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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5715386" data-attributes="member: 79956"><p>As the hafling goes down, it's life essence transfers to the human and the now awakened dwarf. The human stands up after being knocked prone by Earth. In doing so the shadow takes additional damage from the warden. In response, the shadow thrusts its sword at Earth, but misses. However, JK is not so lucky, taking a massive blow. The dwarf pauses for a moment as his body as well as the space around him turn pitch black. The massive cloud of darkness moves towards Rocco and the dragonborn, engulfing them before the dwarf attacks with his greataxe. Within the darkness the dragonborn roars in pain as the dwarf's greataxe strikes with a sickening thud. </p><p></p><p></p><p>[sblock=RP'd Raijin attack]</p><p> RP'd Raijin: stormwalk +12 vs human shadow fort: <a href="http://invisiblecastle.com/roller/view/3237710/" target="_blank">miss</a></p><p>saves vs ongoing </p><p>[/sblock]</p><p></p><p>[sblock=Mechanics]</p><p> </p><p><strong>Heroes turn:</strong></p><p>Quan: kills hafling, fails save</p><p>Nementah: </p><p>Primera: Hit 14: hafling shadow</p><p>Halleck: Hit 9: Human shadow: -2 to attack rolls TENT</p><p>Skalisss: Close burst 3 Sacred Circle and armor power</p><p>Raijin: Miss, save vs poison</p><p>Rocco: Hit 56: hafling shadow, saved vs poison</p><p>Vimak: Hit for 18: human shadow and OA by Vimak when shadow attacks. </p><p>Bell: Hit Human for 5; +2 AC TEOE, JK melee attack miss, Sustain zone of defense (see map)</p><p>Earth: Hit 13 and knock prone: human shadow: takes 1d10+7 +5 electrical damage when statue gets up for <a href="http://invisiblecastle.com/roller/view/3238234/" target="_blank">14</a> more damage</p><p>Jarel-karn: miss human</p><p>Damen: Hit 29 on human shadow</p><p>Phoenix: Hit 19 on hafling shadow</p><p> </p><p><strong>Total Damage to Enemies:</strong></p><p>Hafling Shadow: Dead</p><p>Human Shadow: -71 hp, prone, -2 to attacks</p><p>Dwarf Shadow: None</p><p> </p><p><strong>Baddies turn:</strong></p><p>Human Shadow Statue:</p><p>Attacks: Earth and JK respectively: <a href="http://invisiblecastle.com/roller/view/3237863/" target="_blank">miss and hit for 24</a></p><p></p><p>Dwarf Shadow Statue:</p><p>Sweeping strike vs Rocco, Skalisss, and primera respectively AC: 1d20+16 for 1d12+8 = <a href="http://invisiblecastle.com/roller/view/3237863/" target="_blank">miss rocco, crit Skalisss for 20, hit Primera for 11</a></p><p></p><p></p><p></p><p><strong>Total Damage to Allies:</strong></p><p>Skalisss: -20</p><p>JK: -24</p><p>Primera: -11</p><p></p><p> </p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p></p><p><strong>Party:</strong></p><p></p><p>Nementah: </p><p>HP 67/67 THP 0, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1</p><p></p><p>Primera: </p><p>HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24</p><p></p><p>Vimak: </p><p>HP 38/65 THP 0, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1</p><p></p><p>Rocco: </p><p>HP 56/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1</p><p></p><p>Skalisss:</p><p>HP: 58/80 THP 0, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1</p><p></p><p>Halleck: </p><p>HP: 25/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1</p><p></p><p>Raijin: -35</p><p></p><p>Quan: </p><p>HP: 19/60 THP, B 30, Surge 15, 7/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison</p><p></p><p>Bell:</p><p>HP: 60/60 THP 0, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1</p><p></p><p>Jarel-Karn: </p><p>HP 59/83 THP 0; B 41; Surge 21; 13/13 AC 27; F 22; R 21; W 19 AP 1</p><p></p><p>Damen:</p><p>HP: 59/59 THP 0, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1</p><p></p><p>Earth:</p><p>HP 86/86 THP 0, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1</p><p></p><p>Phoenix</p><p>HP:53/53 THP 0, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1</p><p></p><p></p><p><strong>Enemies:</strong></p><p>Hafling Shadow Statue:</p><p>Defenses: AC 24, Fortitude 23 Reflex 21, Will 22</p><p>HP: 100/100 THP: Bloodied 50 AP: 1/1 <span style="color: Red">DEAD</span></p><p></p><p>Human Shadow Statue: </p><p>Defenses: AC 24, Fortitude 23 Reflex 21, Will 22</p><p>HP: 81/150 THP 50: Bloodied 75 AP: 0/1</p><p></p><p>Dwar Shadow Statue:</p><p>Defenses: AC 24, Fortitude 23 Reflex 21, Will 22</p><p>HP 200/200 THP 50: Bloodied 75 AP: 1/1</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Enemy Information]</p><p><u>Human Shadow Statue</u></p><p>HP 150; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1</p><p>Longsword (standard, at-will)  Weapon</p><p>+16 vs AC; 1d8+8 damage + 1d8 fire damage</p><p></p><p>Shadow Flurry (standard, at-will)  Weapon</p><p>Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit</p><p></p><p>Dull Minds (minor, recharge 4, 5 or 6)  Psychic</p><p>Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.