><p>Defenses: AC 21, Fortitude 16 Reference 20, Will 17 </p><p>HP: 34/50 THP: Bloodied 25, Surge value: 12 Surges left 7/7 AP: 1/1</p><p> </p><p><strong>Enemies:</strong></p><p>Dragonborn Soldier S1:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S2:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S3:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S4:<span style="color: red">DEAD</span></p><p>Dragonborn Soldier S5:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S6:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Soldier S7:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Soldier S8: <span style="color: red">DEAD</span></p><p>Dragonborn Soldier S9: <span style="color: red">DEAD</span></p><p>Dragonborn Gladiator G1:<span style="color: red">UNCONSCIOUS</span></p><p>Dragonborn Gladiator G2: <span style="color: green">106/106</span></p><p>Dragonborn Mage M:<span style="color: #ff0000">DEAD</span></p><p>Dragonborn Mage M:<span style="color: green">DEAD</span></p><p>Acid Hound H1:[<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H2:<span style="color: #ff0000">DEAD</span></p><p>Acid Hound H3: <span style="color: red">DEAD</span></p><p>Dragonborn Leader: <span style="color: green">109/158</span></p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p>Dragonborn Gladiator</p><p>HP 106; Bloodied 53; see also dragonborn fury</p><p>AC 24; Fortitude 23, Refl ex 20, Will 21</p><p>Speed 5</p><p>m Bastard Sword (standard; at-will) ✦ Weapon</p><p>+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5</p><p>damage.</p><p>M Finishing Blow (standard; at-will) ✦ Weapon</p><p>Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +</p><p>5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to</p><p>attack rolls until the end of the dragonborn gladiator’s next turn.</p><p>C Dragon Breath (minor; encounter) ✦ Fire</p><p>Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Gladiator’s Strike</p><p>When the dragonborn gladiator hits an enemy with an</p><p>opportunity attack, the target is knocked prone.</p><p>Lone Fighter</p><p>The dragonborn gladiator gains a +2 bonus to melee attack rolls</p><p>when adjacent to only one enemy.</p><p> </p><p>Dragonborn Soldier</p><p>HP 63; Bloodied 31; see also dragonborn fury</p><p>AC 20; Fortitude 18, Refl ex 16, Will 15</p><p>Speed 5</p><p>mLongsword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.</p><p>C Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Impetuous Spirit (immediate reaction, when an enemy leaves an</p><p>adjacent square; at-will) ✦ Weapon</p><p>The dragonborn soldier makes a melee basic attack against the</p><p>enemy, even if the enemy is shifting.</p><p>Martial Recovery (free, when the dragonborn soldier misses with</p><p>a melee attack; recharges when the soldier uses impetuous spirit)</p><p>✦ Weapon</p><p>The dragonborn soldier makes another melee attack against the</p><p>same target.</p><p> </p><p>Dragonborn Mage</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p>Speed 6</p><p>mQuarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold</p><p>damage.</p><p>rMagic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>R Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against three diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>A Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</p><p>damage, and the target is dazed (save ends).</p><p> </p><p>Acid Hounds</p><p>Initiative +5 Senses Perception +11</p><p>Acid Shield (Acid) aura 1; any creature that enters or begins its turn</p><p>in the aura takes 1d6 acid damage.</p><p>HP 96; Bloodied 48</p><p>AC 20; Fortitude 18, Refl ex 17, Will 18</p><p>Resist 20 acid</p><p>Speed 7</p><p>m Bite (standard; at-will) ✦ Acid</p><p>+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.