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[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
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<blockquote data-quote="MetaVoid" data-source="post: 5537174" data-attributes="member: 87106"><p><span style="color: DimGray">OOC: This is what I get by having opened window for too long. Will amend the post soon.</span></p><p><span style="color: DimGray">OOC2: I would use the shift to get to E11 as preparation for the burst, but since Prime pushed the enemy into it, in interest of avoiding retcon, I'll shift to flank to E10</span></p><p></p><p>Drew allows the powerful sound to carry him toward his enemies and spreads his arms wide as he jumps up, crossing them at just the right moment to rend at the neck of the concealed bugbear. Unfortunately, the sound push was a bit unstable and he wobbles for a moment and the hands come together too early.</p><p>[sblock=Draconic]</p><p><span style="color: DarkGreen">"The dragon flaps his wings, taking flight"</span></p><p>[/sblock]</p><p>He then moves back a bit to avoid having his back exposed to the dragon, while still allowing Prime some positioning advantage.</p><p></p><p>[sblock=Actions]</p><p>Free shift: E10</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2992527/" target="_blank">Crane's Wings vs Fort (E11); damage (1d20+6+2=9, 1d10+6=8)</a> - nat 1</p><p></p><p>Move: shift D11</p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Drew Stats]</p><p>AC: 17 Fort: 14 Reflex: 17 Will: 14 </p><p>HP: 21+4thp/24 Surges: 4/8 Surge Value: 6</p><p></p><p>MBA: +9 vs AC 1d8+2 (unarmed strike)</p><p>RBA: +9 vs AC 1d4+5 (dagger)</p><p></p><p>FEATS</p><p>Human: Superior Implement (Mountain Ki)</p><p>Level 1: Melee Training (Dex)</p><p></p><p>POWERS</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Fallen Needle</span></p><p><span style="color: Lime">Five Storms</span></p><p><span style="color: Lime">Crane's Wings</span></p><p><span style="color: Lime">Centered Flurry of Blows</span></p><p><span style="color: Lime"></span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Drunken Monkey</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red"></span></p><p></p><p><span style="color: DimGray">Masterful Spiral</span></p><p></p><p><span style="color: Gold">Mountain Ki Rain of Hammers</span>- On hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square</p><p>If drew drops an enemy, one enemy adjacent to Drew takes 3 damage</p><p>Property Daily: Make one at-will attack vs enemy already hit this turn.</p><p></p><p>Skills: Acrobatics +10; Athletics +5; Perception +7; Stealth +10; Thievery +10</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Ignore me, invalid post]</p><p></p><p>Drew moves carefuly to get closer to Prime and then explodes in a whirlwing of kicks and punches. Unfortunately, the most dangerous opponents avoids his attacks. Still, bugbear cleavers fall as wheat in front of him.</p><p></p><p>Prime can hear the whisper (again) in </p><p>[sblock=Draconic]</p><p><span style="color: DarkGreen">"The dragon does a full attack."</span></p><p>[/sblock]</p><p></p><p>[sblock=Actions]</p><p>Move: shift E11</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2992492/" target="_blank">Five Storms vs Ref (E10, F11, F12); damage (1d20+6=8, 1d20+6=13, 1d20+6=15, 1d8+6=9)</a> - missed cleaver in E10 suffers 4 damage from Flurry of Blows and falls. Drew get s +1 AC & Ref TENT</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5537174, member: 87106"] [COLOR="DimGray"]OOC: This is what I get by having opened window for too long. Will amend the post soon. OOC2: I would use the shift to get to E11 as preparation for the burst, but since Prime pushed the enemy into it, in interest of avoiding retcon, I'll shift to flank to E10[/COLOR] Drew allows the powerful sound to carry him toward his enemies and spreads his arms wide as he jumps up, crossing them at just the right moment to rend at the neck of the concealed bugbear. Unfortunately, the sound push was a bit unstable and he wobbles for a moment and the hands come together too early. [sblock=Draconic] [COLOR="DarkGreen"]"The dragon flaps his wings, taking flight"[/COLOR] [/sblock] He then moves back a bit to avoid having his back exposed to the dragon, while still allowing Prime some positioning advantage. [sblock=Actions] Free shift: E10 Standard: [url=http://invisiblecastle.com/roller/view/2992527/]Crane's Wings vs Fort (E11); damage (1d20+6+2=9, 1d10+6=8)[/url] - nat 1 Move: shift D11 [/sblock] [sblock=Drew Stats] AC: 17 Fort: 14 Reflex: 17 Will: 14 HP: 21+4thp/24 Surges: 4/8 Surge Value: 6 MBA: +9 vs AC 1d8+2 (unarmed strike) RBA: +9 vs AC 1d4+5 (dagger) FEATS Human: Superior Implement (Mountain Ki) Level 1: Melee Training (Dex) POWERS [COLOR="Lime"] Fallen Needle Five Storms Crane's Wings Centered Flurry of Blows [/COLOR] [COLOR="Red"] Drunken Monkey Second Wind [/COLOR] [COLOR="DimGray"]Masterful Spiral[/COLOR] [COLOR="Gold"]Mountain Ki Rain of Hammers[/COLOR]- On hit gain +1 AC and Ref; any forced movement (from this focus) is increased 1 square If drew drops an enemy, one enemy adjacent to Drew takes 3 damage Property Daily: Make one at-will attack vs enemy already hit this turn. Skills: Acrobatics +10; Athletics +5; Perception +7; Stealth +10; Thievery +10 [/sblock] [sblock=Ignore me, invalid post] Drew moves carefuly to get closer to Prime and then explodes in a whirlwing of kicks and punches. Unfortunately, the most dangerous opponents avoids his attacks. Still, bugbear cleavers fall as wheat in front of him. Prime can hear the whisper (again) in [sblock=Draconic] [COLOR="DarkGreen"]"The dragon does a full attack."[/COLOR] [/sblock] [sblock=Actions] Move: shift E11 Standard: [url=http://invisiblecastle.com/roller/view/2992492/]Five Storms vs Ref (E10, F11, F12); damage (1d20+6=8, 1d20+6=13, 1d20+6=15, 1d8+6=9)[/url] - missed cleaver in E10 suffers 4 damage from Flurry of Blows and falls. Drew get s +1 AC & Ref TENT [/sblock] [/sblock] [/QUOTE]
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[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
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