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[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
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<blockquote data-quote="horticulture" data-source="post: 5534902" data-attributes="member: 6671055"><p>The group of bugbears are quick on the offensive; it is apparent that this mob was aware of the adventurers.</p><p></p><p>A trio of bugbears rush the doorway the party is standing in, slashing out with short swords; looking for an opening in armor. Prime raises his shield to block one attack but the second and third sneak in, dinging him in the shoulder and hip.</p><p></p><p>Two bugbears, dressed differently and in dark leather armor, move with a quickness, and after a few fluid steps seem to disappear from view.</p><p></p><p>The remaining horde hang back, digging in their feet and waiting for the right opportunity to attack.</p><p></p><p>The horse-sized dragonling switches to a guttural common tongue and bellows haughtily, <span style="color: Silver">"You have come to your doom, idiotic fools! Cower before me and I might yet let you live!"</span></p><p></p><p>[sblock=Initiative]Monsters - <a href="http://invisiblecastle.com/roller/view/2989215/" target="_blank">1d20=20</a> </p><p>Felix – 19</p><p>Sharpe - 15</p><p>Drew - 6</p><p>Prime - 5</p><p>Mina – 2[/sblock][sblock=Enemy Actions]<strong>Bugbear (C5)</strong></p><ul> <li data-xf-list-type="ul">Move – Charge > C7 > C6 > C5</li> <li data-xf-list-type="ul">Standard – Short Sword vs. Prime (AC 20); miss. <a href="http://invisiblecastle.com/roller/view/2989243/" target="_blank">1d20+6=18</a></li> </ul><p><strong>Bugbear Cleaver (D5)</strong></p><ul> <li data-xf-list-type="ul">Move – Shift > D5</li> <li data-xf-list-type="ul">Standard – Short Sword vs. Prime (AC 20); 5 damage. <a href="http://invisiblecastle.com/roller/view/2989243/" target="_blank">1d20+5=25</a> </li> </ul><p><strong>Bugbear Cleaver (F3)</strong></p><ul> <li data-xf-list-type="ul">Move – F4 > F3</li> <li data-xf-list-type="ul">Standard – Ready attack vs. first enemy in range.</li> </ul><p><strong>Bugbear Cleaver (B5)</strong></p><ul> <li data-xf-list-type="ul">Move – Charge > F7 > E7 > D6 > C6 > B5</li> <li data-xf-list-type="ul">Standard – Short Sword vs. Prime (AC 20); 5 damage. <a href="http://invisiblecastle.com/roller/view/2989247/" target="_blank">1d20+6=26</a> </li> </ul><p><strong>Bugbear Cleaver (I6)</strong></p><ul> <li data-xf-list-type="ul">Standard – Ready charge vs. first enemy in range; 5 damage. <a href="http://invisiblecastle.com/roller/view/2989252/" target="_blank">1d20+6=25</a> </li> </ul><p><strong>Bugbear Cleaver (J5)</strong></p><ul> <li data-xf-list-type="ul">Standard – Ready charge vs. first enemy in range; 5 damage (if hit). <a href="http://invisiblecastle.com/roller/view/2989252/" target="_blank">1d20+6=12</a> </li> </ul><p><strong>Bugbear Cleaver (J8)</strong></p><ul> <li data-xf-list-type="ul">Standard – Ready charge vs. first enemy in range; 5 damage. <a href="http://invisiblecastle.com/roller/view/2989252/" target="_blank">1d20+6=26</a> </li> </ul><p></p><p><strong>Bugbear Shadowdancer (??)</strong></p><ul> <li data-xf-list-type="ul">Move – E7 > F6 > G5 > become invisible.</li> </ul><p><strong>Bugbear Shadowdancer (??)</strong></p><ul> <li data-xf-list-type="ul">Move – G6 > G5 > G4 > become invisible.