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[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
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<blockquote data-quote="MetaVoid" data-source="post: 5559403" data-attributes="member: 87106"><p><span style="color: DimGray">So, Mina's attack triggers Prime combat challenge? Then I will not do the same, but something entirely different <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p></p><p>Hearing Felix' call, Drew doesn't hesitate. While he may not have the strength to pull the dwarf out, he is young and fresh and can keep him out of the water at least. Realizing it's risky as he will leave the group without his power, he moves behind Prime and bunches his legs in almost crouch, concentrating hard on that single push that will bring him int the pit vaulting over spilled barrel and dissapearing into the pit. He grabs the rope and braces himself against the wall using it to turn upside down and plunging his dagger behind the dwarf, cutting his bindings.</p><p></p><p><span style="color: dimgray">OOC: Let's hope the rolls agree <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p><span style="color: dimgray">EDIT: Just about, needed 20 to jump 4 squares, unfortunatly it's only 4 feet up, pressumably enough to clear the barrel, but not to avoid OAs. Reduce falling damage by 7 if applicable. </span></p><p></p><p>[sblock=horticulture]</p><p>[MENTION=6671055]horticulture[/MENTION], if you deem acrobatics to drop on the rope and turn equivalent to move action and not part of the jump, redo Drew's actions so that he jumps from his current location (Crane's Wings gives him running start without moving) and provoke from G8 dwarf (not sure if he's still marked, but no matter, Drew provokes) and use acrobatics then as move.</p><p></p><p>Thanks.</p><p>[/sblock]</p><p></p><p>[sblock=Actions]</p><p>Move: H6</p><p>Move: Crane's Wings move to jump 3 squares falling into the pit in J9. Hopefuly it will be high enough to avoid OA's and anyhow duergar is marked, it's not safe to OA <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> 20/5 = 4 squares long jump, need 3 so all good</p><p></p><p>Minor: Cut the ropes binding the dwarf (or support him if move or standard needed for that)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5559403, member: 87106"] [COLOR="DimGray"]So, Mina's attack triggers Prime combat challenge? Then I will not do the same, but something entirely different :)[/COLOR] Hearing Felix' call, Drew doesn't hesitate. While he may not have the strength to pull the dwarf out, he is young and fresh and can keep him out of the water at least. Realizing it's risky as he will leave the group without his power, he moves behind Prime and bunches his legs in almost crouch, concentrating hard on that single push that will bring him int the pit vaulting over spilled barrel and dissapearing into the pit. He grabs the rope and braces himself against the wall using it to turn upside down and plunging his dagger behind the dwarf, cutting his bindings. [COLOR="dimgray"]OOC: Let's hope the rolls agree :) EDIT: Just about, needed 20 to jump 4 squares, unfortunatly it's only 4 feet up, pressumably enough to clear the barrel, but not to avoid OAs. Reduce falling damage by 7 if applicable. [/COLOR] [sblock=horticulture] [MENTION=6671055]horticulture[/MENTION], if you deem acrobatics to drop on the rope and turn equivalent to move action and not part of the jump, redo Drew's actions so that he jumps from his current location (Crane's Wings gives him running start without moving) and provoke from G8 dwarf (not sure if he's still marked, but no matter, Drew provokes) and use acrobatics then as move. Thanks. [/sblock] [sblock=Actions] Move: H6 Move: Crane's Wings move to jump 3 squares falling into the pit in J9. Hopefuly it will be high enough to avoid OA's and anyhow duergar is marked, it's not safe to OA :) 20/5 = 4 squares long jump, need 3 so all good Minor: Cut the ropes binding the dwarf (or support him if move or standard needed for that) [/sblock] [/QUOTE]
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