Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Paper Chase (Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Antithetist" data-source="post: 5262901" data-attributes="member: 88443"><p>Mythra casts his light into the centre of the chamber, instantly banishing the gloom but for a few patches of deep shadow left in the far reaches of the room. There is a ghastly shriek, and two grotesque winged forms take flight and flap up away from the sudden light to perch on either side of a pillar further into the room. The revolting things seem to be nothing more than thoroughly-decomposed corpses with leathery wings stitched clumsily to their shoulders, but whatever profane power animates their bodies is clearly also sufficient to let them fly. </p><p></p><p> This was obviously once the temple's central chamber, used for public ceremonies. In the centre it rises to a tall arched vault, perhaps fifty yards high, whilst to either side there is a colonnade supporting lower ceilings - maybe ten yards or so. Beneath these two lower-ceilinged areas the floor is covered with rubble and slabs of stone, parts of which are recognisable as having once been benches where people might have sat during services. At the far end of the temple a stone door is visible, next to a raised dais with shallow steps leading up to it on three sides. Its centrepiece is a stone altar, elaborately carved and stained dark with blood. </p><p></p><p> Also upon the dais are two shambling corpses, which rapidly bring a halt to any appreciation of the architecture as they both tear out handfuls of their own festering innards and hurl them at the interlopers. kal'Tarron steps nimbly aside, but Mythra takes a great pile of rotting goop full to the face. It's all he can do to hold his last meal down, and to make matters worse, the unconventional projectile seems to be imbued with some form of necrotic power that leeches and saps at his lifeforce.</p><p></p><p></p><p>[sblock=Initiative Order] 20 - <a href="http://invisiblecastle.com/roller/view/2628964/" target="_blank">Enemies</a></p><p>17 - <a href="http://invisiblecastle.com/roller/view/2628968/" target="_blank">Orsik</a></p><p>16 - <a href="http://invisiblecastle.com/roller/view/2628968/" target="_blank">Grys</a></p><p>12 - <a href="http://invisiblecastle.com/roller/view/2628968/" target="_blank">kal'Tarron</a></p><p>10 - <a href="http://invisiblecastle.com/roller/view/2628241/" target="_blank">Serris</a></p><p>5 - <a href="http://invisiblecastle.com/roller/view/2628968/" target="_blank">Baracus</a></p><p>5 - <a href="http://invisiblecastle.com/roller/view/2628968/" target="_blank">Mythra</a>[/sblock]</p><p></p><p>[sblock=Enemy Actions]rw - move to C7</p><p></p><p> rw 1 - move to C8</p><p></p><p>c - Mote of Corruption on Mythra. <a href="http://invisiblecastle.com/roller/view/2628975/" target="_blank">1d20=20</a>+? = crit vs Ref. Max Damage = 15, and Mythra is weakened (save ends).</p><p></p><p>c1 - Mote of Corruption on kal'Tarron. <a href="http://img828.imageshack.us/img828/9459/templemap.jpg" target="_blank">1d20=8</a>+? = miss vs. Ref.[/sblock]</p><p></p><p></p><p>[sblock=Map]<img src="http://img828.imageshack.us/img828/9459/templemap.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Note that the two flyers, rw and rw1, are 4 squares vertically up from their squares on the map.</p><p></p><p> The squares filled with rubble are difficult terrain.[/sblock]</p><p></p><p>[sblock=Combatants]c -0 hp</p><p>c1 -0 hp</p><p>rw -0 hp</p><p>rw1 -0 hp</p><p></p><p>Orsik 45/45 hp</p><p>Grys 39/39 hp</p><p>kal'Tarron 44/44 hp</p><p>Serris 45/45 hp</p><p>Baracus 50/52 hp</p><p>Mythra 21/38 hp, weakened (save ends)[/sblock]</p><p></p><p>[sblock=OOC]The players can act now. If you're off-map, I'll assume for the sake of simplicity that 1 square's movement takes you to J7 and you can carry on moving from there.