</li> </ul><p></p><p><strong>White Dragon Wyrmling (G2)</strong></p><ul> <li data-xf-list-type="ul">Free – Laugh and taunt PCs.</li> </ul><p>[/sblock][sblock=Map]<img src="http://i309.photobucket.com/albums/kk400/jgormley2/Mine-Militia%20Identity/encounter2rnd1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Status]Drew (K8) – HP: <span style="color: green">24</span>/24, Surges: 5/8, AP: 0, Second Wind: avail</p><p>Felix (B6) – HP: <span style="color: green">26</span>/26, Surges: 7/9, AP: 1, Second Wind: avail</p><p>Mina (N8) – HP: <span style="color: Green">24</span>/24, Surges: 8/8, AP: 1, Second Wind: avail</p><p>Prime (C4) – HP: <span style="color: green">23</span>/33, Surges: 11/13, AP: 1, Second Wind: avail</p><p>Sharpe (K7) – HP: <span style="color: Green">30</span>/30, Surges: 11/11, AP: 1, Second Wind: avail</p><p></p><p>Bugbear Cleaver (C8) – HP: <span style="color: green">undamaged</span></p><p>Bugbear Cleaver (D6) – HP: <span style="color: green">undamaged</span></p><p>Bugbear Cleaver (F5) – HP: <span style="color: green">undamaged</span></p><p>Bugbear Cleaver (G8) – HP: <span style="color: green">undamaged</span></p><p>Bugbear Cleaver (I6) – HP: <span style="color: green">undamaged</span></p><p>Bugbear Cleaver (J5) – HP: <span style="color: green">undamaged</span></p><p>Bugbear Cleaver (J8) – HP: <span style="color: green">undamaged</span></p><p></p><p>Bugbear Shadowdancer (D8) – <span style="color: green">undamaged</span></p><p>Bugbear Shadowdancer (G7) – <span style="color: green">undamaged</span></p><p></p><p>White Dragon Wyrmling (G2) – <span style="color: green">undamaged</span></p><p>[/sblock][sblock=Enemies]<strong>Bugbear Cleaver (C5, D5, F3, B5, I6, J5, J8)</strong> - AC: 15, F: 14, R: 13, W: 9</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +5 vs. AC; 5 damage</p><p><strong>Bugbear Shadowdancer (??, ??)</strong> – AC: 18, F: 16, R: 17, W: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +9 vs. AC; 2d6+2 damage</p><p><strong>White Dragon Wyrmling (G2)</strong> – AC: 13, F: 14, R: 12, W: 13</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +4 vs. AC; 1d8+4 damage[/sblock][ooc]MetaVoid, unless I missed it, you didn't post whether Drew used any healing surges during the rest. I took the liberty of spending two surges to get him back to full hit points. If you'd rather not do that, feel free to retcon it during your turn.[/ooc]</p></blockquote><p></p>
[QUOTE="horticulture, post: 5534902, member: 6671055"] The group of bugbears are quick on the offensive; it is apparent that this mob was aware of the adventurers. A trio of bugbears rush the doorway the party is standing in, slashing out with short swords; looking for an opening in armor. Prime raises his shield to block one attack but the second and third sneak in, dinging him in the shoulder and hip. Two bugbears, dressed differently and in dark leather armor, move with a quickness, and after a few fluid steps seem to disappear from view. The remaining horde hang back, digging in their feet and waiting for the right opportunity to attack. The horse-sized dragonling switches to a guttural common tongue and bellows haughtily, [COLOR="Silver"]"You have come to your doom, idiotic fools! Cower before me and I might yet let you live!"