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[Adventure] The Paper Chase (Judge: renau1g)
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<blockquote data-quote="Antithetist" data-source="post: 5259545" data-attributes="member: 88443"><p>[sblock=OOC]Sadly my computer seems to have fried itself, and I've lost all my adventure notes except for what is in my email box from the submission to the judges; this includes maps. </p><p></p><p> I'm working on redoing them, but in the meantime, bear with me please. I should be able to get maps sorted by the time there's any possibility of combat.[/sblock]</p><p> </p><p> The temple is approximately fifty yards on a side, and the spire reaches a height of about eighty yards. The temple's immediate environs are free of any other structures, and even beyond that there are only the tents and wooden shacks of the slum dwellers. The nearest stone structure is a good hundred yards away, where there is a terrace of delapidated dwellings.</p><p></p><p> Martha pads swiftly over to the temple, but can only peer forlornly up at the window far above her head after a few abortive attempts to scale the wall. Keke has more luck gaining ingress, flitting easily through the narrow window, but quickly runs into another problem - the interior of the temple is unlit, and the meager illumination that filters in through the small windows is quickly swallowed up in the general gloom. Unable to see in the dark, Keke can't return much useful information.</p><p></p><p>[sblock=OOC]Sorry Luinnar; a cat that can't climb is pretty weird, I know, but Familiars use all your own skill bonuses, and a +1 isn't good enough to climb a sheer stone wall by taking 10. You can make some rolls if you want - admittedly there's no real penalty for failure, since if Martha falls and dies, you can just resummon her. It could, however, take some time and make some noise. Plus even with low-light vision it seems unlikely that she'll be able to see much inside.[/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5259545, member: 88443"] [sblock=OOC]Sadly my computer seems to have fried itself, and I've lost all my adventure notes except for what is in my email box from the submission to the judges; this includes maps. I'm working on redoing them, but in the meantime, bear with me please. I should be able to get maps sorted by the time there's any possibility of combat.[/sblock] The temple is approximately fifty yards on a side, and the spire reaches a height of about eighty yards. The temple's immediate environs are free of any other structures, and even beyond that there are only the tents and wooden shacks of the slum dwellers. The nearest stone structure is a good hundred yards away, where there is a terrace of delapidated dwellings. Martha pads swiftly over to the temple, but can only peer forlornly up at the window far above her head after a few abortive attempts to scale the wall. Keke has more luck gaining ingress, flitting easily through the narrow window, but quickly runs into another problem - the interior of the temple is unlit, and the meager illumination that filters in through the small windows is quickly swallowed up in the general gloom. Unable to see in the dark, Keke can't return much useful information. [sblock=OOC]Sorry Luinnar; a cat that can't climb is pretty weird, I know, but Familiars use all your own skill bonuses, and a +1 isn't good enough to climb a sheer stone wall by taking 10. You can make some rolls if you want - admittedly there's no real penalty for failure, since if Martha falls and dies, you can just resummon her. It could, however, take some time and make some noise. Plus even with low-light vision it seems unlikely that she'll be able to see much inside.[/sblock] [/QUOTE]
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