</p><p>C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid</p><p>Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage</p><p> </p><p>Leader:</p><p>HP 158; Bloodied 79 </p><p>AC 24; Fortitude 22, Reflex 18, Will 21 </p><p>Saving Throws +2 Speed 5</p><p>Action Points 0</p><p>Fullblade (standard, at-will)  Weapon</p><p>+13 vs AC; 1d12+5 damage and marked until the end of the commandant's next turn.</p><p>Arching Slice (standard, at-will)  Weapon</p><p>+12 vs ; 2d6+5 damage.. The dragonborn commandant makes two fullblade attacks, each against a different target within reach.</p><p>Designating Smite (standard, recharge 11)  Weapon</p><p>+14 vs AC; 1d12+9 damage, and the target is marked until the end of the commandant’s next turn and slowed (save ends). In addition, while the creature is slowed due to this attack, the dragonborn commandant and all his allies gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls against that target.</p><p>Termination Order (immediate reaction, when an adjacent enemy becomes bloodied, encounter)  Weapon</p><p>The dragonborn commandant immediately recharges designating smite (if necessary), and uses that power against the triggering enemy.</p><p>Dragon Breath (minor, encounter)  Acid</p><p>Close blast 3; +12 vs Reflex; (+13 while bloodied)1d6+5 acid damage.</p><p>Dragonborn Frenzy (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls and a +2 bonus to damage rolls.</p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?authkey=CMzpgNAE&key=0AmRchrDchMnpdEx6Ukw5ekxVaFdKM1JQVm5VT3VRQmc&authkey=CMzpgNAE#gid=0" target="_blank">map</a></p><p>[/sblock]</p><p>[sblock=Adventure Summary]</p><p><strong>Motives</strong></p><p>Deliver Lerrick to Brother Buchta </p><p>Deliver a strange metalic sphere to Brother Buchta</p><p> </p><p><strong>Summary of Events</strong></p><p>Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>Prevented a possible encounter with a pack of wolves...for the moment</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5683534, member: 79956"] [ooc] [MENTION=85539]Tenchuu[/MENTION] I didn't see a roll for healing for Rocco. Does he get more than just a heal surge [/ooc] The heroes down 2 more foes as the dust clears from the blast. Nemnetah organizes the defensives as the dragon comes closer. Lerrick, now conscious, moves off the alter and stands behind the clerics with her wolf next to her. Meanwhile, the leader, ignoring the on coming dwarf, moves to the opening of the mouth of the cave in order to greet the huge black winged beast now landing in front of him. Fear oozes from him as he visiblely shakes while in the presence of the gigantic dragon. The heroes who see the massive black dragon have never seen one that big, the head of which is much larger than the dragon heads mounted in the tavern back in Daunton. The dragon waist no time as he communicates in dragon tongue to the leader. [sblock=draconic] Bosch: Where is the marked one? I come for her now. I trust that everything is in order? Leader: My lord, there has been a complication. She is in that room which is currnetly being guarded by them (pointing to Skalisss and the others). [/sblock] The party sees the the dragon communicating to the leader. The leader points to the door guarded by them. The large dragon glares at you, but then moves his attention back to the leader and continues to speak to him. [sblock=draconic] Bosch: I do not sense the presence of the marked one in there. Leader: She is in there my liege! My comrades saw her! She is in the with the cleric you mentioned. As we were fighting to reach them there was a huge blast... Bosch: WHAT DID YOU SAY! Leader: There was a bla.. Bosch: YOU FOOL! The cleric has removed the mark! YOU WERE TOO LATE! The girl can no longer be sacrificed. I should have listened to Vlastoes and sent him instead. He is now my number one as you have failed me for the last time! Leader: Noooooo.... [/sblock] As the conversation between the mighty dragon and the leader continued, it was clear that the dragon was becoming angry. The dragon grabs the leader and bites him in two, then throws the lower half of the leader against a column of rock in the cave while spitting out the upper torso, which lands next to Rocco. He then scans the area at the foes in front of him. [COLOR="Red"][SIZE="4"][B]It is not wise to interfere with Lord Bosch and his sacrifice.