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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5712458" data-attributes="member: 79956"><p>OOC: I agree. Hafling has 70 damage, which leaves him with 30.</p><p></p><p></p><p></p><p>OOC: Sure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. So Earth is the one with the mark on Human shadow, correct?</p><p></p><p></p><p></p><p>OOC: I've updated the map to show zone </p><p></p><p></p><p>[ooc]</p><p>The following allies are up:</p><p></p><p>Vimak</p><p>Halleck</p><p>Quan</p><p>Raijin</p><p>Phoenix</p><p>Damen</p><p></p><p>[/ooc]</p><p></p><p></p><p>[sblock=DM Notes: Please Ignore]</p><p></p><p></p><p></p><p>[sblock=Mechanics]</p><p> </p><p>Heroes turn:</p><p>Quan: </p><p>Nementah: </p><p>Primera: Hit 14: hafling shadow</p><p>Halleck: </p><p>Skalisss: Close burst 3 Sacred Circle and armor power</p><p>Raijin: </p><p>Rocco: Hit 56: hafling shadow</p><p>Vimak: </p><p>Bell: Hit Human for 5; +2 AC TEOE, JK melee attack miss, Sustain zone of defense (see map)</p><p>Earth: Hit 13 and knock prone: human shadow: takes 1d10+7 +5 electrical damage when statue gets up</p><p>Jarel-karn: miss human</p><p>Damen:</p><p>Phoenix:</p><p></p><p></p><p> </p><p>Total Damage to Enemies:</p><p>None</p><p> </p><p>Baddies turn:</p><p>Hafling Shadow Statue: </p><p>Attack: Steel Slipstream 1d20+16 for 2d4+8+5 ongoing posion damage (save ends) vs AC</p><p></p><p>Raijin: <a href="http://invisiblecastle.com/roller/view/3230884/" target="_blank">Hit for 11 + 5 ongoing poison damage (save ends)</a></p><p>Quan: <a href="http://invisiblecastle.com/roller/view/3230886/" target="_blank">Hit for 13 +5 ongoing poison damage</a></p><p>Halleck: <a href="http://invisiblecastle.com/roller/view/3230887/" target="_blank">Hit for 14 +5 ongoing poison damage (save ends)</a></p><p>Skalisss:<a href="http://invisiblecastle.com/roller/view/3230891/" target="_blank"> Miss</a></p><p>Primera: <a href="http://invisiblecastle.com/roller/view/3230892/" target="_blank">Miss</a></p><p>Rocco:<a href="http://invisiblecastle.com/roller/view/3230893/" target="_blank"> Hit for 13 + 5 ongoing poison damage </a></p><p></p><p>Human Shadow Statue:</p><p>Double move to N13</p><p>AP: Steel Slipstream 1d20+16 for 2d8+8 plus 1d8 fire damage vs AC</p><p></p><p>Phoenix: <a href="http://invisiblecastle.com/roller/view/3230900/" target="_blank">Miss</a></p><p>Vimak: <a href="http://invisiblecastle.com/roller/view/3230901/" target="_blank">Hit for 27</a></p><p>Raijin: <a href="http://invisiblecastle.com/roller/view/3230904/" target="_blank">Hit for 19</a></p><p>Quan: <a href="http://invisiblecastle.com/roller/view/3230906/" target="_blank">Hit for 23</a></p><p>Halleck: <a href="http://invisiblecastle.com/roller/view/3230908/" target="_blank">Hit for 21</a></p><p>Skalisss: <a href="http://invisiblecastle.com/roller/view/3230908/" target="_blank">Hit for 24</a></p><p></p><p></p><p></p><p>Total Damage to Allies:</p><p>Quan: 36 +5 ongoing poison damage (save ends)</p><p>Skalisss: 24 damage</p><p>Halleck: 35 +5 ongoing poison damage (save ends)</p><p>Raijin: 30 +5 ongoing poison damage (save ends)</p><p>Vimak: 27 damage</p><p>Rocco: 13 +5 ongoing poison damage (save ends)</p><p></p><p> </p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p>[sblock=Please ignore as this needs to be updated]</p><p><strong>Party:</strong></p><p></p><p>Nementah: </p><p>HP 67/67 THP 0, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1</p><p></p><p>Primera: </p><p>HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24</p><p></p><p>Vimak: </p><p>HP 65/65 THP 0, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1</p><p></p><p>Rocco: </p><p>HP 56/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1</p><p></p><p>Skalisss:</p><p>HP: 78/80 THP 0, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1</p><p></p><p>Halleck: </p><p>HP: 65/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1</p><p></p><p>Raijin:</p><p></p><p>Quan:</p><p></p><p>Bell:</p><p>HP: 60/60 THP 0, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1</p><p></p><p>Jarel-Karn: </p><p>HP 83/83 THP 0; B 41; Surge 21; 13/13 AC 27; F 22; R 21; W 19 AP 1</p><p></p><p>Damen:</p><p>HP: 59/59 THP 0, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1</p><p></p><p>Earth:</p><p>HP 86/86 THP 0, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1</p><p></p><p>Phoenix</p><p>HP:53/53 THP 0, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1</p><p></p><p>[/sblock]</p><p></p><p></p><p><strong>Enemies:</strong></p><p>Hafling Shadow Statue:</p><p>Defenses: AC 24, Fortitude 23 Reflex 21, Will 22</p><p>HP: 100/100 THP: Bloodied 50 AP: 1/1</p><p></p><p>Human Shadow Statue: </p><p>Defenses: AC 24, Fortitude 23 Reflex 21, Will 22</p><p>HP: 150/150 THP: Bloodied 75 AP: 0/1</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Enemy Information]</p><p><u>Hafling Shadow Statue:</u></p><p>HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1</p><p> Dagger (standard, at-will)  Weapon</p><p>+16 vs AC; 2d4+8 damage +5 ongoing poison damage (save ends)</p><p>Dagger (standard, at-will)  Weapon</p><p>Shadow Flurry (standard, at-will)  Weapon</p><p>Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit</p><p></p><p>Dull Minds (minor, recharge 4, 5 or 6)  Psychic</p><p>Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.</p><p></p><p>Steel Slipstream (standard, recharges when first bloodied)  Weapon</p><p>Close blast 5; +16 vs AC; 2d4+8 +5 ongoing poison damage (save ends) damage and slide 1. </p><p>After all attacks are complete, hafling shifts to any square in the blast.</p><p></p><p></p><p><u>Human Shadow Statue</u></p><p>HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1</p><p>Longsword (standard, at-will)  Weapon</p><p>+16 vs AC; 1d8+8 damage + 1d8 fire damage</p><p></p><p>Shadow Flurry (standard, at-will)  Weapon</p><p>Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit</p><p></p><p>Dull Minds (minor, recharge 4, 5 or 6)  Psychic</p><p>Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.</p><p></p><p>Steel Slipstream (standard, recharges when first bloodied)  Weapon</p><p>Close blast 5; +16 vs AC; 2d8+8 + 1d8 fire damage and slide 1. After all attacks are complete, human shifts to any square in the blast.</p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AmRchrDchMnpdGhqUFRXb0hrR3BHRlg1aUphWFNOclE#gid=0" target="_blank">Map</a></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Adventure Summary]</p><p></p><p><strong>Summary of Events</strong></p><p>1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>3. Prevented a possible encounter with a pack of wolves...for the moment</p><p>4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</p><p>5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</p><p>6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</p><p>7. Mark is successfully removed from Lerrick by brother Buchta. </p><p>8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </p><p>9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</p><p>10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5712458, member: 79956"] OOC: I agree. Hafling has 70 damage, which leaves him with 30. OOC: Sure :). So Earth is the one with the mark on Human shadow, correct? OOC: I've updated the map to show zone [ooc] The following allies are up: Vimak Halleck Quan Raijin Phoenix Damen [/ooc] [sblock=DM Notes: Please Ignore] [sblock=Mechanics] Heroes turn: Quan: Nementah: Primera: Hit 14: hafling shadow Halleck: Skalisss: Close burst 3 Sacred Circle and armor power Raijin: Rocco: Hit 56: hafling shadow Vimak: Bell: Hit Human for 5; +2 AC TEOE, JK melee attack miss, Sustain zone of defense (see map) Earth: Hit 13 and knock prone: human shadow: takes 1d10+7 +5 electrical damage when statue gets up Jarel-karn: miss human Damen: Phoenix: Total Damage to Enemies: None Baddies turn: Hafling Shadow Statue: Attack: Steel Slipstream 1d20+16 for 2d4+8+5 ongoing posion damage (save ends) vs AC Raijin: [URL="http://invisiblecastle.com/roller/view/3230884/"]Hit for 11 + 5 ongoing poison damage (save ends)[/URL] Quan: [URL="http://invisiblecastle.com/roller/view/3230886/"]Hit