</p><p></p><p> Note that although the door looks to be standing fully open on the map, it's actually only wedged open a crack. You can get through there no problem, but it blocks line of sight and effect from outside the temple (except to J7, I8, H9 and G10). You can, however, easily hear the disturbing sounds from within.[/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5262901, member: 88443"] Mythra casts his light into the centre of the chamber, instantly banishing the gloom but for a few patches of deep shadow left in the far reaches of the room. There is a ghastly shriek, and two grotesque winged forms take flight and flap up away from the sudden light to perch on either side of a pillar further into the room. The revolting things seem to be nothing more than thoroughly-decomposed corpses with leathery wings stitched clumsily to their shoulders, but whatever profane power animates their bodies is clearly also sufficient to let them fly. This was obviously once the temple's central chamber, used for public ceremonies. In the centre it rises to a tall arched vault, perhaps fifty yards high, whilst to either side there is a colonnade supporting lower ceilings - maybe ten yards or so. Beneath these two lower-ceilinged areas the floor is covered with rubble and slabs of stone, parts of which are recognisable as having once been benches where people might have sat during services. At the far end of the temple a stone door is visible, next to a raised dais with shallow steps leading up to it on three sides. Its centrepiece is a stone altar, elaborately carved and stained dark with blood. Also upon the dais are two shambling corpses, which rapidly bring a halt to any appreciation of the architecture as they both tear out handfuls of their own festering innards and hurl them at the interlopers. kal'Tarron steps nimbly aside, but Mythra takes a great pile of rotting goop full to the face. It's all he can do to hold his last meal down, and to make matters worse, the unconventional projectile seems to be imbued with some form of necrotic power that leeches and saps at his lifeforce. [sblock=Initiative Order] 20 - [URL="http://invisiblecastle.com/roller/view/2628964/"]Enemies[/URL] 17 - [URL="http://invisiblecastle.com/roller/view/2628968/"]Orsik[/URL] 16 - [URL="http://invisiblecastle.com/roller/view/2628968/"]Grys[/URL] 12 - [URL="http://invisiblecastle.com/roller/view/2628968/"]kal'Tarron[/URL] 10 - [URL="http://invisiblecastle.com/roller/view/2628241/"]Serris[/URL] 5 - [URL="http://invisiblecastle.com/roller/view/2628968/"]Baracus[/URL] 5 - [URL="http://invisiblecastle.com/roller/view/2628968/"]Mythra[/URL][/sblock] [sblock=Enemy Actions]rw - move to C7 rw 1 - move to C8 c - Mote of Corruption on Mythra. [URL="http://invisiblecastle.com/roller/view/2628975/"]1d20=20[/URL]+? = crit vs Ref. Max Damage = 15, and Mythra is weakened (save ends). c1 - Mote of Corruption on kal'Tarron. [URL="http://img828.imageshack.us/img828/9459/templemap.jpg"]1d20=8[/URL]+? = miss vs. Ref.[/sblock] [sblock=Map][IMG]http://img828.imageshack.us/img828/9459/templemap.jpg[/IMG] Note that the two flyers, rw and rw1, are 4 squares vertically up from their squares on the map. The squares filled with rubble are difficult terrain.[/sblock] [sblock=Combatants]c -0 hp c1 -0 hp rw -0 hp rw1 -0 hp Orsik 45/45 hp Grys 39/39 hp kal'Tarron 44/44 hp Serris 45/45 hp Baracus 50/52 hp Mythra 21/38 hp, weakened (save ends)[/sblock] [sblock=OOC]The players can act now. If you're off-map, I'll assume for the sake of simplicity that 1 square's movement takes you to J7 and you can carry on moving from there. Note that although the door looks to be standing fully open on the map, it's actually only wedged open a crack. You can get through there no problem, but it blocks line of sight and effect from outside the temple (except to J7, I8, H9 and G10). You can, however, easily hear the disturbing sounds from within.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Paper Chase (Judge: renau1g)
Top