[/COLOR] [sblock=Initiative]Monsters - [url=http://invisiblecastle.com/roller/view/2989215/]1d20=20[/url] Felix – 19 Sharpe - 15 Drew - 6 Prime - 5 Mina – 2[/sblock][sblock=Enemy Actions][B]Bugbear (C5)[/B] [list] [*]Move – Charge > C7 > C6 > C5 [*]Standard – Short Sword vs. Prime (AC 20); miss. [url=http://invisiblecastle.com/roller/view/2989243/]1d20+6=18[/url] [/list] [b]Bugbear Cleaver (D5)[/b] [list] [*]Move – Shift > D5 [*]Standard – Short Sword vs. Prime (AC 20); 5 damage. [url=http://invisiblecastle.com/roller/view/2989243/]1d20+5=25[/url] [/list] [B]Bugbear Cleaver (F3)[/B] [list] [*]Move – F4 > F3 [*]Standard – Ready attack vs. first enemy in range. [/list] [B]Bugbear Cleaver (B5)[/B] [list] [*]Move – Charge > F7 > E7 > D6 > C6 > B5 [*]Standard – Short Sword vs. Prime (AC 20); 5 damage. [url=http://invisiblecastle.com/roller/view/2989247/]1d20+6=26[/url] [/list] [B]Bugbear Cleaver (I6)[/B] [list] [*]Standard – Ready charge vs. first enemy in range; 5 damage. [url=http://invisiblecastle.com/roller/view/2989252/]1d20+6=25[/url] [/list] [B]Bugbear Cleaver (J5)[/B] [list] [*]Standard – Ready charge vs. first enemy in range; 5 damage (if hit). [url=http://invisiblecastle.com/roller/view/2989252/]1d20+6=12[/url] [/list] [B]Bugbear Cleaver (J8)[/B] [list] [*]Standard – Ready charge vs. first enemy in range; 5 damage. [url=http://invisiblecastle.com/roller/view/2989252/]1d20+6=26[/url] [/list] [B]Bugbear Shadowdancer (??)[/B] [list] [*]Move – E7 > F6 > G5 > become invisible. [/list] [B]Bugbear Shadowdancer (??)[/B] [list] [*]Move – G6 > G5 > G4 > become invisible. [/list] [B]White Dragon Wyrmling (G2)[/B] [list] [*]Free – Laugh and taunt PCs. [/list][/sblock][sblock=Map][IMG]http://i309.photobucket.com/albums/kk400/jgormley2/Mine-Militia%20Identity/encounter2rnd1.png[/IMG][/sblock][sblock=Status]Drew (K8) – HP: [COLOR="green"]24[/COLOR]/24, Surges: 5/8, AP: 0, Second Wind: avail Felix (B6) – HP: [COLOR="green"]26[/COLOR]/26, Surges: 7/9, AP: 1, Second Wind: avail Mina (N8) – HP: [COLOR="Green"]24[/COLOR]/24, Surges: 8/8, AP: 1, Second Wind: avail Prime (C4) – HP: [COLOR="green"]23[/COLOR]/33, Surges: 11/13, AP: 1, Second Wind: avail Sharpe (K7) – HP: [COLOR="Green"]30[/COLOR]/30, Surges: 11/11, AP: 1, Second Wind: avail Bugbear Cleaver (C8) – HP: [COLOR="green"]undamaged[/COLOR] Bugbear Cleaver (D6) – HP: [COLOR="green"]undamaged[/COLOR] Bugbear Cleaver (F5) – HP: [COLOR="green"]undamaged[/COLOR] Bugbear Cleaver (G8) – HP: [COLOR="green"]undamaged[/COLOR] Bugbear Cleaver (I6) – HP: [COLOR="green"]undamaged[/COLOR] Bugbear Cleaver (J5) – HP: [COLOR="green"]undamaged[/COLOR] Bugbear Cleaver (J8) – HP: [COLOR="green"]undamaged[/COLOR] Bugbear Shadowdancer (D8) – [color="green"]undamaged[/color] Bugbear Shadowdancer (G7) – [color="green"]undamaged[/color] White Dragon Wyrmling (G2) – [color="green"]undamaged[/color] [/sblock][sblock=Enemies][B]Bugbear Cleaver (C5, D5, F3, B5, I6, J5, J8)[/B] - AC: 15, F: 14, R: 13, W: 9 :melee: +5 vs. AC; 5 damage [b]Bugbear Shadowdancer (??, ??)[/b] – AC: 18, F: 16, R: 17, W: 14 :melee: +9 vs. AC; 2d6+2 damage [b]White Dragon Wyrmling (G2)[/b] – AC: 13, F: 14, R: 12, W: 13 :melee: +4 vs. AC; 1d8+4 damage[/sblock][ooc]MetaVoid, unless I missed it, you didn't post whether Drew used any healing surges during the rest. I took the liberty of spending two surges to get him back to full hit points. If you'd rather not do that, feel free to retcon it during your turn.[/ooc] [/QUOTE]
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[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
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