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[Adventure] The Paper Chase (Judge: renau1g)
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<blockquote data-quote="Antithetist" data-source="post: 5275334" data-attributes="member: 88443"><p>kal'Tarron follows the flying corpse he attacked over towards Baracus. With another swing of his axe, he cuts another shallow wound in his target. He is surrounded by a radiance that promises to burn anyone who tries to rescue his target.</p><p></p><p> Baracus spits the blood from his split lip and tries to return the favor the to zombie, but the stench of the creature sends his fist into the ground next to it. The pain in his hand forces Baracus to let go of the slimy monstrosity.</p><p></p><p> <span style="color: lime">"Keep up the pressure guys. They are starting to fall."</span> Grys encourages. He then matches his words with his deads and slams one of them with magical force.</p><p></p><p> <strong><span style="color: darkred">Second rate minions!</span></strong> Mythra shouts sidestepping the monster attacking him and tries to conjure up ice that hamper the nearby enemies actions.</p><p></p><p> Orsik judges the distance to Baracus and finding him too distant he steps towards him before sketching the rune of healing. Instead of drawing ending spike as before, he draws a circle like the shield. Blue sparks collect around the rune and as it bursts they create barely visible layer over every ally adding to their defenses. Mythra feels rejuvenated as some of his wounds are erased from existence.</p><p></p><p>He then calmly smites undead flier harrasing Mythra as the runes on his maul flare to life.</p><p> Serris thrusts at the winged thing near him, getting its attention and clouding its mind with phantom enemies. Badly damaged, it falters for a moment in its flight and then falls to the floor in a smouldering, stinking heap.</p><p></p><p> * * *</p><p></p><p> The ground-based undead rises unsteadily to its feet and seeks revenge on Baracus, hurling a fistful of rotting guts at him from point-blank range as one of its winged allies batters at him from the rear. Once again the corpse's fetid stench puts him off from getting in a solid swing as it leaves itself open, and he's left weakened by the vile thing's necrotic attack.</p><p></p><p></p><p> One of the two other remaining flyers switches targets once more, dodging around Grys to divebomb Serris whilst the other one flaps its way ponderously over Orsik's head and takes another swipe at Mythra. Both attacks miss their mark.</p><p> </p><p></p><p> [sblock=OOC]Baracus can’t shift to B2 as it’s rubble-covered and therefore difficult terrain. I’ll leave him where he is and use Orsik’s original actions which assumed Baracus to be out of range. Cleverusername, if there’s anything else you wanted to do with a Move action last round, we can retcon it in.</p><p></p><p> Also, the Vengeful property requires that an attack has hit a bloodied ally within 10 squares. No enemy attacks hit a bloodied ally last turn, so it’s a no go this time. Orsik’s attack still hits but does 15 damage, not 23.</p><p></p><p> I forgot about Serris’s mantle last turn – sorry! Both enemies hit by OAs took 3 extra damage. [/sblock]</p><p> [sblock=Enemy Actions] c – regenerates 5 hp and is no longer bloodied. Stands up. Mote of Corruption on Baracus, provoking an OA. OA – <a href="http://invisiblecastle.com/roller/view/2643821/" target="_blank">1d20+11=20</a> -5 from aura = 15, miss vs AC.</p><p> Mote of Corruption: <a href="http://invisiblecastle.com/roller/view/2643822/" target="_blank">1d20=17</a>+? = hit vs Reflex, <a href="http://invisiblecastle.com/roller/view/2643822/" target="_blank">2d6+3=5</a> necrotic damage and Baracus is weakened (save ends).</p><p> rw 1 – takes 5 ongoing dire damage. slam attack on Baracus – <a href="http://invisiblecastle.com/roller/view/2643827/" target="_blank">1d20=16</a>+? = hit vs AC, damage <a href="http://invisiblecastle.com/roller/view/2643827/" target="_blank">1d8+2=4</a>, take flight, shift to B2 (one square vertically up). </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2643866/" target="_blank">Saves</a> vs ongoing fire damage.</p><p></p><p> rw 2 – take flight, shift to C8 (one square vertically up), charge Serris. <a href="http://invisiblecastle.com/roller/view/2643851/" target="_blank">1d20=3</a>+? = miss vs AC</p><p> rw sb – takes 5 ongoing fire damage and dies. </p><p> rw sb 1 – take flight, shift into I6 (one square vertically up), slam attack on Mythra: <a href="http://invisiblecastle.com/roller/view/2643853/" target="_blank">1d20=5</a>+? = miss vs AC.[/sblock]</p><p>[sblock=Map]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=44941&stc=1&d=1281380183" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> Note that rw sb 1 is actually in I6, one square vertically up, above Orsik's head.