Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="horticulture" data-source="post: 5581846" data-attributes="member: 6671055"><p>Things are coming along nicely. The group is very near finally getting contact with the leader of the doomed expedition.</p><p></p><p>[gm]The only checks that will bring this skill challenge to a conclusion are Dungeoneering checks; the group needs two of them.[/gm][sblock=Current Skill Challenge Status] <ul> <li data-xf-list-type="ul">Successes - 7</li> <li data-xf-list-type="ul">Failures - 2</li> </ul><p>[/sblock][sblock=Please Read][gm]Standard skill challenge to get the communication network working again.</p><p></p><p>A few notes: next to each skill, you'll see a check DC, the number of successes a check provides, and the maximum number of successes each check can provide during the entirety of the skill challenge.</p><p></p><p>For example: Arcana has a skill check DC of 10, each check is worth one success, and there can be a total of four successes with the skill in the skill challenge.</p><p></p><p>Each character can make one skill check per round (whether a primary or secondary check); after everyone has gone, I'll update the totals.</p><p></p><p>The secondary skills can only be used once per character during the skill challenge. They provide no successes towards the completion of the skill challenge but offer a bonus to the next primary skill check. Each secondary skill will only give a total of two successes during the skill challenge.</p><p></p><p>Any questions, feel free to ask.[/gm][/sblock][sblock=Contacting Coppernight]</p><p><strong>Level:</strong> 2</p><p><strong>Complexity:</strong> 3 (8 successes before 3 failures)</p><p> </p><p><strong>Primary Skills:</strong> Arcana, Athletics, Dungeoneering, History, Nature, Thievery</p><ul> <li data-xf-list-type="ul">Arcana (DC 10, 1 success, 4 maximum successes): At least two successes in the skill challenge must be from Arcana checks in order to understand the arcane powers that the system uses.<br /> </li> <li data-xf-list-type="ul">Athletics (DC 12, 1 success, 2 maximum successes): You improve the system’s performance by physically removing debris which blocks parts of it.<br /> </li> <li data-xf-list-type="ul">Dungeoneering (DC 9, 1 success, 3 maximum successes): At least two successes in the skill challenge must come from Dungeoneering checks. Understanding how sound travels underground and how passages are made help get the communication system functioning properly. <br /> </li> <li data-xf-list-type="ul">Thievery (DC 12, 1 success, 3 maximum successes): Some parts of the system work similarly to traps and alarm systems you have seen. </li> </ul><p><strong>Secondary Skills:</strong> History, Insight, Perception</p><ul> <li data-xf-list-type="ul">History (DC 13, trained only; 0 successes, 2 maximum successes): You assist (+2 to the roll) the next character who makes a primary skill check by pointing out how Coppernight’s design borrows concepts from a similar design employed in other dwarven constructions. <br /> </li> <li data-xf-list-type="ul">Insight (DC 14, 0 successes, 2 maximum successes): All inventions are created by equal parts ingenuity and inspiration. You have a flash of insight into how this system is meant to work which aids the next primary skill check (+2). <br /> </li> <li data-xf-list-type="ul">Perception (DC 15, 0 successes, 2 maximum successes): Your keen eye spots a detail that others overlooked, granting a +2 bonus on the next primary skill check.</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="horticulture, post: 5581846, member: 6671055"] Things are coming along nicely. The group is very near finally getting contact with the leader of the doomed expedition. [gm]The only checks that will bring this skill challenge to a conclusion are Dungeoneering checks; the group needs two of them.[/gm][sblock=Current Skill Challenge Status][list] [*]Successes - 7 [*]Failures - 2 [/list][/sblock][sblock=Please Read][gm]Standard skill challenge to get the communication network working again. A few notes: next to each skill, you'll see a check DC, the number of successes a check provides, and the maximum number of successes each check can provide during the entirety of the skill challenge. For example: Arcana has a skill check DC of 10, each check is worth one success, and there can be a total of four successes with the skill in the skill challenge. Each character can make one skill check per round (whether a primary or secondary check); after everyone has gone, I'll update the totals. The secondary skills can only be used once per character during the skill challenge. They provide no successes towards the completion of the skill challenge but offer a bonus to the next primary skill check. Each secondary skill will only give a total of two successes during the skill challenge. Any questions, feel free to ask.[/gm][/sblock][sblock=Contacting Coppernight] [b]Level:[/b] 2 [b]Complexity:[/b] 3 (8 successes before 3 failures) [b]Primary Skills:[/b] Arcana, Athletics, Dungeoneering, History, Nature, Thievery [list] [*]Arcana (DC 10, 1 success, 4 maximum successes): At least two successes in the skill challenge must be from Arcana checks in order to understand the arcane powers that the system uses. [*]Athletics (DC 12, 1 success, 2 maximum successes): You improve the system’s performance by physically removing debris which blocks parts of it. [*]Dungeoneering (DC 9, 1 success, 3 maximum successes): At least two successes in the skill challenge must come from Dungeoneering checks. Understanding how sound travels underground and how passages are made help get the communication system functioning properly. [*]Thievery (DC 12, 1 success, 3 maximum successes): Some parts of the system work similarly to traps and alarm systems you have seen. [/list] [b]Secondary Skills:[/b] History, Insight, Perception [list] [*]History (DC 13, trained only; 0 successes, 2 maximum successes): You assist (+2 to the roll) the next character who makes a primary skill check by pointing out how Coppernight’s design borrows concepts from a similar design employed in other dwarven constructions. [*]Insight (DC 14, 0 successes, 2 maximum successes): All inventions are created by equal parts ingenuity and inspiration. You have a flash of insight into how this system is meant to work which aids the next primary skill check (+2). [*]Perception (DC 15, 0 successes, 2 maximum successes): Your keen eye spots a detail that others overlooked, granting a +2 bonus on the next primary skill check. [/list][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)
Top