for 13 +5 ongoing poison damage[/URL] Halleck: [URL="http://invisiblecastle.com/roller/view/3230887/"]Hit for 14 +5 ongoing poison damage (save ends)[/URL] Skalisss:[URL="http://invisiblecastle.com/roller/view/3230891/"] Miss[/URL] Primera: [URL="http://invisiblecastle.com/roller/view/3230892/"]Miss[/URL] Rocco:[URL="http://invisiblecastle.com/roller/view/3230893/"] Hit for 13 + 5 ongoing poison damage [/URL] Human Shadow Statue: Double move to N13 AP: Steel Slipstream 1d20+16 for 2d8+8 plus 1d8 fire damage vs AC Phoenix: [URL="http://invisiblecastle.com/roller/view/3230900/"]Miss[/URL] Vimak: [URL="http://invisiblecastle.com/roller/view/3230901/"]Hit for 27[/URL] Raijin: [URL="http://invisiblecastle.com/roller/view/3230904/"]Hit for 19[/URL] Quan: [URL="http://invisiblecastle.com/roller/view/3230906/"]Hit for 23[/URL] Halleck: [URL="http://invisiblecastle.com/roller/view/3230908/"]Hit for 21[/URL] Skalisss: [URL="http://invisiblecastle.com/roller/view/3230908/"]Hit for 24[/URL] Total Damage to Allies: Quan: 36 +5 ongoing poison damage (save ends) Skalisss: 24 damage Halleck: 35 +5 ongoing poison damage (save ends) Raijin: 30 +5 ongoing poison damage (save ends) Vimak: 27 damage Rocco: 13 +5 ongoing poison damage (save ends) [/sblock] [sblock=Stats] [sblock=Please ignore as this needs to be updated] [B]Party:[/B] Nementah: HP 67/67 THP 0, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1 Primera: HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24 Vimak: HP 65/65 THP 0, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1 Rocco: HP 56/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1 Skalisss: HP: 78/80 THP 0, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1 Halleck: HP: 65/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1 Raijin: Quan: Bell: HP: 60/60 THP 0, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1 Jarel-Karn: HP 83/83 THP 0; B 41; Surge 21; 13/13 AC 27; F 22; R 21; W 19 AP 1 Damen: HP: 59/59 THP 0, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1 Earth: HP 86/86 THP 0, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1 Phoenix HP:53/53 THP 0, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1 [/sblock] [B]Enemies:[/B] Hafling Shadow Statue: Defenses: AC 24, Fortitude 23 Reflex 21, Will 22 HP: 100/100 THP: Bloodied 50 AP: 1/1 Human Shadow Statue: Defenses: AC 24, Fortitude 23 Reflex 21, Will 22 HP: 150/150 THP: Bloodied 75 AP: 0/1 [/sblock] [sblock=Enemy Information] [U]Hafling Shadow Statue:[/U] HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1 Dagger (standard, at-will)  Weapon +16 vs AC; 2d4+8 damage +5 ongoing poison damage (save ends) Dagger (standard, at-will)  Weapon Shadow Flurry (standard, at-will)  Weapon Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit Dull Minds (minor, recharge 4, 5 or 6)  Psychic Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves. Steel Slipstream (standard, recharges when first bloodied)  Weapon Close blast 5; +16 vs AC; 2d4+8 +5 ongoing poison damage (save ends) damage and slide 1. After all attacks are complete, hafling shifts to any square in the blast. [U]Human Shadow Statue[/U] HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1 Longsword (standard, at-will)  Weapon +16 vs AC; 1d8+8 damage + 1d8 fire damage Shadow Flurry (standard, at-will)  Weapon Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit Dull Minds (minor, recharge 4, 5 or 6)  Psychic Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves. Steel Slipstream (standard, recharges when first bloodied)  Weapon Close blast 5; +16 vs AC; 2d8+8 + 1d8 fire damage and slide 1. After all attacks are complete, human shifts to any square in the blast. [/sblock] [sblock=map] [URL="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AmRchrDchMnpdGhqUFRXb0hrR3BHRlg1aUphWFNOclE#gid=0"]Map[/URL] [/sblock] [sblock=Adventure Summary] [B]Summary of Events[/B] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. [/sblock] [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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