[/sblock]</p><p>[sblock=Combatants]c -14 hp, marked by Baracus</p><p>c 1 - dead</p><p>rw - dead</p><p>rw 1 -39 hp, bloodied</p><p>rw 2 -27 hp</p><p>rw sb - dead</p><p>rw sb 1 -30 hp, marked by Serris</p><p> </p><p>Orsik 45/45 hp</p><p>Grys 27/39 hp +2 thp</p><p>kal'Tarron 31/44 hp</p><p>Serris 45/45 hp</p><p>Baracus 32/52 hp, weakened (save ends)</p><p>Mythra 27/38 hp [/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5275334, member: 88443"] kal'Tarron follows the flying corpse he attacked over towards Baracus. With another swing of his axe, he cuts another shallow wound in his target. He is surrounded by a radiance that promises to burn anyone who tries to rescue his target. Baracus spits the blood from his split lip and tries to return the favor the to zombie, but the stench of the creature sends his fist into the ground next to it. The pain in his hand forces Baracus to let go of the slimy monstrosity. [COLOR=lime]"Keep up the pressure guys. They are starting to fall."[/COLOR] Grys encourages. He then matches his words with his deads and slams one of them with magical force. [B][COLOR=darkred]Second rate minions![/COLOR][/B] Mythra shouts sidestepping the monster attacking him and tries to conjure up ice that hamper the nearby enemies actions. Orsik judges the distance to Baracus and finding him too distant he steps towards him before sketching the rune of healing. Instead of drawing ending spike as before, he draws a circle like the shield. Blue sparks collect around the rune and as it bursts they create barely visible layer over every ally adding to their defenses. Mythra feels rejuvenated as some of his wounds are erased from existence. He then calmly smites undead flier harrasing Mythra as the runes on his maul flare to life. Serris thrusts at the winged thing near him, getting its attention and clouding its mind with phantom enemies. Badly damaged, it falters for a moment in its flight and then falls to the floor in a smouldering, stinking heap. * * * The ground-based undead rises unsteadily to its feet and seeks revenge on Baracus, hurling a fistful of rotting guts at him from point-blank range as one of its winged allies batters at him from the rear. Once again the corpse's fetid stench puts him off from getting in a solid swing as it leaves itself open, and he's left weakened by the vile thing's necrotic attack. One of the two other remaining flyers switches targets once more, dodging around Grys to divebomb Serris whilst the other one flaps its way ponderously over Orsik's head and takes another swipe at Mythra. Both attacks miss their mark. [sblock=OOC]Baracus can’t shift to B2 as it’s rubble-covered and therefore difficult terrain. I’ll leave him where he is and use Orsik’s original actions which assumed Baracus to be out of range. Cleverusername, if there’s anything else you wanted to do with a Move action last round, we can retcon it in. Also, the Vengeful property requires that an attack has hit a bloodied ally within 10 squares. No enemy attacks hit a bloodied ally last turn, so it’s a no go this time. Orsik’s attack still hits but does 15 damage, not 23. I forgot about Serris’s mantle last turn – sorry! Both enemies hit by OAs took 3 extra damage. [/sblock] [sblock=Enemy Actions] c – regenerates 5 hp and is no longer bloodied. Stands up. Mote of Corruption on Baracus, provoking an OA. OA – [URL="http://invisiblecastle.com/roller/view/2643821/"]1d20+11=20[/URL] -5 from aura = 15, miss vs AC. Mote of Corruption: [URL="http://invisiblecastle.com/roller/view/2643822/"]1d20=17[/URL]+? = hit vs Reflex, [URL="http://invisiblecastle.com/roller/view/2643822/"]2d6+3=5[/URL] necrotic damage and Baracus is weakened (save ends). rw 1 – takes 5 ongoing dire damage. slam attack on Baracus – [URL="http://invisiblecastle.com/roller/view/2643827/"]1d20=16[/URL]+? = hit vs AC, damage [URL="http://invisiblecastle.com/roller/view/2643827/"]1d8+2=4[/URL], take flight, shift to B2 (one square vertically up). [URL="http://invisiblecastle.com/roller/view/2643866/"]Saves[/URL] vs ongoing fire damage. rw 2 – take flight, shift to C8 (one square vertically up), charge Serris. [URL="http://invisiblecastle.com/roller/view/2643851/"]1d20=3[/URL]+? = miss vs AC rw sb – takes 5 ongoing fire damage and dies. rw sb 1 – take flight, shift into I6 (one square vertically up), slam attack on Mythra: [URL="http://invisiblecastle.com/roller/view/2643853/"]1d20=5[/URL]+? = miss vs AC.[/sblock] [sblock=Map][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=44941&stc=1&d=1281380183[/IMG] Note that rw sb 1 is actually in I6, one square vertically up, above Orsik's head.[/sblock] [sblock=Combatants]c -14 hp, marked by Baracus c 1 - dead rw - dead rw 1 -39 hp, bloodied rw 2 -27 hp rw sb - dead rw sb 1 -30 hp, marked by Serris Orsik 45/45 hp Grys 27/39 hp +2 thp kal'Tarron 31/44 hp Serris 45/45 hp Baracus 32/52 hp, weakened (save ends) Mythra 27/38 hp [/sblock] [/QUOTE]
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