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[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
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<blockquote data-quote="horticulture" data-source="post: 5544287" data-attributes="member: 6671055"><p>[ooc]Most of the mount rules are in the DMG, as far as I can tell.[/ooc]</p><p></p><p>The dragon, hearing Sharpe's compelling argument about eating bugbears, quiets down and, with a quizzical look upon its reptilian face, cautiously takes a step away from the group.</p><p></p><p><span style="color: silver">"You have slaughtered my minions and have gravely injured me. What proof have you that I shall be safe from further harm?"</span></p><p></p><p>[sblock=Skill Challenge]<strong><span style="font-size: 15px"><span style="color: Red">How to Subdue Your Dragon!</span></span></strong></p><p>I'm going to use [MENTION=60965]Iron Sky's[/MENTION] outstanding skill challenge rules because I like them a lot. Like, almost love them. It's kinda creepy, actually.</p><p>[sblock=Rules]Each character will roll a skill check once per round using a skill that you deem pertinent and compare their result to the <strong>Individual Skill Roll </strong>table to see what effect their roll has on the group's success that round and what effect it will have on their roll next round.</p><p></p><p>Once everyone has rolled, the group will have a group total that they compare to the <strong>Round Totals</strong> table that earns them Victory Points and applies cumulative bonuses or penalties to everyone's checks in future rounds. At the end of the set number of rounds, the PCs compare their Victory Point total to the <strong>Victory Point Totals</strong> table that will determine the end result of the skill challenge - how well they succeeded at the objective.</p><p></p><p><strong>Repeating Skills</strong></p><p>Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.</p><p></p><p><strong>Action Points</strong></p><p>Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.</p><p></p><p><strong>Aid Another</strong></p><p>PCs may take -3 on a roll before their check to grant an ally a reroll this round; they may also take a -5 to their result to grant an ally a reroll this round.</p><p></p><p><strong>Heroic Effort</strong></p><p>A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled, or do both for two surges.[/sblock]<strong>Rounds:</strong> 3</p><p></p><p><strong><span style="font-size: 12px">Individuals' Skill Rolls</span></strong></p><p>12-: 0 points, -2 on next round's skill check</p><p>13-17: 1 point, -1 on next round's skill check</p><p>18-22: 2 points, +1 on next round's skill check</p><p>23+: 3 points, +2 on next round's skill check</p><p>Natural 1: -1 point, lose a healing surge</p><p>Natural 20: +1 point, gain a healing surge</p><p></p><p><strong><span style="font-size: 12px">Round Totals</span></strong></p><p>0-4 points: 0 Victory Points and Disaster: -2 cumulative penalty to all future skill checks</p><p>5-9 points: 1 Victory Points and Complication: -1 cumulative penalty to all future skill checks</p><p>10-14 points: 2 Victory Points and Advantage: +1 cumulative bonus to all future skill checks</p><p>15+ points: 3 Victory Points and Miracle: +2 cumulative bonus to all future skill checks</p><p></p><p><strong><span style="font-size: 12px">Final Victory Points</span></strong></p><p>0-2 total points: Disaster, appropriate consequences</p><p>3-5 total points: Complication, appropriate result and consequence</p><p>6-8 total points: Advantage, appropriate result and benefit</p><p>9+ total points: Miracle, appropriate benefits[/sblock]</p></blockquote><p></p>
[QUOTE="horticulture, post: 5544287, member: 6671055"] [ooc]Most of the mount rules are in the DMG, as far as I can tell.[/ooc] The dragon, hearing Sharpe's compelling argument about eating bugbears, quiets down and, with a quizzical look upon its reptilian face, cautiously takes a step away from the group. [COLOR="silver"]"You have slaughtered my minions and have gravely injured me. What proof have you that I shall be safe from further harm?"[/COLOR] [sblock=Skill Challenge][B][SIZE="4"][COLOR="Red"]How to Subdue Your Dragon![/COLOR][/SIZE][/B] I'm going to use [MENTION=60965]Iron Sky's[/MENTION] outstanding skill challenge rules because I like them a lot. Like, almost love them. It's kinda creepy, actually. [sblock=Rules]Each character will roll a skill check once per round using a skill that you deem pertinent and compare their result to the [B]Individual Skill Roll [/B]table to see what effect their roll has on the group's success that round and what effect it will have on their roll next round. Once everyone has rolled, the group will have a group total that they compare to the [B]Round Totals[/B] table that earns them Victory Points and applies cumulative bonuses or penalties to everyone's checks in future rounds. At the end of the set number of rounds, the PCs compare their Victory Point total to the [B]Victory Point Totals[/B] table that will determine the end result of the skill challenge - how well they succeeded at the objective. [B]Repeating Skills[/B] Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll. [B]Action Points[/B] Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used. [B]Aid Another[/B] PCs may take -3 on a roll before their check to grant an ally a reroll this round; they may also take a -5 to their result to grant an ally a reroll this round. [B]Heroic Effort[/B] A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled, or do both for two surges.[/sblock][B]Rounds:[/B] 3 [B][SIZE="3"]Individuals' Skill Rolls[/SIZE][/B] 12-: 0 points, -2 on next round's skill check 13-17: 1 point, -1 on next round's skill check 18-22: 2 points, +1 on next round's skill check 23+: 3 points, +2 on next round's skill check Natural 1: -1 point, lose a healing surge Natural 20: +1 point, gain a healing surge [B][SIZE="3"]Round Totals[/SIZE][/B] 0-4 points: 0 Victory Points and Disaster: -2 cumulative penalty to all future skill checks 5-9 points: 1 Victory Points and Complication: -1 cumulative penalty to all future skill checks 10-14 points: 2 Victory Points and Advantage: +1 cumulative bonus to all future skill checks 15+ points: 3 Victory Points and Miracle: +2 cumulative bonus to all future skill checks [B][SIZE="3"]Final Victory Points[/SIZE][/B] 0-2 total points: Disaster, appropriate consequences 3-5 total points: Complication, appropriate result and consequence 6-8 total points: Advantage, appropriate result and benefit 9+ total points: Miracle, appropriate benefits[/sblock] [/QUOTE]
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[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
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