[/B][/SIZE][/COLOR] He then starts to move towards the group gathered by the entrance. It is clear that there is a look of pure anger and hate in his eyes. [sblock=skalisss] At the mention of Vlastos...a memory hits you like a hammer... Can it be the same Vlastos you adventured with not too long ago...A wizard you recall. Himmmm...only time will tell. [/sblock] [sblock=Mechanics] Heroes turn: Quan: Hits S8, killing him Nementah: moves primera Primera: moves to current location Halleck: grants attack to rocco which kills mage, heals rocco for... Skalisss: miss s8 Raijin: hits s8 for 21 Rocco: Kills another mage :) Vimak: Miss s8 Total Damage to Enemies: Baddies turn: Gladiator: Attack: Finishing blow on bloodied Rocco: 1d20+15 vs Rocco AC for 2d10+5 = [URL="http://invisiblecastle.com/roller/view/3182529/"]24 for 22 miss due to the dwarf taking a second wind.[/URL] Leader: Attack: None Movement: stand up movement: move 5 squares Mage: Attack: Magic missile 1d20+7 vs Rocco Ref for 2d4+4 = Hit Rocco for 11 Minor: Dragon breath 1d20+12 (dragonborn is bloodied) vs Rocco Ref for 2d6+4 =[URL="http://invisiblecastle.com/roller/view/3182540/"] miss[/URL] Hound: recharge breath weapon: [URL="http://invisiblecastle.com/roller/view/3182554/"]3 nope :([/URL] attack: Bite vs Skalisss AC for 1d20+10 for 1d8+2 + 1d8 acid damage = [URL="http://invisiblecastle.com/roller/view/3182557/"]Hit for 10[/URL] S9: BMA vs Vimak AC: 1d20+11 (bloodied) for 1d8+3 = [URL="http://invisiblecastle.com/roller/view/3182546/"]miss[/URL] free: Marshall Recovery: repeat attack vs Vimak = [URL="http://invisiblecastle.com/roller/view/3182547/"]miss[/URL] S9 takes 7 damage from Skalisss divine challenge S8: BMA vs Skalisss AC 1d20+10 for 1d8+3 = [URL="http://invisiblecastle.com/roller/view/3182548/"]Hit for 5[/URL] Total Damage to Allies: Rocco: -11 Skalisss: -15 (resist 2) so -13 [/sblock] [sblock=Stats] [B]Party:[/B] Nementah: Defenses: AC 19 Fortitude 19 Reflex 18 Will 19 HP 44/61 THP: Bloodied 30 Surge Value 14; Surges Used 11/11 AP 1/1 Primera: Defenses: AC 19 Fortitude 19 Reflex 18 Will 19 HP 13/13 Vimak: Defenses: AC 22 Fortitude 19 Reflex 18 Will 20 HP: 43/59 THP: 4: Bloodied 29, Surge value: 14, Surges left 8/10 AP 1/1 Rocco: Defenses: AC 23; Fortitude 20, Reflex 18, Will 19 HP 19/61, Bloodied 30, Surge Value 15+1, Surges left 10/12: AP 1/1 Skalisss: Defenses: AC:26 Fortitude:21 Reflex 18 Will 21 HP: 37/74 THP: 0 Bloodied 37, Surge Value: 19 Surges left: 10/11 AP 0/1 Halleck: Marked Defenses: AC 23, Fortitude 17, Reflex 17 Will: 20 HP: 40/55 THP: Bloodied: 25, Surge Value: 12 Surges left: 6/9 AP: 1/1 Raijin: Defenses: AC 19 Fortitiude 19 Reflex 14 Will 20 HP: 31/56 THP: Resist 1 Bloodied 26, Surge Value 13, Surges left 5/6 AP: 1/1 Resist Force 10, Resist Lightning 5, Resist Thunder 5 Quan: Defenses: AC 21, Fortitude 16 Reference 20, Will 17 HP: 34/50 THP: Bloodied 25, Surge value: 12 Surges left 7/7 AP: 1/1 [B]Enemies:[/B] Dragonborn Soldier S1:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S2:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S3:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S4:[COLOR=red]DEAD[/COLOR] Dragonborn Soldier S5:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S6:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Soldier S7:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Soldier S8: [COLOR=red]DEAD[/COLOR] Dragonborn Soldier S9: [COLOR=red]DEAD[/COLOR] Dragonborn Gladiator G1:[COLOR=red]UNCONSCIOUS[/COLOR] Dragonborn Gladiator G2: [COLOR=green]106/106[/COLOR] Dragonborn Mage M:[COLOR=#ff0000]DEAD[/COLOR] Dragonborn Mage M:[COLOR=green]DEAD[/COLOR] Acid Hound H1:[[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H2:[COLOR=#ff0000]DEAD[/COLOR] Acid