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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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<blockquote data-quote="MetaVoid" data-source="post: 5715747" data-attributes="member: 87106"><p><span style="color: DarkGreen">"Primera get the dwarf busy! Skaliss, Rocco, agree which one will stay, it should be unable to hit you for few moments. You can move and help with the human.</span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen">Primera, move away so the dwarf cannot target you. Heal Quan!"</span></p><p></p><p>Nementah shouts quick stream of instructions and Primera lashes at the dwarf-like shadow. He hoof connects and small spirits of spiders crawl all over it, binding it with their net.</p><p></p><p>Primera gallops away, standing near wounded Quan and Halleck. As Nementah intones another call, flood of healing energies stream from the unicorn, easing their pains somewhat. Raijin feels lesser, but still clear, effect of safety close to the noble creature.</p><p></p><p></p><p>[sblock=Actions]</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3238836/" target="_blank">Certain Threat vs Ref (Dwarf); damage (1d20+11=23, 2d6+6=11)</a> - dwarf is MARKED with -6 to attack anything except Primera (and [MENTION=79956]dimsdale[/MENTION], PRIMERA CANNOT BE TARGETED BY AREA ATTACKS (bursts/blasts) as you did with a dwarf, only with melee (or ranged) attacks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) </p><p></p><p>Move: Primera to Q14, one square up (you can see little P above human statue)</p><p>Nementah to M9</p><p></p><p>Minor: Healing spirit on Quan for surge +13, Quan, Halleck and Raijin get 4 thp</p><p>Halleck recovers <a href="http://invisiblecastle.com/roller/view/3238840/" target="_blank">Halleck Extra Healing (2d6+3=9)</a></p><p>[/sblock]</p><p></p><p><span style="color: DimGray">[MENTION=45437]JRYoung[/MENTION], [MENTION=24380]Neurotic[/MENTION], don't override my mark. It may not be best punishment, but it will almost surely miss with -6 to attacks - if Quan didn't need healing, I would move Primera over human statue so dwarf cannot even attack her <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p>@WalkingDad, you didn't update hit points of human shadow </p><p>[MENTION=79956]dimsdale[/MENTION], in your status human has 81 hp and on the map 93...which one is correct?</p><p></p><p>[sblock=Nementah]</p><p>Initiative +4; Senses Passive Insight 16, Passive Perception 22</p><p>HP 67/67, Bloodied 33, Surge Value 16, Surges 12/12</p><p>AC 21; Fortitude 22, Reflex 20, Will 22</p><p>Primera: AC 24; Fort 24; Ref 22; Will 24 (14hp)</p><p>1 AP</p><p>Speed 6</p><p></p><p><span style="color: DarkRed">+1 to hit vs bloodied enemies</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Spirits Shield</span></p><p><span style="color: Lime">Protecting Strike</span></p><p><span style="color: Lime">Call Spirit Companion</span></p><p><span style="color: Lime">Spirit of the Tempest</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Voyage of the Ancients</s></span></p><p><span style="color: Red"><s>Wrath of the Destroyer</s></span></p><p><span style="color: Red">Pursuit of the Hunter</span></p><p><span style="color: Red"><s>Healing spirit</s></span></p><p><span style="color: Red">Healing spirit</span></p><p><span style="color: Red">Speak with spirits</span></p><p><span style="color: Red"><s>Certain threat</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Cleansing Wind of the North</span></p><p><span style="color: DarkGray">Protective Roots</span></p><p><span style="color: DarkGray">Winds of Pain and Succor</span></p><p><span style="color: DarkGray">Spirit of the Keeper</span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"><s>Repulsion Armor daily</s></span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p><p></p><p>[sblock=Primera - please read]</p><p>Primera grants to those adjacent:</p><p>+1 NADs</p><p>+5 to surge value on second wind</p><p>+13 to surge value on healing spirit</p><p> 4thp on healing spirit</p><p></p><p>Primera can make