</p><p></p><p>Steel Slipstream (standard, recharges when first bloodied)  Weapon</p><p>Close blast 5; +16 vs AC; 2d8+8 + 1d8 fire damage and slide 1. After all attacks are complete, human shifts to any square in the blast.</p><p></p><p></p><p><strong>Dwarf Shadow Statue</strong></p><p>HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 5 Action Points 1</p><p>Minor: Cloud of Darkness: All foes in cloud are -2 to hit dwarf until beginning of next turn (Recharge: 4,5,6).</p><p>Greataxe (weapon)  At-Will</p><p>Attack: Melee (All foes in burst 1); +16 vs. AC</p><p>Hit: 1d12 + 8 damage.</p><p>Brute Strike (weapon)  Recharge 5 or 6</p><p>Attack: Melee (one creature); +16 vs. AC</p><p>Hit: 3d12 + 8 damage, and the dwarf pushes the target up to 2 squares and knocks it prone.</p><p>Miss: Half damage, and the target falls prone.</p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AmRchrDchMnpdGhqUFRXb0hrR3BHRlg1aUphWFNOclE#gid=0" target="_blank">Map</a></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Adventure Summary]</p><p></p><p><strong>Summary of Events</strong></p><p>1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>3. Prevented a possible encounter with a pack of wolves...for the moment</p><p>4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</p><p>5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</p><p>6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</p><p>7. Mark is successfully removed from Lerrick by brother Buchta. </p><p>8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </p><p>9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</p><p>10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </p><p>[/sblock]</p><p></p><p></p><p>[ooc]</p><p></p><p>[MENTION=13739]Velmont[/MENTION]: I don't think JK's immediate reaction Dimensional Vortex was triggered in this round, but I could be wrong.</p><p></p><p>[MENTION=51271]Voda Vosa[/MENTION]: I rolled the additional damage when the human got up. If you have other attacks which do that feel free to roll the damage in the attack. I'll add it in. </p><p></p><p>Everyone: There were many who had immediate interrupts which would have been triggered based on the enemy attacks. Please mention them and what they did in your next attack. Also, please let me know if I made a mistake. I'll correct it quickly as to not disturb the flow of the encounter. Thanks for you patience <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Round 2 begins now</p><p></p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5715386, member: 79956"] As the hafling goes down, it's life essence transfers to the human and the now awakened dwarf. The human stands up after being knocked prone by Earth. In doing so the shadow takes additional damage from the warden. In response, the shadow thrusts its sword at Earth, but misses. However, JK is not so lucky, taking a massive blow. The dwarf pauses for a moment as his body as well as the space around him turn pitch black. The massive cloud of darkness moves towards Rocco and the dragonborn, engulfing them before the dwarf attacks with his greataxe. Within the darkness the dragonborn roars in pain as the dwarf's greataxe strikes with a sickening thud. [sblock=RP'd Raijin attack] RP'd Raijin: stormwalk +12 vs human shadow fort: [URL="http://invisiblecastle.com/roller/view/3237710/"]miss[/URL] saves vs ongoing [/sblock] [sblock=Mechanics] [B]Heroes turn:[/B] Quan: kills hafling, fails save Nementah: Primera: Hit 14: hafling shadow Halleck: Hit 9: Human shadow: -2 to attack rolls TENT Skalisss: Close burst 3 Sacred Circle and armor power Raijin: Miss, save vs poison Rocco: Hit 56: hafling shadow, saved vs poison Vimak: Hit for 18: human shadow and OA by Vimak when shadow attacks. Bell: Hit Human for 5; +2 AC TEOE, JK melee attack miss, Sustain zone of defense (see