Hound H3: [COLOR=red]DEAD[/COLOR] Dragonborn Leader: [COLOR=green]109/158[/COLOR] [/sblock] [sblock=Enemies] Dragonborn Gladiator HP 106; Bloodied 53; see also dragonborn fury AC 24; Fortitude 23, Refl ex 20, Will 21 Speed 5 m Bastard Sword (standard; at-will) ✦ Weapon +15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5 damage. M Finishing Blow (standard; at-will) ✦ Weapon Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 + 5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to attack rolls until the end of the dragonborn gladiator’s next turn. C Dragon Breath (minor; encounter) ✦ Fire Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Gladiator’s Strike When the dragonborn gladiator hits an enemy with an opportunity attack, the target is knocked prone. Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls when adjacent to only one enemy. Dragonborn Soldier HP 63; Bloodied 31; see also dragonborn fury AC 20; Fortitude 18, Refl ex 16, Will 15 Speed 5 mLongsword (standard; at-will) ✦ Weapon +10 vs. AC (+11 while bloodied); 1d8 + 3 damage. C Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Impetuous Spirit (immediate reaction, when an enemy leaves an adjacent square; at-will) ✦ Weapon The dragonborn soldier makes a melee basic attack against the enemy, even if the enemy is shifting. Martial Recovery (free, when the dragonborn soldier misses with a melee attack; recharges when the soldier uses impetuous spirit) ✦ Weapon The dragonborn soldier makes another melee attack against the same target. Dragonborn Mage HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 Speed 6 mQuarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold damage. rMagic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. R Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against three diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends). Acid Hounds Initiative +5 Senses Perception +11 Acid Shield (Acid) aura 1; any creature that enters or begins its turn in the aura takes 1d6 acid damage. HP 96; Bloodied 48 AC 20; Fortitude 18, Refl ex 17, Will 18 Resist 20 acid Speed 7 m Bite (standard; at-will) ✦ Acid +10 vs. AC; 1d8 + 2 plus 1d8 acid damage. C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage Leader: HP 158; Bloodied 79 AC 24; Fortitude 22, Reflex 18, Will 21 Saving Throws +2 Speed 5 Action Points 0 Fullblade (standard, at-will)  Weapon +13 vs AC; 1d12+5 damage and marked until the end of the commandant's next turn. Arching Slice (standard, at-will)  Weapon +12 vs ; 2d6+5 damage.. The dragonborn commandant makes two fullblade attacks, each against a different target within reach. Designating Smite (standard, recharge 11)  Weapon +14 vs AC; 1d12+9 damage, and the target is marked until the end of the commandant’s next turn and slowed (save ends). In addition, while the creature is slowed due to this attack, the dragonborn commandant and all his allies gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls against that target. Termination Order (immediate reaction, when an adjacent enemy becomes bloodied, encounter)  Weapon The dragonborn commandant immediately recharges designating smite (if necessary), and uses that power against the triggering enemy. Dragon Breath (minor, encounter)  Acid Close blast 3; +12 vs Reflex; (+13 while bloodied)1d6+5 acid damage. Dragonborn Frenzy (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls and a +2 bonus to damage rolls. [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?authkey=CMzpgNAE&key=0AmRchrDchMnpdEx6Ukw5ekxVaFdKM1JQVm5VT3VRQmc&authkey=CMzpgNAE#gid=0"]map[/URL] [/sblock] [sblock=Adventure Summary] [B]Motives[/B] Deliver Lerrick to Brother Buchta Deliver a strange metalic sphere to Brother Buchta [B]Summary of Events[/B] Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank Prevented a possible encounter with a pack of wolves...for the moment [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
Top