OA:</p><p>Trigger: Enemy leaves a square adjacent to SC without shifting</p><p>Attack: +10 vs. Reflex</p><p>Hit: 4 damage</p><p>Effect: One ally within 5 squares of SC regains 4hp</p><p></p><p>Primera CANNOT flank, grant CA, cover </p><p>Primera cannot be targeted or damaged by area attacks</p><p></p><p>If she takes 13hp in single melee or ranged attack she dissapears and Nementah takes 8damage (can be reduced by DR)</p><p></p><p>Ring of healing</p><p>1. +1 to Primera's AC</p><p>2. +3 to amount of healing done with any healing power (factored above)</p><p>+ +5 to all nature checks</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5715747, member: 87106"] [COLOR="DarkGreen"]"Primera get the dwarf busy! Skaliss, Rocco, agree which one will stay, it should be unable to hit you for few moments. You can move and help with the human. Primera, move away so the dwarf cannot target you. Heal Quan!"[/COLOR] Nementah shouts quick stream of instructions and Primera lashes at the dwarf-like shadow. He hoof connects and small spirits of spiders crawl all over it, binding it with their net. Primera gallops away, standing near wounded Quan and Halleck. As Nementah intones another call, flood of healing energies stream from the unicorn, easing their pains somewhat. Raijin feels lesser, but still clear, effect of safety close to the noble creature. [sblock=Actions] Standard: [url=http://invisiblecastle.com/roller/view/3238836/]Certain Threat vs Ref (Dwarf); damage (1d20+11=23, 2d6+6=11)[/url] - dwarf is MARKED with -6 to attack anything except Primera (and [MENTION=79956]dimsdale[/MENTION], PRIMERA CANNOT BE TARGETED BY AREA ATTACKS (bursts/blasts) as you did with a dwarf, only with melee (or ranged) attacks :) ) Move: Primera to Q14, one square up (you can see little P above human statue) Nementah to M9 Minor: Healing spirit on Quan for surge +13, Quan, Halleck and Raijin get 4 thp Halleck recovers [url=http://invisiblecastle.com/roller/view/3238840/]Halleck Extra Healing (2d6+3=9)[/url] [/sblock] [COLOR="DimGray"][MENTION=45437]JRYoung[/MENTION], [MENTION=24380]Neurotic[/MENTION], don't override my mark. It may not be best punishment, but it will almost surely miss with -6 to attacks - if Quan didn't need healing, I would move Primera over human statue so dwarf cannot even attack her :)[/COLOR] @WalkingDad, you didn't update hit points of human shadow [MENTION=79956]dimsdale[/MENTION], in your status human has 81 hp and on the map 93...which one is correct? [sblock=Nementah] Initiative +4; Senses Passive Insight 16, Passive Perception 22 HP 67/67, Bloodied 33, Surge Value 16, Surges 12/12 AC 21; Fortitude 22, Reflex 20, Will 22 Primera: AC 24; Fort 24; Ref 22; Will 24 (14hp) 1 AP Speed 6 [COLOR="DarkRed"]+1 to hit vs bloodied enemies[/COLOR] [COLOR=Lime] Spirits Shield Protecting Strike Call Spirit Companion Spirit of the Tempest [/COLOR] [COLOR=Red] [S]Voyage of the Ancients[/S] [S]Wrath of the Destroyer[/S] Pursuit of the Hunter [S]Healing spirit[/S] Healing spirit Speak with spirits [S]Certain threat[/S] [/COLOR] [COLOR=DarkGray] Cleansing Wind of the North Protective Roots Winds of Pain and Succor Spirit of the Keeper [/COLOR] [COLOR=Gold] [S]Repulsion Armor daily[/S] [/COLOR] [/sblock] [sblock=Primera - please read] Primera grants to those adjacent: +1 NADs +5 to surge value on second wind +13 to surge value on healing spirit 4thp on healing spirit Primera can make OA: Trigger: Enemy leaves a square adjacent to SC without shifting Attack: +10 vs. Reflex Hit: 4 damage Effect: One ally within 5 squares of SC regains 4hp Primera CANNOT flank, grant CA, cover Primera cannot be targeted or damaged by area attacks If she takes 13hp in single melee or ranged attack she dissapears and Nementah takes 8damage (can be reduced by DR) Ring of healing 1. +1 to Primera's AC 2. +3 to amount of healing done with any healing power (factored above) + +5 to all nature checks [/sblock] [/QUOTE]
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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)
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