map) Earth: Hit 13 and knock prone: human shadow: takes 1d10+7 +5 electrical damage when statue gets up for [URL="http://invisiblecastle.com/roller/view/3238234/"]14[/URL] more damage Jarel-karn: miss human Damen: Hit 29 on human shadow Phoenix: Hit 19 on hafling shadow [B]Total Damage to Enemies:[/B] Hafling Shadow: Dead Human Shadow: -71 hp, prone, -2 to attacks Dwarf Shadow: None [B]Baddies turn:[/B] Human Shadow Statue: Attacks: Earth and JK respectively: [URL="http://invisiblecastle.com/roller/view/3237863/"]miss and hit for 24[/URL] Dwarf Shadow Statue: Sweeping strike vs Rocco, Skalisss, and primera respectively AC: 1d20+16 for 1d12+8 = [URL="http://invisiblecastle.com/roller/view/3237863/"]miss rocco, crit Skalisss for 20, hit Primera for 11[/URL] [B]Total Damage to Allies:[/B] Skalisss: -20 JK: -24 Primera: -11 [/sblock] [sblock=Stats] [B]Party:[/B] Nementah: HP 67/67 THP 0, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1 Primera: HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24 Vimak: HP 38/65 THP 0, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1 Rocco: HP 56/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1 Skalisss: HP: 58/80 THP 0, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1 Halleck: HP: 25/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1 Raijin: -35 Quan: HP: 19/60 THP, B 30, Surge 15, 7/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison Bell: HP: 60/60 THP 0, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1 Jarel-Karn: HP 59/83 THP 0; B 41; Surge 21; 13/13 AC 27; F 22; R 21; W 19 AP 1 Damen: HP: 59/59 THP 0, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1 Earth: HP 86/86 THP 0, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1 Phoenix HP:53/53 THP 0, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1 [B]Enemies:[/B] Hafling Shadow Statue: Defenses: AC 24, Fortitude 23 Reflex 21, Will 22 HP: 100/100 THP: Bloodied 50 AP: 1/1 [COLOR="Red"]DEAD[/COLOR] Human Shadow Statue: Defenses: AC 24, Fortitude 23 Reflex 21, Will 22 HP: 81/150 THP 50: Bloodied 75 AP: 0/1 Dwar Shadow Statue: Defenses: AC 24, Fortitude 23 Reflex 21, Will 22 HP 200/200 THP 50: Bloodied 75 AP: 1/1 [/sblock] [sblock=Enemy Information] [U]Human Shadow Statue[/U] HP 150; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1 Longsword (standard, at-will)  Weapon +16 vs AC; 1d8+8 damage + 1d8 fire damage Shadow Flurry (standard, at-will)  Weapon Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit Dull Minds (minor, recharge 4, 5 or 6)  Psychic Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves. Steel Slipstream (standard, recharges when first bloodied)  Weapon Close blast 5; +16 vs AC; 2d8+8 + 1d8 fire damage and slide 1. After all attacks are complete, human shifts to any square in the blast. [B]Dwarf Shadow Statue[/B] HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 5 Action Points 1 Minor: Cloud of Darkness: All foes in cloud are -2 to hit dwarf until beginning of next turn (Recharge: 4,5,6). Greataxe (weapon)  At-Will Attack: Melee (All foes in burst 1); +16 vs. AC Hit: 1d12 + 8 damage. Brute Strike (weapon)  Recharge 5 or 6 Attack: Melee (one creature); +16 vs. AC Hit: 3d12 + 8 damage, and the dwarf pushes the target up to 2 squares and knocks it prone. Miss: Half damage, and the target falls prone. [/sblock] [sblock=map] [URL="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AmRchrDchMnpdGhqUFRXb0hrR3BHRlg1aUphWFNOclE#gid=0"]Map[/URL] [/sblock] [sblock=Adventure Summary] [B]Summary of Events[/B] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. [/sblock] [ooc] [MENTION=13739]Velmont[/MENTION]: I don't think JK's immediate reaction Dimensional Vortex was triggered in this round, but I could be wrong. [MENTION=51271]Voda Vosa[/MENTION]: I rolled the additional damage when the human got up. If you have other attacks which do that feel free to roll the damage in the attack. I'll add it in. Everyone: There were many who had immediate interrupts which would have been triggered based on the enemy attacks. Please mention them and what they did in your next attack. Also, please let me know if I made a mistake. I'll correct it quickly as to not disturb the flow of the encounter. Thanks for you patience :) Round 2 begins now [/ooc] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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